LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
This commit is contained in:
parent
64035d0026
commit
25077d0b4e
4 changed files with 7 additions and 7 deletions
4
advent.h
4
advent.h
|
@ -64,8 +64,8 @@ struct game_t {
|
|||
bool wzdark; /* whether the loc he's leaving was dark */
|
||||
long zzword;
|
||||
bool blooded; /* has player drunk of dragon's blood? */
|
||||
long abbrev[LOCSIZ + 1];
|
||||
long atloc[LOCSIZ + 1];
|
||||
long abbrev[NLOCATIONS + 1];
|
||||
long atloc[NLOCATIONS + 1];
|
||||
long dseen[NDWARVES + 1];
|
||||
long dloc[NDWARVES + 1];
|
||||
long odloc[NDWARVES + 1];
|
||||
|
|
|
@ -31,7 +31,7 @@ long LINUSE;
|
|||
long TRVS;
|
||||
long TRNVLS;
|
||||
long TABNDX;
|
||||
long KEY[LOCSIZ + 1];
|
||||
long KEY[NLOCATIONS + 1];
|
||||
long LINES[LINSIZ + 1];
|
||||
long TRAVEL[TRVSIZ + 1];
|
||||
long KTAB[TABSIZ + 1];
|
||||
|
@ -321,7 +321,7 @@ static int read_database(FILE* database)
|
|||
* pointer-words in lines. PTEXT(N) points to
|
||||
* message for game.prop(N)=0. Successive prop messages are
|
||||
* found by chasing pointers. */
|
||||
for (int I = 1; I <= LOCSIZ; I++) {
|
||||
for (int I = 1; I <= NLOCATIONS; I++) {
|
||||
KEY[I] = 0;
|
||||
}
|
||||
|
||||
|
@ -431,7 +431,7 @@ static void write_file(FILE* header_file)
|
|||
fprintf(header_file, "\n");
|
||||
|
||||
// content variables
|
||||
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
|
||||
write_1d(header_file, KEY, NLOCATIONS + 1, "KEY");
|
||||
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
|
||||
write_1d(header_file, KTAB, TABSIZ + 1, "KTAB");
|
||||
write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");
|
||||
|
|
2
init.c
2
init.c
|
@ -167,7 +167,7 @@ void initialise(void)
|
|||
game.link[i + NOBJECTS] = game.link[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 1; i <= LOCSIZ; i++) {
|
||||
for (int i = 1; i <= NLOCATIONS; i++) {
|
||||
game.abbrev[i] = 0;
|
||||
if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
|
||||
int k = KEY[i];
|
||||
|
|
|
@ -70,7 +70,7 @@ extern obituary_t obituaries[];
|
|||
extern hint_t hints[];
|
||||
extern long conditions[];
|
||||
|
||||
#define LOCSIZ {}
|
||||
#define NLOCATIONS {}
|
||||
#define NOBJECTS {}
|
||||
#define NHINTS {}
|
||||
#define NCLASSES {}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue