Magic-number elimination.
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parent
da1f251524
commit
146abeae17
2 changed files with 11 additions and 11 deletions
18
actions.c
18
actions.c
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@ -112,19 +112,22 @@ static int attack(struct command_t *command)
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}
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state_change(DRAGON, DRAGON_DEAD);
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game.prop[RUG] = RUG_FLOOR;
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/* FIXME: Arithmetic on location values */
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int k = (objects[DRAGON].plac + objects[DRAGON].fixd) / 2;
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/* Hardcoding LOC_SECRET5 as the dragon's death location is ugly.
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* The way it was computed before was wirse; it depended on the
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* two dragon locations being LOC_SECRET4 and LOC_SECRET6 and
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* LOC_SECRET5 being right between them.
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*/
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move(DRAGON + NOBJECTS, -1);
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move(RUG + NOBJECTS, 0);
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move(DRAGON, k);
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move(RUG, k);
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drop(BLOOD, k);
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move(DRAGON, LOC_SECRET5);
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move(RUG, LOC_SECRET5);
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drop(BLOOD, LOC_SECRET5);
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for (obj = 1; obj <= NOBJECTS; obj++) {
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if (game.place[obj] == objects[DRAGON].plac ||
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game.place[obj] == objects[DRAGON].fixd)
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move(obj, k);
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move(obj, LOC_SECRET5);
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}
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game.loc = k;
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game.loc = LOC_SECRET5;
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return GO_MOVE;
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}
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@ -475,7 +478,6 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
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spk = RUG_SETTLES;
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rspeak(spk);
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if (spk != RUG_WIGGLES) {
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/* FIXME: Arithmetic on state numbers */
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int k = (game.prop[RUG] == RUG_HOVER) ? RUG_FLOOR : RUG_HOVER;
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game.prop[RUG] = k;
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if (k == RUG_HOVER)
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@ -444,9 +444,7 @@ def get_objects(obj):
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immovable = attr.get("immovable", False)
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try:
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if type(locs) == str:
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locs = [locnames.index(locs), -1 if immovable else 0]
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else:
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locs = [locnames.index(x) for x in locs]
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locs = [locs, -1 if immovable else 0]
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except IndexError:
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sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
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sys.exit(1)
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