LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
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4 changed files with 7 additions and 7 deletions
2
init.c
2
init.c
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@ -167,7 +167,7 @@ void initialise(void)
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game.link[i + NOBJECTS] = game.link[i] = 0;
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}
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for (int i = 1; i <= LOCSIZ; i++) {
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for (int i = 1; i <= NLOCATIONS; i++) {
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game.abbrev[i] = 0;
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if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
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int k = KEY[i];
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