mirror of
https://github.com/ondra-novak/gates_of_skeldal.git
synced 2025-07-21 06:35:00 -04:00
146 lines
4.3 KiB
INI
146 lines
4.3 KiB
INI
##### path
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#
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# root = path to root of the game. All other paths are relative to this path
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# maps = relative path to maps
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# video = relative path to video
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# data = relative path to skeldal.ddl
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# language = path language folders
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# savegame = path to savegame, if not defined, retrieved from platform settings
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[paths]
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# root=./
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# maps=./maps/
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# video=./video/
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# data=./
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# language=./lang
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# savegame = determine default
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#### video settings
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#
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# fullscreen = run game in fullscreen mode
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# window_width = set window with (in windowed mode)
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# window_height = set window height (in windowed mode)
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# crt_filter = enable filter simmulates lowres CRT monitor for higher resolution (>720p)
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# none = disabled
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# auto = auto select depend on resolution (default)
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# scanlines = 1 pixel wide scanlines (best for HD resolution, 960p-1080p)
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# scanlines_2 = 2 pixels wide scanlines (best for QHD resolution, 1440p)
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# rgbmatrix_2 = emulates CRT shadow mask (best for QHD resolution, 1440p)
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# rgbmatrix_3 = emulates CRT shadow mask (best for 4K resolution, 1920p+)
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# (hardware composer and linear filtering is recommended)
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#
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# composer = auto - choose best supported driver
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# hardware,hw - use hardware for composition
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# software,sw - use software for composition
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# scale_quality = auto - best for hardware composer, nearest for software comporser
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# best - best scale quality (SDL = linear)
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# linear - use linear filtering (Direct3D and OpenGL)
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# nearest - use nearest filtering
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# aspect_ratio = x:y, none = don't keep fixed ratio'
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# cursor_size = mouse cursor size in percent
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#
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[video]
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#fullscreen=on
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#window_width=640
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#window_height=480
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#crt_filter=auto
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#scale_quality=auto
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#composer=auto
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#aspect_ratio=4:3
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#cursor_size=100
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### audio settings
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#
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# device = name of sound device, optionally with arguments (see SDL_OpenAudioDevice)
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# (default - use the most suitable device)
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[audio]
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#device=
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### controller
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#
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# enable = enable or disable controller (must be connected)
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# swap_sticks = swap levers
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# buttonX = map button to action
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# mod+buttonX = map button pressed with mod button together to action
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# disabled - button is disabled
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# enter - ENTER key (start battle, etc),
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# space - SPACE key (wall action, open door, next in battle, fast action)
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# ctrl - control mod key,
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# lclick - left mouse click,
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# rclick - right mouse click (exit),
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# ctrl_lclick - ctrl+lclick (split group, fast action)
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# escape - escape key,
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# up - go forward, up in lists,
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# down - go backward, down in lists
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# left - go left
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# right - go right
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# turn_left - turn left
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# turn_right - turn right
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# merge - merge group
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# split1 - split first character
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# split2 - split second character
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# split3,
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# split4,
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# split5,
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# split6,
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# map, - open map (TAB)
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# F1 - Settings
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# F2 - Save
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# F3 - Load
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# F4 - Rest
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# F5 - Autosave
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# F6 - Book
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# F7 - Spell casting
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# F8 - Attack (in battle)
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# F9 - Move (in battle)
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# F10 - Armor and inventory (in battle)
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# F11 - Run/Flee (in battle)
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# F12 - No action (in battle)
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# backspace - cancel action (in battle)
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# mod_key
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#
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# walk_deadzone = specifies deadzone for walk (0-32768)
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# cursor_deadzone = specifies deadzone for cursor movement (0-32768)
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[controller]
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#enabled=on
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#swap_sticks=off
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#button0=lclick
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#button1=rclick
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#button2=enter
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#button3=space
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#button5=F1
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#button4=F2
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#mod+button4=F5
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#button6=F3
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#button8=ctrl_lclick
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#button10=mod_key
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#mod+button10=mod_key
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#button11=map
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#mod+button11=F6
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#button12=merge
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#button14=left
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#button13=right
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#button9=backspace
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#mod+button5=escape
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#mod+button9=F4
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#mod+button12=F7
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#mod+button0=F8
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#mod+button1=F9
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#mod+button2=F10
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#mod+button3=F11
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#mod+button14=F12
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#mod+button13=backspace
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### localization settings
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#
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# keyboard_layout = cz_querty, cz_quertz, us
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# string_table = path to a stringtable file. (default=none)
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# (note, internal fonts supports only characters from KEYBCS2/CP895 code page)
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# (https://en.wikipedia.org/wiki/Kamenick%C3%BD_encoding)
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#
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