Spread documentation from init.c It was empty without anything to document. Reindented, too
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5 changed files with 95 additions and 101 deletions
24
main.c
24
main.c
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@ -28,18 +28,23 @@
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#define DIM(a) (sizeof(a)/sizeof(a[0]))
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struct game_t game = {
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.chloc = LOC_DEADEND12,
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.chloc2 = LOC_DEADEND13,
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.dloc[1] = LOC_KINGHALL,
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.dloc[2] = LOC_WESTBANK,
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.dloc[3] = LOC_Y2,
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.dloc[4] = LOC_ALIKE3,
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.dloc[5] = LOC_COMPLEX,
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/* Sixth dwarf is special (the pirate). He always starts at his
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* chest's eventual location inside the maze. This loc is saved
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* in chloc for ref. The dead end in the other maze has its
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* loc stored in chloc2. */
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.dloc[6] = LOC_DEADEND12,
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.abbnum = 5,
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.clock1 = WARNTIME,
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.clock2 = FLASHTIME,
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.blklin = true
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.chloc = LOC_DEADEND12,
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.chloc2 = LOC_DEADEND13,
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.abbnum = 5,
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.clock1 = WARNTIME,
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.clock2 = FLASHTIME,
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.blklin = true
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};
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FILE *logfp = NULL, *rfp = NULL;
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@ -384,9 +389,12 @@ static bool dwarfmove(void)
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if (PCT(50))
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game.dloc[j] = 0;
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}
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/* Alternate initial loc for dwarf, in case one of them
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* starts out on top of the adventurer. */
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for (int i = 1; i <= NDWARVES - 1; i++) {
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if (game.dloc[i] == game.loc)
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game.dloc[i] = DALTLC;
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game.dloc[i] = DALTLC; //
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game.odloc[i] = game.dloc[i];
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}
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rspeak(DWARF_RAN);
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@ -1143,7 +1151,7 @@ Lookup:
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rspeak(DONT_KNOW, command.wd1, command.wd1x);
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goto L2600;
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}
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/* FIXME: magic numbers related to vocabulary */
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/* FIXME: magic numbers related to vocabulary */
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kmod = MOD(defn, 1000);
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switch (defn / 1000) {
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case 0:
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