Elimination of OBJTXT.
This means eveything in Section 13 of adventure.text has moved to YAML.
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parent
0c2803638f
commit
07207420a2
2 changed files with 4 additions and 12 deletions
12
dungeon.c
12
dungeon.c
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@ -30,7 +30,6 @@ long LINUSE;
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long TRVS;
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long TRNVLS;
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long TABNDX;
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long OBJTXT[NOBJECTS + 1];
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long KEY[LOCSIZ + 1];
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long LINES[LINSIZ + 1];
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long TRAVEL[TRVSIZ + 1];
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@ -299,17 +298,14 @@ static void read_hints(FILE* database)
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}
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}
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/* Read the sound/text info, store in OBJSND, OBJTXT */
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/* Read the sound/text info */
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static void read_sound_text(FILE* database)
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{
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long K;
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while ((K = GETNUM(database)) != -1) {
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long KK = GETNUM(NULL);
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long I = GETNUM(NULL);
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if (I != 0) {
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OBJTXT[K] = (I > 0 ? I : 0);
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continue;
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}
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/* this stuff is in YAML now */
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}
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}
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@ -324,9 +320,6 @@ static int read_database(FILE* database)
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* pointer-words in lines. PTEXT(N) points to
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* message for game.prop(N)=0. Successive prop messages are
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* found by chasing pointers. */
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for (int I = 1; I <= NOBJECTS; I++) {
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OBJTXT[I] = 0;
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}
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for (int I = 1; I <= LOCSIZ; I++) {
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KEY[I] = 0;
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}
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@ -437,7 +430,6 @@ static void write_file(FILE* header_file)
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fprintf(header_file, "\n");
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// content variables
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write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
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write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
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write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
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write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
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