803 lines
23 KiB
Python
Executable file
803 lines
23 KiB
Python
Executable file
#!/usr/bin/python3
|
|
|
|
# This is the new open-adventure dungeon generator. It'll eventually
|
|
# replace the existing dungeon.c It currently outputs a .h and .c pair
|
|
# for C code.
|
|
#
|
|
# The nontrivial part of this is the compilation of the YAML for
|
|
# movement rules to the travel array that's actually used by
|
|
# playermove(). This program first compiles the YAML to a form
|
|
# identical to the data in section 3 of the old adventure.text file,
|
|
# then a second stage unpacks that data into the travel array.
|
|
#
|
|
# Here are the rules of the intermediate form:
|
|
#
|
|
# Each row of data contains a location number (X), a second
|
|
# location number (Y), and a list of motion numbers (see section 4).
|
|
# each motion represents a verb which will go to Y if currently at X.
|
|
# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
|
|
# If N<=300 it is the location to go to.
|
|
# If 300<N<=500 N-300 is used in a computed goto to
|
|
# a section of special code.
|
|
# If N>500 message N-500 from section 6 is printed,
|
|
# and he stays wherever he is.
|
|
# Meanwhile, M specifies the conditions on the motion.
|
|
# If M=0 it's unconditional.
|
|
# If 0<M<100 it is done with M% probability.
|
|
# If M=100 unconditional, but forbidden to dwarves.
|
|
# If 100<M<=200 he must be carrying object M-100.
|
|
# If 200<M<=300 must be carrying or in same room as M-200.
|
|
# If 300<M<=400 game.prop(M % 100) must *not* be 0.
|
|
# If 400<M<=500 game.prop(M % 100) must *not* be 1.
|
|
# If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
|
|
# If the condition (if any) is not met, then the next *different*
|
|
# "destination" value is used (unless it fails to meet *its* conditions,
|
|
# in which case the next is found, etc.). Typically, the next dest will
|
|
# be for one of the same verbs, so that its only use is as the alternate
|
|
# destination for those verbs. For instance:
|
|
# 15 110022 29 31 34 35 23 43
|
|
# 15 14 29
|
|
# This says that, from loc 15, any of the verbs 29, 31, etc., will take
|
|
# him to 22 if he's carrying object 10, and otherwise will go to 14.
|
|
# 11 303008 49
|
|
# 11 9 50
|
|
# This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
|
|
# case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
|
|
|
|
import sys, yaml
|
|
|
|
yaml_name = "adventure.yaml"
|
|
h_name = "dungeon.h"
|
|
c_name = "dungeon.c"
|
|
|
|
statedefines = ""
|
|
|
|
h_template = """/* Generated from adventure.yaml - do not hand-hack! */
|
|
#ifndef DUNGEON_H
|
|
#define DUNGEON_H
|
|
|
|
#include <stdio.h>
|
|
#include <stdbool.h>
|
|
|
|
#define SILENT -1 /* no sound */
|
|
|
|
/* Symbols for cond bits */
|
|
#define COND_LIT 0 /* Light */
|
|
#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
|
|
#define COND_FLUID 2 /* Liquid asset, see bit 1 */
|
|
#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
|
|
#define COND_NOBACK 4 /* Cannot use "back" to move away */
|
|
#define COND_ABOVE 5
|
|
#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
|
|
#define COND_FOREST 7 /* In the forest */
|
|
#define COND_FORCED 8 /* Only one way in or out of here */
|
|
/* Bits past 10 indicate areas of interest to "hint" routines */
|
|
#define COND_HBASE 10 /* Base for location hint bits */
|
|
#define COND_HCAVE 11 /* Trying to get into cave */
|
|
#define COND_HBIRD 12 /* Trying to catch bird */
|
|
#define COND_HSNAKE 13 /* Trying to deal with snake */
|
|
#define COND_HMAZE 14 /* Lost in maze */
|
|
#define COND_HDARK 15 /* Pondering dark room */
|
|
#define COND_HWITT 16 /* At Witt's End */
|
|
#define COND_HCLIFF 17 /* Cliff with urn */
|
|
#define COND_HWOODS 18 /* Lost in forest */
|
|
#define COND_HOGRE 19 /* Trying to deal with ogre */
|
|
#define COND_HJADE 20 /* Found all treasures except jade */
|
|
|
|
typedef struct {{
|
|
const char** strs;
|
|
const int n;
|
|
}} string_group_t;
|
|
|
|
typedef struct {{
|
|
const string_group_t words;
|
|
const char* inventory;
|
|
int plac, fixd;
|
|
bool is_treasure;
|
|
const char** descriptions;
|
|
const char** sounds;
|
|
const char** texts;
|
|
const char** changes;
|
|
}} object_t;
|
|
|
|
typedef struct {{
|
|
const char* small;
|
|
const char* big;
|
|
}} descriptions_t;
|
|
|
|
typedef struct {{
|
|
descriptions_t description;
|
|
const long sound;
|
|
const bool loud;
|
|
}} location_t;
|
|
|
|
typedef struct {{
|
|
const char* query;
|
|
const char* yes_response;
|
|
}} obituary_t;
|
|
|
|
typedef struct {{
|
|
const int threshold;
|
|
const int point_loss;
|
|
const char* message;
|
|
}} turn_threshold_t;
|
|
|
|
typedef struct {{
|
|
const int threshold;
|
|
const char* message;
|
|
}} class_t;
|
|
|
|
typedef struct {{
|
|
const int number;
|
|
const int turns;
|
|
const int penalty;
|
|
const char* question;
|
|
const char* hint;
|
|
}} hint_t;
|
|
|
|
typedef struct {{
|
|
const string_group_t words;
|
|
}} motion_t;
|
|
|
|
typedef struct {{
|
|
const string_group_t words;
|
|
const char* message;
|
|
}} action_t;
|
|
|
|
typedef struct {{
|
|
const string_group_t words;
|
|
const char* message;
|
|
}} special_t;
|
|
|
|
typedef struct {{
|
|
const long motion;
|
|
const long cond;
|
|
const long dest;
|
|
const bool nodwarves;
|
|
const bool stop;
|
|
}} travelop_t;
|
|
|
|
/* Abstract out the encoding of words in the travel array. Gives us
|
|
* some hope of getting to a less cryptic representation than we
|
|
* inherited from FORTRAN, someday. To understand these, read the
|
|
* encoding description for travel.
|
|
*/
|
|
#define T_TERMINATE(entry) ((entry).motion == 1)
|
|
#define L_SPEAK(loc) ((loc) - 500)
|
|
|
|
extern const location_t locations[];
|
|
extern const object_t objects[];
|
|
extern const char* arbitrary_messages[];
|
|
extern const class_t classes[];
|
|
extern const turn_threshold_t turn_thresholds[];
|
|
extern const obituary_t obituaries[];
|
|
extern const hint_t hints[];
|
|
extern long conditions[];
|
|
extern const motion_t motions[];
|
|
extern const action_t actions[];
|
|
extern const special_t specials[];
|
|
extern const travelop_t travel[];
|
|
extern const long tkey[];
|
|
extern const char *ignore;
|
|
|
|
#define NLOCATIONS {}
|
|
#define NOBJECTS {}
|
|
#define NHINTS {}
|
|
#define NCLASSES {}
|
|
#define NDEATHS {}
|
|
#define NTHRESHOLDS {}
|
|
#define NMOTIONS {}
|
|
#define NACTIONS {}
|
|
#define NSPECIALS {}
|
|
#define NTRAVEL {}
|
|
#define NKEYS {}
|
|
|
|
#define BIRD_ENDSTATE {}
|
|
|
|
enum arbitrary_messages_refs {{
|
|
{}
|
|
}};
|
|
|
|
enum locations_refs {{
|
|
{}
|
|
}};
|
|
|
|
enum object_refs {{
|
|
{}
|
|
}};
|
|
|
|
enum motion_refs {{
|
|
{}
|
|
}};
|
|
|
|
enum action_refs {{
|
|
{}
|
|
}};
|
|
|
|
enum special_refs {{
|
|
{}
|
|
}};
|
|
|
|
/* State definitions */
|
|
|
|
{}
|
|
#endif /* end DUNGEON_H */
|
|
"""
|
|
|
|
c_template = """/* Generated from adventure.yaml - do not hand-hack! */
|
|
|
|
#include "{}"
|
|
|
|
const char* arbitrary_messages[] = {{
|
|
{}
|
|
}};
|
|
|
|
const class_t classes[] = {{
|
|
{}
|
|
}};
|
|
|
|
const turn_threshold_t turn_thresholds[] = {{
|
|
{}
|
|
}};
|
|
|
|
const location_t locations[] = {{
|
|
{}
|
|
}};
|
|
|
|
const object_t objects[] = {{
|
|
{}
|
|
}};
|
|
|
|
const obituary_t obituaries[] = {{
|
|
{}
|
|
}};
|
|
|
|
const hint_t hints[] = {{
|
|
{}
|
|
}};
|
|
|
|
long conditions[] = {{
|
|
{}
|
|
}};
|
|
|
|
const motion_t motions[] = {{
|
|
{}
|
|
}};
|
|
|
|
const action_t actions[] = {{
|
|
{}
|
|
}};
|
|
|
|
const special_t specials[] = {{
|
|
{}
|
|
}};
|
|
|
|
const long tkey[] = {{{}}};
|
|
|
|
const travelop_t travel[] = {{
|
|
{}
|
|
}};
|
|
|
|
const char *ignore = \"{}\";
|
|
|
|
/* end */
|
|
"""
|
|
|
|
def make_c_string(string):
|
|
"""Render a Python string into C string literal format."""
|
|
if string == None:
|
|
return "NULL"
|
|
string = string.replace("\n", "\\n")
|
|
string = string.replace("\t", "\\t")
|
|
string = string.replace('"', '\\"')
|
|
string = string.replace("'", "\\'")
|
|
string = '"' + string + '"'
|
|
return string
|
|
|
|
def get_refs(l):
|
|
reflist = [x[0] for x in l]
|
|
ref_str = ""
|
|
for ref in reflist:
|
|
ref_str += " {},\n".format(ref)
|
|
ref_str = ref_str[:-1] # trim trailing newline
|
|
return ref_str
|
|
|
|
def get_string_group(strings):
|
|
template = """{{
|
|
.strs = {},
|
|
.n = {},
|
|
}}"""
|
|
if strings == []:
|
|
strs = "NULL"
|
|
else:
|
|
strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}"
|
|
n = len(strings)
|
|
sg_str = template.format(strs, n)
|
|
return sg_str
|
|
|
|
def get_arbitrary_messages(arb):
|
|
template = """ {},
|
|
"""
|
|
arb_str = ""
|
|
for item in arb:
|
|
arb_str += template.format(make_c_string(item[1]))
|
|
arb_str = arb_str[:-1] # trim trailing newline
|
|
return arb_str
|
|
|
|
def get_class_messages(cls):
|
|
template = """ {{
|
|
.threshold = {},
|
|
.message = {},
|
|
}},
|
|
"""
|
|
cls_str = ""
|
|
for item in cls:
|
|
threshold = item["threshold"]
|
|
message = make_c_string(item["message"])
|
|
cls_str += template.format(threshold, message)
|
|
cls_str = cls_str[:-1] # trim trailing newline
|
|
return cls_str
|
|
|
|
def get_turn_thresholds(trn):
|
|
template = """ {{
|
|
.threshold = {},
|
|
.point_loss = {},
|
|
.message = {},
|
|
}},
|
|
"""
|
|
trn_str = ""
|
|
for item in trn:
|
|
threshold = item["threshold"]
|
|
point_loss = item["point_loss"]
|
|
message = make_c_string(item["message"])
|
|
trn_str += template.format(threshold, point_loss, message)
|
|
trn_str = trn_str[:-1] # trim trailing newline
|
|
return trn_str
|
|
|
|
def get_locations(loc):
|
|
template = """ {{ // {}
|
|
.description = {{
|
|
.small = {},
|
|
.big = {},
|
|
}},
|
|
.sound = {},
|
|
.loud = {},
|
|
}},
|
|
"""
|
|
loc_str = ""
|
|
for (i, item) in enumerate(loc):
|
|
short_d = make_c_string(item[1]["description"]["short"])
|
|
long_d = make_c_string(item[1]["description"]["long"])
|
|
sound = item[1].get("sound", "SILENT")
|
|
loud = "true" if item[1].get("loud") else "false"
|
|
loc_str += template.format(i, short_d, long_d, sound, loud)
|
|
loc_str = loc_str[:-1] # trim trailing newline
|
|
return loc_str
|
|
|
|
def get_objects(obj):
|
|
template = """ {{ // {}
|
|
.words = {},
|
|
.inventory = {},
|
|
.plac = {},
|
|
.fixd = {},
|
|
.is_treasure = {},
|
|
.descriptions = (const char* []) {{
|
|
{}
|
|
}},
|
|
.sounds = (const char* []) {{
|
|
{}
|
|
}},
|
|
.texts = (const char* []) {{
|
|
{}
|
|
}},
|
|
.changes = (const char* []) {{
|
|
{}
|
|
}},
|
|
}},
|
|
"""
|
|
obj_str = ""
|
|
for (i, item) in enumerate(obj):
|
|
attr = item[1]
|
|
try:
|
|
words_str = get_string_group(attr["words"])
|
|
except KeyError:
|
|
words_str = get_string_group([])
|
|
i_msg = make_c_string(attr["inventory"])
|
|
descriptions_str = ""
|
|
if attr["descriptions"] == None:
|
|
descriptions_str = " " * 12 + "NULL,"
|
|
else:
|
|
labels = []
|
|
for l_msg in attr["descriptions"]:
|
|
descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
|
for label in attr.get("states", []):
|
|
labels.append(label)
|
|
descriptions_str = descriptions_str[:-1] # trim trailing newline
|
|
if labels:
|
|
global statedefines
|
|
statedefines += "/* States for %s */\n" % item[0]
|
|
for (i, label) in enumerate(labels):
|
|
statedefines += "#define %s\t%d\n" % (label, i)
|
|
statedefines += "\n"
|
|
sounds_str = ""
|
|
if attr.get("sounds") == None:
|
|
sounds_str = " " * 12 + "NULL,"
|
|
else:
|
|
for l_msg in attr["sounds"]:
|
|
sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
|
sounds_str = sounds_str[:-1] # trim trailing newline
|
|
texts_str = ""
|
|
if attr.get("texts") == None:
|
|
texts_str = " " * 12 + "NULL,"
|
|
else:
|
|
for l_msg in attr["texts"]:
|
|
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
|
texts_str = texts_str[:-1] # trim trailing newline
|
|
changes_str = ""
|
|
if attr.get("changes") == None:
|
|
changes_str = " " * 12 + "NULL,"
|
|
else:
|
|
for l_msg in attr["changes"]:
|
|
changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
|
changes_str = changes_str[:-1] # trim trailing newline
|
|
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
|
|
immovable = attr.get("immovable", False)
|
|
try:
|
|
if type(locs) == str:
|
|
locs = [locs, -1 if immovable else 0]
|
|
except IndexError:
|
|
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
|
|
sys.exit(1)
|
|
treasure = "true" if attr.get("treasure") else "false"
|
|
obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
|
|
obj_str = obj_str[:-1] # trim trailing newline
|
|
return obj_str
|
|
|
|
def get_obituaries(obit):
|
|
template = """ {{
|
|
.query = {},
|
|
.yes_response = {},
|
|
}},
|
|
"""
|
|
obit_str = ""
|
|
for o in obit:
|
|
query = make_c_string(o["query"])
|
|
yes = make_c_string(o["yes_response"])
|
|
obit_str += template.format(query, yes)
|
|
obit_str = obit_str[:-1] # trim trailing newline
|
|
return obit_str
|
|
|
|
def get_hints(hnt, arb):
|
|
template = """ {{
|
|
.number = {},
|
|
.penalty = {},
|
|
.turns = {},
|
|
.question = {},
|
|
.hint = {},
|
|
}},
|
|
"""
|
|
hnt_str = ""
|
|
md = dict(arb)
|
|
for member in hnt:
|
|
item = member["hint"]
|
|
number = item["number"]
|
|
penalty = item["penalty"]
|
|
turns = item["turns"]
|
|
question = make_c_string(item["question"])
|
|
hint = make_c_string(item["hint"])
|
|
hnt_str += template.format(number, penalty, turns, question, hint)
|
|
hnt_str = hnt_str[:-1] # trim trailing newline
|
|
return hnt_str
|
|
|
|
def get_condbits(locations):
|
|
cnd_str = ""
|
|
for (name, loc) in locations:
|
|
conditions = loc["conditions"]
|
|
hints = loc.get("hints") or []
|
|
flaglist = []
|
|
for flag in conditions:
|
|
if conditions[flag]:
|
|
flaglist.append(flag)
|
|
line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
|
|
trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
|
|
if trail:
|
|
line += "|" + trail
|
|
if line.startswith("|"):
|
|
line = line[1:]
|
|
if not line:
|
|
line = "0"
|
|
cnd_str += " " + line + ",\t// " + name + "\n"
|
|
return cnd_str
|
|
|
|
def get_motions(motions):
|
|
template = """ {{
|
|
.words = {},
|
|
}},
|
|
"""
|
|
mot_str = ""
|
|
for motion in motions:
|
|
contents = motion[1]
|
|
if contents["words"] == None:
|
|
words_str = get_string_group([])
|
|
else:
|
|
words_str = get_string_group(contents["words"])
|
|
mot_str += template.format(words_str)
|
|
global ignore
|
|
if contents.get("oldstyle", True) == False:
|
|
for word in contents["words"]:
|
|
if len(word) == 1:
|
|
ignore += word.upper()
|
|
return mot_str
|
|
|
|
def get_actions(actions):
|
|
template = """ {{
|
|
.words = {},
|
|
.message = {},
|
|
}},
|
|
"""
|
|
act_str = ""
|
|
for action in actions:
|
|
contents = action[1]
|
|
|
|
if contents["words"] == None:
|
|
words_str = get_string_group([])
|
|
else:
|
|
words_str = get_string_group(contents["words"])
|
|
|
|
if contents["message"] == None:
|
|
message = "NO_MESSAGE"
|
|
else:
|
|
message = contents["message"]
|
|
|
|
act_str += template.format(words_str, message)
|
|
global ignore
|
|
if contents.get("oldstyle", True) == False:
|
|
for word in contents["words"]:
|
|
if len(word) == 1:
|
|
ignore += word.upper()
|
|
act_str = act_str[:-1] # trim trailing newline
|
|
return act_str
|
|
|
|
def get_specials(specials):
|
|
template = """ {{
|
|
.words = {},
|
|
.message = {},
|
|
}},
|
|
"""
|
|
spc_str = ""
|
|
for special in specials:
|
|
contents = special[1]
|
|
|
|
if contents["words"] == None:
|
|
words_str = get_string_group([])
|
|
else:
|
|
words_str = get_string_group(contents["words"])
|
|
|
|
if contents["message"] == None:
|
|
message = "NULL"
|
|
else:
|
|
message = make_c_string(contents["message"])
|
|
|
|
spc_str += template.format(words_str, message)
|
|
global ignore
|
|
if contents.get("oldstyle", True) == False:
|
|
for word in contents["words"]:
|
|
if len(word) == 1:
|
|
ignore += word.upper()
|
|
spc_str = spc_str[:-1] # trim trailing newline
|
|
return spc_str
|
|
|
|
def bigdump(arr):
|
|
out = ""
|
|
for (i, entry) in enumerate(arr):
|
|
if i % 10 == 0:
|
|
if out and out[-1] == ' ':
|
|
out = out[:-1]
|
|
out += "\n "
|
|
out += str(arr[i]).lower() + ", "
|
|
out = out[:-2] + "\n"
|
|
return out
|
|
|
|
def buildtravel(locs, objs):
|
|
ltravel = []
|
|
verbmap = {}
|
|
for i, motion in enumerate(db["motions"]):
|
|
try:
|
|
for word in motion[1]["words"]:
|
|
verbmap[word.upper()] = i
|
|
except TypeError:
|
|
pass
|
|
def dencode(action, name):
|
|
"Decode a destination number"
|
|
if action[0] == "goto":
|
|
try:
|
|
return locnames.index(action[1])
|
|
except ValueError:
|
|
sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
|
|
elif action[0] == "special":
|
|
return 300 + action[1]
|
|
elif action[0] == "speak":
|
|
try:
|
|
return 500 + msgnames.index(action[1])
|
|
except ValueError:
|
|
sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
|
|
else:
|
|
print(cond)
|
|
raise ValueError
|
|
def cencode(cond, name):
|
|
if cond is None:
|
|
return 0
|
|
elif cond == ["nodwarves"]:
|
|
return 100
|
|
elif cond[0] == "pct":
|
|
return cond[1]
|
|
elif cond[0] == "carry":
|
|
try:
|
|
return 100 + objnames.index(cond[1])
|
|
except ValueError:
|
|
sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
|
|
sys.exit(1)
|
|
elif cond[0] == "with":
|
|
try:
|
|
return 200 + objnames.index(cond[1])
|
|
except IndexError:
|
|
sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
|
|
sys.exit(1)
|
|
elif cond[0] == "not":
|
|
try:
|
|
obj = objnames.index(cond[1])
|
|
if type(cond[2]) == int:
|
|
state = cond[2]
|
|
elif cond[2] in objs[obj][1].get("states", []):
|
|
state = objs[obj][1].get("states").index(cond[2])
|
|
else:
|
|
for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
|
|
if type(stateclause) == list:
|
|
if stateclause[0] == cond[2]:
|
|
state = i
|
|
break
|
|
else:
|
|
sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
|
|
sys.exit(0);
|
|
return 300 + obj + 100 * state
|
|
except ValueError:
|
|
sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
|
|
sys.exit(1)
|
|
else:
|
|
print(cond)
|
|
raise ValueError
|
|
|
|
for (i, (name, loc)) in enumerate(locs):
|
|
if "travel" in loc:
|
|
for rule in loc["travel"]:
|
|
tt = [i]
|
|
dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
|
|
tt.append(dest)
|
|
tt += [verbmap[e] for e in rule["verbs"]]
|
|
if not rule["verbs"]:
|
|
tt.append(1)
|
|
ltravel.append(tuple(tt))
|
|
|
|
# At this point the ltravel data is in the Section 3
|
|
# representation from the FORTRAN version. Next we perform the
|
|
# same mapping into the runtime format. This was the C translation
|
|
# of the FORTRAN code:
|
|
# long loc;
|
|
# while ((loc = GETNUM(database)) != -1) {
|
|
# long newloc = GETNUM(NULL);
|
|
# long L;
|
|
# if (TKEY[loc] == 0) {
|
|
# TKEY[loc] = TRVS;
|
|
# } else {
|
|
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
|
|
# }
|
|
# while ((L = GETNUM(NULL)) != 0) {
|
|
# TRAVEL[TRVS] = newloc * 1000 + L;
|
|
# TRVS = TRVS + 1;
|
|
# if (TRVS == TRVSIZ)
|
|
# BUG(TOO_MANY_TRAVEL_OPTIONS);
|
|
# }
|
|
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
|
|
# }
|
|
#
|
|
# In order to de-crypticize the runtime code, we're going to break these
|
|
# magic numbers up into a struct.
|
|
travel = [[0, 0, 0, False, False]]
|
|
tkey = [0]
|
|
oldloc = 0
|
|
while ltravel:
|
|
rule = list(ltravel.pop(0))
|
|
loc = rule.pop(0)
|
|
newloc = rule.pop(0)
|
|
if loc != oldloc:
|
|
tkey.append(len(travel))
|
|
oldloc = loc
|
|
elif travel:
|
|
travel[-1][-1] = not travel[-1][-1]
|
|
while rule:
|
|
cond = newloc // 1000
|
|
travel.append([rule.pop(0),
|
|
cond,
|
|
newloc % 1000,
|
|
cond==100,
|
|
False])
|
|
travel[-1][-1] = True
|
|
return (travel, tkey)
|
|
|
|
def get_travel(travel):
|
|
template = """ {{
|
|
.motion = {},
|
|
.cond = {},
|
|
.dest = {},
|
|
.nodwarves = {},
|
|
.stop = {},
|
|
}},
|
|
"""
|
|
out = ""
|
|
for entry in travel:
|
|
out += template.format(*entry).lower()
|
|
out = out[:-1] # trim trailing newline
|
|
return out
|
|
|
|
if __name__ == "__main__":
|
|
with open(yaml_name, "r") as f:
|
|
db = yaml.load(f)
|
|
|
|
locnames = [x[0] for x in db["locations"]]
|
|
msgnames = [el[0] for el in db["arbitrary_messages"]]
|
|
objnames = [el[0] for el in db["objects"]]
|
|
|
|
(travel, tkey) = buildtravel(db["locations"],
|
|
db["objects"])
|
|
ignore = ""
|
|
c = c_template.format(
|
|
h_name,
|
|
get_arbitrary_messages(db["arbitrary_messages"]),
|
|
get_class_messages(db["classes"]),
|
|
get_turn_thresholds(db["turn_thresholds"]),
|
|
get_locations(db["locations"]),
|
|
get_objects(db["objects"]),
|
|
get_obituaries(db["obituaries"]),
|
|
get_hints(db["hints"], db["arbitrary_messages"]),
|
|
get_condbits(db["locations"]),
|
|
get_motions(db["motions"]),
|
|
get_specials(db["actions"]),
|
|
get_specials(db["specials"]),
|
|
bigdump(tkey),
|
|
get_travel(travel),
|
|
ignore,
|
|
)
|
|
|
|
# 0-origin index of birds's last song. Bird should
|
|
# die after player hears this.
|
|
deathbird = len(dict(db["objects"])["BIRD"]["sounds"]) - 1
|
|
|
|
h = h_template.format(
|
|
len(db["locations"])-1,
|
|
len(db["objects"])-1,
|
|
len(db["hints"]),
|
|
len(db["classes"])-1,
|
|
len(db["obituaries"]),
|
|
len(db["turn_thresholds"]),
|
|
len(db["motions"]),
|
|
len(db["actions"]),
|
|
len(db["specials"]),
|
|
len(travel),
|
|
len(tkey),
|
|
deathbird,
|
|
get_refs(db["arbitrary_messages"]),
|
|
get_refs(db["locations"]),
|
|
get_refs(db["objects"]),
|
|
get_refs(db["motions"]),
|
|
get_refs(db["actions"]),
|
|
get_refs(db["specials"]),
|
|
statedefines,
|
|
)
|
|
|
|
with open(h_name, "w") as hf:
|
|
hf.write(h)
|
|
|
|
with open(c_name, "w") as cf:
|
|
cf.write(c)
|
|
|
|
# end
|