LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
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4 changed files with 7 additions and 7 deletions
4
advent.h
4
advent.h
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@ -64,8 +64,8 @@ struct game_t {
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bool wzdark; /* whether the loc he's leaving was dark */
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long zzword;
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bool blooded; /* has player drunk of dragon's blood? */
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long abbrev[LOCSIZ + 1];
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long atloc[LOCSIZ + 1];
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long abbrev[NLOCATIONS + 1];
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long atloc[NLOCATIONS + 1];
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long dseen[NDWARVES + 1];
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long dloc[NDWARVES + 1];
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long odloc[NDWARVES + 1];
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