Spread documentation from init.c It was empty without anything to document. Reindented, too

This commit is contained in:
NHOrus 2017-07-01 14:36:54 +03:00 committed by Eric S. Raymond
parent 7f2c118e56
commit 0a87fc9f78
5 changed files with 95 additions and 101 deletions

24
main.c
View file

@ -28,18 +28,23 @@
#define DIM(a) (sizeof(a)/sizeof(a[0]))
struct game_t game = {
.chloc = LOC_DEADEND12,
.chloc2 = LOC_DEADEND13,
.dloc[1] = LOC_KINGHALL,
.dloc[2] = LOC_WESTBANK,
.dloc[3] = LOC_Y2,
.dloc[4] = LOC_ALIKE3,
.dloc[5] = LOC_COMPLEX,
/* Sixth dwarf is special (the pirate). He always starts at his
* chest's eventual location inside the maze. This loc is saved
* in chloc for ref. The dead end in the other maze has its
* loc stored in chloc2. */
.dloc[6] = LOC_DEADEND12,
.abbnum = 5,
.clock1 = WARNTIME,
.clock2 = FLASHTIME,
.blklin = true
.chloc = LOC_DEADEND12,
.chloc2 = LOC_DEADEND13,
.abbnum = 5,
.clock1 = WARNTIME,
.clock2 = FLASHTIME,
.blklin = true
};
FILE *logfp = NULL, *rfp = NULL;
@ -384,9 +389,12 @@ static bool dwarfmove(void)
if (PCT(50))
game.dloc[j] = 0;
}
/* Alternate initial loc for dwarf, in case one of them
* starts out on top of the adventurer. */
for (int i = 1; i <= NDWARVES - 1; i++) {
if (game.dloc[i] == game.loc)
game.dloc[i] = DALTLC;
game.dloc[i] = DALTLC; //
game.odloc[i] = game.dloc[i];
}
rspeak(DWARF_RAN);
@ -1143,7 +1151,7 @@ Lookup:
rspeak(DONT_KNOW, command.wd1, command.wd1x);
goto L2600;
}
/* FIXME: magic numbers related to vocabulary */
/* FIXME: magic numbers related to vocabulary */
kmod = MOD(defn, 1000);
switch (defn / 1000) {
case 0: