Updated type to class

This commit is contained in:
duckduckdoof 2025-01-26 19:31:16 -05:00
parent 38c4df055f
commit 50dde0e5c9
2 changed files with 4 additions and 3 deletions

View file

@ -37,7 +37,8 @@ class GameLogic:
# is legal.
e_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_ENVIRONMENT])
if len(e_tiles) == 1:
env_tile_type = e_tiles[0].properties['type']
print(e_tiles[0].properties)
env_tile_type = e_tiles[0].properties['class']
c_x, c_y = e_tiles[0].center_x, e_tiles[0].center_y
# Determine what sprite object to place

View file

@ -134,14 +134,14 @@ class GameBoard(arcade.Window):
# Checking structure tile type
s_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_STRUCTURES])
if len(s_tiles) == 1:
self.selected_struct_tile = s_tiles[0].properties['type']
self.selected_struct_tile = s_tiles[0].properties['class']
else:
self.selected_struct_tile = "[Nothing]"
# Checking environment tile type
e_tiles = arcade.get_sprites_at_point((x,y), self.scene[LAYER_ENVIRONMENT])
if len(e_tiles) == 1:
self.selected_env_tile = e_tiles[0].properties['type']
self.selected_env_tile = e_tiles[0].properties['class']
else:
self.selected_env_tile = GROUND