This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
2017-06-24 10:20:36 -04:00
linenoise@c894b9e59f Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
tests Correct buggy behavior of sign in endgame. Add a test for this. 2017-06-24 09:30:15 -04:00
.gitignore magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
.gitlab-ci.yml Use Python 3's pip. 2017-06-14 13:54:37 -07:00
.gitmodules Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c Elimination of OBJTXT. 2017-06-24 09:41:39 -04:00
advent.adoc Compile switch to disable save and restore 2017-06-18 10:37:51 +03:00
advent.h LOCSIZ -> NLOCATIONS, finishing limit-name cleanup. 2017-06-24 10:20:36 -04:00
advent.info Really 100% test coverage for saveresume.c 2017-06-19 13:55:04 -04:00
adventure.text More repairs on search-replace results. 2017-06-18 22:31:58 -04:00
adventure.yaml Correct buggy behavior of sign in endgame. Add a test for this. 2017-06-24 09:30:15 -04:00
common.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
common.h More fixed limits (NOBJECTS, LOCSIZ) stop being fixed. 2017-06-24 10:18:33 -04:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
dungeon.c LOCSIZ -> NLOCATIONS, finishing limit-name cleanup. 2017-06-24 10:20:36 -04:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc New notes.adoc file; major documentation update. 2017-06-12 22:05:44 -04:00
init.c LOCSIZ -> NLOCATIONS, finishing limit-name cleanup. 2017-06-24 10:20:36 -04:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Rationalize names of structure array sizes. 2017-06-24 09:55:32 -04:00
Makefile More fixed limits (NOBJECTS, LOCSIZ) stop being fixed. 2017-06-24 10:18:33 -04:00
misc.c Elimination of OBJSND. 2017-06-24 09:08:48 -04:00
newdungeon.py LOCSIZ -> NLOCATIONS, finishing limit-name cleanup. 2017-06-24 10:20:36 -04:00
NEWS Date typo fix. 2017-06-10 07:20:26 -04:00
notes.adoc Correct buggy behavior of sign in endgame. Add a test for this. 2017-06-24 09:30:15 -04:00
objsound.py objsound.py: add a (temporary) YAML transformer for translating Section 13. 2017-06-23 09:19:50 -04:00
README.adoc Typo fix. 2017-06-16 16:20:36 -04:00
saveresume.c Eliminate setting of OBJTXT sell for oyster - OBJTXT is now static. 2017-06-23 15:50:15 -04:00
score.c Rationalize names of structure array sizes. 2017-06-24 09:55:32 -04:00
TODO WD* globals abolished. They're now members of the command block. 2017-06-20 20:06:32 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

The distribution has three build-time depedencies: Python 3, Python 3
YAML, and the linenoise library.  It builds a pure C executable.

You can run a regression test on the code with 'make check'. Extreme
care has been taken to not silently change gameplay. By policy, all
user-visible changes from 2.5 are revertible with the -o (oldstyle)
option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end