Apply loc_t type.
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2 changed files with 2 additions and 2 deletions
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advent.h
2
advent.h
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@ -167,7 +167,7 @@ struct game_t {
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int holdng; // number of objects being carried
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int igo; // # uses of "go" instead of a direction
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int iwest; // # times he's said "west" instead of "w"
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int knfloc; // knife location; 0 if none, -1 after caveat
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loc_t knfloc; // knife location; LOC_NOWERE if none, -1 after caveat
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turn_t limit; // lifetime of lamp
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loc_t loc; // where player is now
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loc_t newloc; // where player is going
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