open-adventure/make_dungeon.py
2017-07-05 21:45:55 -04:00

803 lines
23 KiB
Python
Executable file

#!/usr/bin/python3
# This is the new open-adventure dungeon generator. It'll eventually
# replace the existing dungeon.c It currently outputs a .h and .c pair
# for C code.
#
# The nontrivial part of this is the compilation of the YAML for
# movement rules to the travel array that's actually used by
# playermove(). This program first compiles the YAML to a form
# identical to the data in section 3 of the old adventure.text file,
# then a second stage unpacks that data into the travel array.
#
# Here are the rules of the intermediate form:
#
# Each row of data contains a location number (X), a second
# location number (Y), and a list of motion numbers (see section 4).
# each motion represents a verb which will go to Y if currently at X.
# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
# If N<=300 it is the location to go to.
# If 300<N<=500 N-300 is used in a computed goto to
# a section of special code.
# If N>500 message N-500 from section 6 is printed,
# and he stays wherever he is.
# Meanwhile, M specifies the conditions on the motion.
# If M=0 it's unconditional.
# If 0<M<100 it is done with M% probability.
# If M=100 unconditional, but forbidden to dwarves.
# If 100<M<=200 he must be carrying object M-100.
# If 200<M<=300 must be carrying or in same room as M-200.
# If 300<M<=400 game.prop(M % 100) must *not* be 0.
# If 400<M<=500 game.prop(M % 100) must *not* be 1.
# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
# If the condition (if any) is not met, then the next *different*
# "destination" value is used (unless it fails to meet *its* conditions,
# in which case the next is found, etc.). Typically, the next dest will
# be for one of the same verbs, so that its only use is as the alternate
# destination for those verbs. For instance:
# 15 110022 29 31 34 35 23 43
# 15 14 29
# This says that, from loc 15, any of the verbs 29, 31, etc., will take
# him to 22 if he's carrying object 10, and otherwise will go to 14.
# 11 303008 49
# 11 9 50
# This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
import sys, yaml
yaml_name = "adventure.yaml"
h_name = "dungeon.h"
c_name = "dungeon.c"
statedefines = ""
h_template = """/* Generated from adventure.yaml - do not hand-hack! */
#ifndef DUNGEON_H
#define DUNGEON_H
#include <stdio.h>
#include <stdbool.h>
#define SILENT -1 /* no sound */
/* Symbols for cond bits */
#define COND_LIT 0 /* Light */
#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
#define COND_FLUID 2 /* Liquid asset, see bit 1 */
#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
#define COND_NOBACK 4 /* Cannot use "back" to move away */
#define COND_ABOVE 5
#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
#define COND_FOREST 7 /* In the forest */
#define COND_FORCED 8 /* Only one way in or out of here */
/* Bits past 10 indicate areas of interest to "hint" routines */
#define COND_HBASE 10 /* Base for location hint bits */
#define COND_HCAVE 11 /* Trying to get into cave */
#define COND_HBIRD 12 /* Trying to catch bird */
#define COND_HSNAKE 13 /* Trying to deal with snake */
#define COND_HMAZE 14 /* Lost in maze */
#define COND_HDARK 15 /* Pondering dark room */
#define COND_HWITT 16 /* At Witt's End */
#define COND_HCLIFF 17 /* Cliff with urn */
#define COND_HWOODS 18 /* Lost in forest */
#define COND_HOGRE 19 /* Trying to deal with ogre */
#define COND_HJADE 20 /* Found all treasures except jade */
typedef struct {{
const char** strs;
const int n;
}} string_group_t;
typedef struct {{
const string_group_t words;
const char* inventory;
int plac, fixd;
bool is_treasure;
const char** descriptions;
const char** sounds;
const char** texts;
const char** changes;
}} object_t;
typedef struct {{
const char* small;
const char* big;
}} descriptions_t;
typedef struct {{
descriptions_t description;
const long sound;
const bool loud;
}} location_t;
typedef struct {{
const char* query;
const char* yes_response;
}} obituary_t;
typedef struct {{
const int threshold;
const int point_loss;
const char* message;
}} turn_threshold_t;
typedef struct {{
const int threshold;
const char* message;
}} class_t;
typedef struct {{
const int number;
const int turns;
const int penalty;
const char* question;
const char* hint;
}} hint_t;
typedef struct {{
const string_group_t words;
}} motion_t;
typedef struct {{
const string_group_t words;
const char* message;
}} action_t;
typedef struct {{
const string_group_t words;
const char* message;
}} special_t;
typedef struct {{
const long motion;
const long cond;
const long dest;
const bool nodwarves;
const bool stop;
}} travelop_t;
/* Abstract out the encoding of words in the travel array. Gives us
* some hope of getting to a less cryptic representation than we
* inherited from FORTRAN, someday. To understand these, read the
* encoding description for travel.
*/
#define T_TERMINATE(entry) ((entry).motion == 1)
#define L_SPEAK(loc) ((loc) - 500)
extern const location_t locations[];
extern const object_t objects[];
extern const char* arbitrary_messages[];
extern const class_t classes[];
extern const turn_threshold_t turn_thresholds[];
extern const obituary_t obituaries[];
extern const hint_t hints[];
extern long conditions[];
extern const motion_t motions[];
extern const action_t actions[];
extern const special_t specials[];
extern const travelop_t travel[];
extern const long tkey[];
extern const char *ignore;
#define NLOCATIONS {}
#define NOBJECTS {}
#define NHINTS {}
#define NCLASSES {}
#define NDEATHS {}
#define NTHRESHOLDS {}
#define NMOTIONS {}
#define NACTIONS {}
#define NSPECIALS {}
#define NTRAVEL {}
#define NKEYS {}
#define BIRD_ENDSTATE {}
enum arbitrary_messages_refs {{
{}
}};
enum locations_refs {{
{}
}};
enum object_refs {{
{}
}};
enum motion_refs {{
{}
}};
enum action_refs {{
{}
}};
enum special_refs {{
{}
}};
/* State definitions */
{}
#endif /* end DUNGEON_H */
"""
c_template = """/* Generated from adventure.yaml - do not hand-hack! */
#include "{}"
const char* arbitrary_messages[] = {{
{}
}};
const class_t classes[] = {{
{}
}};
const turn_threshold_t turn_thresholds[] = {{
{}
}};
const location_t locations[] = {{
{}
}};
const object_t objects[] = {{
{}
}};
const obituary_t obituaries[] = {{
{}
}};
const hint_t hints[] = {{
{}
}};
long conditions[] = {{
{}
}};
const motion_t motions[] = {{
{}
}};
const action_t actions[] = {{
{}
}};
const special_t specials[] = {{
{}
}};
const long tkey[] = {{{}}};
const travelop_t travel[] = {{
{}
}};
const char *ignore = \"{}\";
/* end */
"""
def make_c_string(string):
"""Render a Python string into C string literal format."""
if string == None:
return "NULL"
string = string.replace("\n", "\\n")
string = string.replace("\t", "\\t")
string = string.replace('"', '\\"')
string = string.replace("'", "\\'")
string = '"' + string + '"'
return string
def get_refs(l):
reflist = [x[0] for x in l]
ref_str = ""
for ref in reflist:
ref_str += " {},\n".format(ref)
ref_str = ref_str[:-1] # trim trailing newline
return ref_str
def get_string_group(strings):
template = """{{
.strs = {},
.n = {},
}}"""
if strings == []:
strs = "NULL"
else:
strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}"
n = len(strings)
sg_str = template.format(strs, n)
return sg_str
def get_arbitrary_messages(arb):
template = """ {},
"""
arb_str = ""
for item in arb:
arb_str += template.format(make_c_string(item[1]))
arb_str = arb_str[:-1] # trim trailing newline
return arb_str
def get_class_messages(cls):
template = """ {{
.threshold = {},
.message = {},
}},
"""
cls_str = ""
for item in cls:
threshold = item["threshold"]
message = make_c_string(item["message"])
cls_str += template.format(threshold, message)
cls_str = cls_str[:-1] # trim trailing newline
return cls_str
def get_turn_thresholds(trn):
template = """ {{
.threshold = {},
.point_loss = {},
.message = {},
}},
"""
trn_str = ""
for item in trn:
threshold = item["threshold"]
point_loss = item["point_loss"]
message = make_c_string(item["message"])
trn_str += template.format(threshold, point_loss, message)
trn_str = trn_str[:-1] # trim trailing newline
return trn_str
def get_locations(loc):
template = """ {{ // {}
.description = {{
.small = {},
.big = {},
}},
.sound = {},
.loud = {},
}},
"""
loc_str = ""
for (i, item) in enumerate(loc):
short_d = make_c_string(item[1]["description"]["short"])
long_d = make_c_string(item[1]["description"]["long"])
sound = item[1].get("sound", "SILENT")
loud = "true" if item[1].get("loud") else "false"
loc_str += template.format(i, short_d, long_d, sound, loud)
loc_str = loc_str[:-1] # trim trailing newline
return loc_str
def get_objects(obj):
template = """ {{ // {}
.words = {},
.inventory = {},
.plac = {},
.fixd = {},
.is_treasure = {},
.descriptions = (const char* []) {{
{}
}},
.sounds = (const char* []) {{
{}
}},
.texts = (const char* []) {{
{}
}},
.changes = (const char* []) {{
{}
}},
}},
"""
obj_str = ""
for (i, item) in enumerate(obj):
attr = item[1]
try:
words_str = get_string_group(attr["words"])
except KeyError:
words_str = get_string_group([])
i_msg = make_c_string(attr["inventory"])
descriptions_str = ""
if attr["descriptions"] == None:
descriptions_str = " " * 12 + "NULL,"
else:
labels = []
for l_msg in attr["descriptions"]:
descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
for label in attr.get("states", []):
labels.append(label)
descriptions_str = descriptions_str[:-1] # trim trailing newline
if labels:
global statedefines
statedefines += "/* States for %s */\n" % item[0]
for (i, label) in enumerate(labels):
statedefines += "#define %s\t%d\n" % (label, i)
statedefines += "\n"
sounds_str = ""
if attr.get("sounds") == None:
sounds_str = " " * 12 + "NULL,"
else:
for l_msg in attr["sounds"]:
sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
sounds_str = sounds_str[:-1] # trim trailing newline
texts_str = ""
if attr.get("texts") == None:
texts_str = " " * 12 + "NULL,"
else:
for l_msg in attr["texts"]:
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
texts_str = texts_str[:-1] # trim trailing newline
changes_str = ""
if attr.get("changes") == None:
changes_str = " " * 12 + "NULL,"
else:
for l_msg in attr["changes"]:
changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
changes_str = changes_str[:-1] # trim trailing newline
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
immovable = attr.get("immovable", False)
try:
if type(locs) == str:
locs = [locs, -1 if immovable else 0]
except IndexError:
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
sys.exit(1)
treasure = "true" if attr.get("treasure") else "false"
obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
obj_str = obj_str[:-1] # trim trailing newline
return obj_str
def get_obituaries(obit):
template = """ {{
.query = {},
.yes_response = {},
}},
"""
obit_str = ""
for o in obit:
query = make_c_string(o["query"])
yes = make_c_string(o["yes_response"])
obit_str += template.format(query, yes)
obit_str = obit_str[:-1] # trim trailing newline
return obit_str
def get_hints(hnt, arb):
template = """ {{
.number = {},
.penalty = {},
.turns = {},
.question = {},
.hint = {},
}},
"""
hnt_str = ""
md = dict(arb)
for member in hnt:
item = member["hint"]
number = item["number"]
penalty = item["penalty"]
turns = item["turns"]
question = make_c_string(item["question"])
hint = make_c_string(item["hint"])
hnt_str += template.format(number, penalty, turns, question, hint)
hnt_str = hnt_str[:-1] # trim trailing newline
return hnt_str
def get_condbits(locations):
cnd_str = ""
for (name, loc) in locations:
conditions = loc["conditions"]
hints = loc.get("hints") or []
flaglist = []
for flag in conditions:
if conditions[flag]:
flaglist.append(flag)
line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
if trail:
line += "|" + trail
if line.startswith("|"):
line = line[1:]
if not line:
line = "0"
cnd_str += " " + line + ",\t// " + name + "\n"
return cnd_str
def get_motions(motions):
template = """ {{
.words = {},
}},
"""
mot_str = ""
for motion in motions:
contents = motion[1]
if contents["words"] == None:
words_str = get_string_group([])
else:
words_str = get_string_group(contents["words"])
mot_str += template.format(words_str)
global ignore
if contents.get("oldstyle", True) == False:
for word in contents["words"]:
if len(word) == 1:
ignore += word.upper()
return mot_str
def get_actions(actions):
template = """ {{
.words = {},
.message = {},
}},
"""
act_str = ""
for action in actions:
contents = action[1]
if contents["words"] == None:
words_str = get_string_group([])
else:
words_str = get_string_group(contents["words"])
if contents["message"] == None:
message = "NO_MESSAGE"
else:
message = contents["message"]
act_str += template.format(words_str, message)
global ignore
if contents.get("oldstyle", True) == False:
for word in contents["words"]:
if len(word) == 1:
ignore += word.upper()
act_str = act_str[:-1] # trim trailing newline
return act_str
def get_specials(specials):
template = """ {{
.words = {},
.message = {},
}},
"""
spc_str = ""
for special in specials:
contents = special[1]
if contents["words"] == None:
words_str = get_string_group([])
else:
words_str = get_string_group(contents["words"])
if contents["message"] == None:
message = "NULL"
else:
message = make_c_string(contents["message"])
spc_str += template.format(words_str, message)
global ignore
if contents.get("oldstyle", True) == False:
for word in contents["words"]:
if len(word) == 1:
ignore += word.upper()
spc_str = spc_str[:-1] # trim trailing newline
return spc_str
def bigdump(arr):
out = ""
for (i, entry) in enumerate(arr):
if i % 10 == 0:
if out and out[-1] == ' ':
out = out[:-1]
out += "\n "
out += str(arr[i]).lower() + ", "
out = out[:-2] + "\n"
return out
def buildtravel(locs, objs):
ltravel = []
verbmap = {}
for i, motion in enumerate(db["motions"]):
try:
for word in motion[1]["words"]:
verbmap[word.upper()] = i
except TypeError:
pass
def dencode(action, name):
"Decode a destination number"
if action[0] == "goto":
try:
return locnames.index(action[1])
except ValueError:
sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
elif action[0] == "special":
return 300 + action[1]
elif action[0] == "speak":
try:
return 500 + msgnames.index(action[1])
except ValueError:
sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
else:
print(cond)
raise ValueError
def cencode(cond, name):
if cond is None:
return 0
elif cond == ["nodwarves"]:
return 100
elif cond[0] == "pct":
return cond[1]
elif cond[0] == "carry":
try:
return 100 + objnames.index(cond[1])
except ValueError:
sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
sys.exit(1)
elif cond[0] == "with":
try:
return 200 + objnames.index(cond[1])
except IndexError:
sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
sys.exit(1)
elif cond[0] == "not":
try:
obj = objnames.index(cond[1])
if type(cond[2]) == int:
state = cond[2]
elif cond[2] in objs[obj][1].get("states", []):
state = objs[obj][1].get("states").index(cond[2])
else:
for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
if type(stateclause) == list:
if stateclause[0] == cond[2]:
state = i
break
else:
sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
sys.exit(0);
return 300 + obj + 100 * state
except ValueError:
sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
sys.exit(1)
else:
print(cond)
raise ValueError
for (i, (name, loc)) in enumerate(locs):
if "travel" in loc:
for rule in loc["travel"]:
tt = [i]
dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
tt.append(dest)
tt += [verbmap[e] for e in rule["verbs"]]
if not rule["verbs"]:
tt.append(1)
ltravel.append(tuple(tt))
# At this point the ltravel data is in the Section 3
# representation from the FORTRAN version. Next we perform the
# same mapping into the runtime format. This was the C translation
# of the FORTRAN code:
# long loc;
# while ((loc = GETNUM(database)) != -1) {
# long newloc = GETNUM(NULL);
# long L;
# if (TKEY[loc] == 0) {
# TKEY[loc] = TRVS;
# } else {
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
# }
# while ((L = GETNUM(NULL)) != 0) {
# TRAVEL[TRVS] = newloc * 1000 + L;
# TRVS = TRVS + 1;
# if (TRVS == TRVSIZ)
# BUG(TOO_MANY_TRAVEL_OPTIONS);
# }
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
# }
#
# In order to de-crypticize the runtime code, we're going to break these
# magic numbers up into a struct.
travel = [[0, 0, 0, False, False]]
tkey = [0]
oldloc = 0
while ltravel:
rule = list(ltravel.pop(0))
loc = rule.pop(0)
newloc = rule.pop(0)
if loc != oldloc:
tkey.append(len(travel))
oldloc = loc
elif travel:
travel[-1][-1] = not travel[-1][-1]
while rule:
cond = newloc // 1000
travel.append([rule.pop(0),
cond,
newloc % 1000,
cond==100,
False])
travel[-1][-1] = True
return (travel, tkey)
def get_travel(travel):
template = """ {{
.motion = {},
.cond = {},
.dest = {},
.nodwarves = {},
.stop = {},
}},
"""
out = ""
for entry in travel:
out += template.format(*entry).lower()
out = out[:-1] # trim trailing newline
return out
if __name__ == "__main__":
with open(yaml_name, "r") as f:
db = yaml.load(f)
locnames = [x[0] for x in db["locations"]]
msgnames = [el[0] for el in db["arbitrary_messages"]]
objnames = [el[0] for el in db["objects"]]
(travel, tkey) = buildtravel(db["locations"],
db["objects"])
ignore = ""
c = c_template.format(
h_name,
get_arbitrary_messages(db["arbitrary_messages"]),
get_class_messages(db["classes"]),
get_turn_thresholds(db["turn_thresholds"]),
get_locations(db["locations"]),
get_objects(db["objects"]),
get_obituaries(db["obituaries"]),
get_hints(db["hints"], db["arbitrary_messages"]),
get_condbits(db["locations"]),
get_motions(db["motions"]),
get_specials(db["actions"]),
get_specials(db["specials"]),
bigdump(tkey),
get_travel(travel),
ignore,
)
# 0-origin index of birds's last song. Bird should
# die after player hears this.
deathbird = len(dict(db["objects"])["BIRD"]["sounds"]) - 1
h = h_template.format(
len(db["locations"])-1,
len(db["objects"])-1,
len(db["hints"]),
len(db["classes"])-1,
len(db["obituaries"]),
len(db["turn_thresholds"]),
len(db["motions"]),
len(db["actions"]),
len(db["specials"]),
len(travel),
len(tkey),
deathbird,
get_refs(db["arbitrary_messages"]),
get_refs(db["locations"]),
get_refs(db["objects"]),
get_refs(db["motions"]),
get_refs(db["actions"]),
get_refs(db["specials"]),
statedefines,
)
with open(h_name, "w") as hf:
hf.write(h)
with open(c_name, "w") as cf:
cf.write(c)
# end