Finish moving state arrays into game structure block.
This commit is contained in:
parent
3ba084480a
commit
2d95c3f4f5
9 changed files with 200 additions and 202 deletions
118
actions1.c
118
actions1.c
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@ -127,10 +127,10 @@ L5100: if(K != GRATE) goto L5110;
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if(K != GRATE) return(8);
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L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010;
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if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(LOC)) goto L5010;
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if(OBJ != OIL || !HERE(URN) || PROP[URN] == 0) goto L5120;
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if(OBJ != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120;
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OBJ=URN;
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goto L5010;
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L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130;
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L5120: if(OBJ != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130;
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OBJ=PLANT2;
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goto L5010;
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L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
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@ -193,7 +193,7 @@ L8040: SPK=28;
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L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
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if(OBJ == DOOR)SPK=111;
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if(OBJ == DOOR && PROP[DOOR] == 1)SPK=54;
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if(OBJ == DOOR && game.prop[DOOR] == 1)SPK=54;
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if(OBJ == CAGE)SPK=32;
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if(OBJ == KEYS)SPK=55;
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if(OBJ == GRATE || OBJ == CHAIN)SPK=31;
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@ -205,10 +205,10 @@ L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046;
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game.panic=true;
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return(2010);
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L9043: K=34+PROP[GRATE];
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PROP[GRATE]=1;
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if(VERB == LOCK)PROP[GRATE]=0;
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K=K+2*PROP[GRATE];
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L9043: K=34+game.prop[GRATE];
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game.prop[GRATE]=1;
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if(VERB == LOCK)game.prop[GRATE]=0;
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K=K+2*game.prop[GRATE];
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return(2010);
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/* Clam/Oyster. */
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@ -227,49 +227,49 @@ L9046: K=0;
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/* Chain. */
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L9048: if(VERB == LOCK) goto L9049;
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SPK=171;
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if(PROP[BEAR] == 0)SPK=41;
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if(PROP[CHAIN] == 0)SPK=37;
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if(game.prop[BEAR] == 0)SPK=41;
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if(game.prop[CHAIN] == 0)SPK=37;
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if(SPK != 171) return(2011);
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PROP[CHAIN]=0;
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game.prop[CHAIN]=0;
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game.fixed[CHAIN]=0;
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if(PROP[BEAR] != 3)PROP[BEAR]=2;
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game.fixed[BEAR]=2-PROP[BEAR];
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if(game.prop[BEAR] != 3)game.prop[BEAR]=2;
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game.fixed[BEAR]=2-game.prop[BEAR];
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return(2011);
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L9049: SPK=172;
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if(PROP[CHAIN] != 0)SPK=34;
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if(game.prop[CHAIN] != 0)SPK=34;
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if(LOC != PLAC[CHAIN])SPK=173;
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if(SPK != 172) return(2011);
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PROP[CHAIN]=2;
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game.prop[CHAIN]=2;
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if(TOTING(CHAIN))DROP(CHAIN,LOC);
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game.fixed[CHAIN]= -1;
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return(2011);
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/* Light. Applicable only to lamp and urn. */
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L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && game.limit >= 0)OBJ=LAMP;
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if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*NOBJECTS+URN;
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L8070: if(HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)OBJ=LAMP;
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if(HERE(URN) && game.prop[URN] == 1)OBJ=OBJ*NOBJECTS+URN;
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if(OBJ == 0 || OBJ > NOBJECTS) return(8000);
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L9070: if(OBJ == URN) goto L9073;
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if(OBJ != LAMP) return(2011);
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SPK=184;
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if(game.limit < 0) return(2011);
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PROP[LAMP]=1;
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game.prop[LAMP]=1;
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RSPEAK(39);
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if(game.wzdark) return(2000);
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return(2012);
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L9073: SPK=38;
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if(PROP[URN] == 0) return(2011);
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if(game.prop[URN] == 0) return(2011);
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SPK=209;
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PROP[URN]=2;
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game.prop[URN]=2;
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return(2011);
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/* Extinguish. Lamp, urn, dragon/volcano (nice try). */
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L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP;
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if(HERE(URN) && PROP[URN] == 2)OBJ=OBJ*NOBJECTS+URN;
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L8080: if(HERE(LAMP) && game.prop[LAMP] == 1)OBJ=LAMP;
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if(HERE(URN) && game.prop[URN] == 2)OBJ=OBJ*NOBJECTS+URN;
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if(OBJ == 0 || OBJ > NOBJECTS) return(8000);
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L9080: if(OBJ == URN) goto L9083;
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@ -277,11 +277,11 @@ L9080: if(OBJ == URN) goto L9083;
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if(OBJ == DRAGON || OBJ == VOLCAN)SPK=146;
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return(2011);
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L9083: PROP[URN]=PROP[URN]/2;
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L9083: game.prop[URN]=game.prop[URN]/2;
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SPK=210;
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return(2011);
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L9086: PROP[LAMP]=0;
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L9086: game.prop[LAMP]=0;
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RSPEAK(40);
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if(DARK(0))RSPEAK(16);
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return(2012);
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@ -291,17 +291,17 @@ L9086: PROP[LAMP]=0;
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L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
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if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
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return(2011);
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if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2);
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if(SPK == 206 && LOC == game.place[STEPS] && PROP[JADE] < 0) goto L9094;
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if(HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2);
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if(SPK == 206 && LOC == game.place[STEPS] && game.prop[JADE] < 0) goto L9094;
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if(game.closed) return(18999);
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if(game.closng || !AT(FISSUR)) return(2011);
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if(HERE(BIRD))RSPEAK(SPK);
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PROP[FISSUR]=1-PROP[FISSUR];
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PSPEAK(FISSUR,2-PROP[FISSUR]);
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game.prop[FISSUR]=1-game.prop[FISSUR];
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PSPEAK(FISSUR,2-game.prop[FISSUR]);
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return(2012);
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L9094: DROP(JADE,LOC);
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PROP[JADE]=0;
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game.prop[JADE]=0;
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game.tally=game.tally-1;
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SPK=208;
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return(2011);
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@ -318,8 +318,8 @@ L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
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if(!TOTING(OBJ)) return(2011);
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SPK=78;
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if(OBJ != OIL && OBJ != WATER) return(2011);
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if(HERE(URN) && PROP[URN] == 0) goto L9134;
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PROP[BOTTLE]=1;
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if(HERE(URN) && game.prop[URN] == 0) goto L9134;
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game.prop[BOTTLE]=1;
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game.place[OBJ]=0;
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SPK=77;
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if(!(AT(PLANT) || AT(DOOR))) return(2011);
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@ -327,15 +327,15 @@ L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0);
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if(AT(DOOR)) goto L9132;
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SPK=112;
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if(OBJ != WATER) return(2011);
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PSPEAK(PLANT,PROP[PLANT]+3);
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PROP[PLANT]=MOD(PROP[PLANT]+1,3);
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PROP[PLANT2]=PROP[PLANT];
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PSPEAK(PLANT,game.prop[PLANT]+3);
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game.prop[PLANT]=MOD(game.prop[PLANT]+1,3);
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game.prop[PLANT2]=game.prop[PLANT];
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K=NUL;
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return(8);
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L9132: PROP[DOOR]=0;
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if(OBJ == OIL)PROP[DOOR]=1;
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SPK=113+PROP[DOOR];
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L9132: game.prop[DOOR]=0;
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if(OBJ == OIL)game.prop[DOOR]=1;
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SPK=113+game.prop[DOOR];
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return(2011);
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L9134: OBJ=URN;
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@ -363,13 +363,13 @@ L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))
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if(OBJ == BLOOD) goto L9153;
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if(OBJ != 0 && OBJ != WATER)SPK=110;
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if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011);
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PROP[BOTTLE]=1;
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game.prop[BOTTLE]=1;
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game.place[WATER]=0;
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SPK=74;
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return(2011);
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L9153: DSTROY(BLOOD);
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PROP[DRAGON]=2;
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game.prop[DRAGON]=2;
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OBJSND[BIRD]=OBJSND[BIRD]+3;
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SPK=240;
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return(2011);
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@ -377,10 +377,10 @@ L9153: DSTROY(BLOOD);
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/* Rub. Yields various snide remarks except for lit urn. */
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L9160: if(OBJ != LAMP)SPK=76;
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if(OBJ != URN || PROP[URN] != 2) return(2011);
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if(OBJ != URN || game.prop[URN] != 2) return(2011);
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DSTROY(URN);
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DROP(AMBER,LOC);
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PROP[AMBER]=1;
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game.prop[AMBER]=1;
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game.tally=game.tally-1;
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DROP(CAVITY,LOC);
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SPK=216;
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@ -425,7 +425,7 @@ L9220: return(fill());
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/* Blast. No effect unless you've got dynamite, which is a neat trick! */
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L9230: if(PROP[ROD2] < 0 || !game.closed) return(2011);
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L9230: if(game.prop[ROD2] < 0 || !game.closed) return(2011);
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game.bonus=133;
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if(LOC == 115)game.bonus=134;
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if(HERE(ROD2))game.bonus=135;
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@ -440,7 +440,7 @@ L8240: score(-1);
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RSPEAK(259);
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return(2012);
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/* FEE FIE FOE FOO (AND FUM). ADVANCE TO NEXT STATE IF GIVEN IN PROPER ORDER.
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/* FEE FIE FOE FOO (AND FUM). ADVANCE TO NEXT STATE IF GIVEN IN game.propER ORDER.
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* LOOK UP WD1 IN SECTION 3 OF VOCAB TO DETERMINE WHICH WORD WE'VE GOT. LAST
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* WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */
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@ -456,8 +456,8 @@ L8252: game.foobar=K;
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if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
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return(2011);
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/* Bring back troll if we steal the eggs back from him before crossing. */
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if(game.place[EGGS] == 0 && game.place[TROLL] == 0 && PROP[TROLL] ==
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0)PROP[TROLL]=1;
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if(game.place[EGGS] == 0 && game.place[TROLL] == 0 && game.prop[TROLL] ==
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0)game.prop[TROLL]=1;
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K=2;
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if(HERE(EGGS))K=1;
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if(LOC == PLAC[EGGS])K=0;
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@ -475,14 +475,14 @@ L8260: SPK=156;
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/* Read. Print stuff based on objtxt. Oyster (?) is special case. */
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L8270: for (I=1; I<=NOBJECTS; I++) {
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if(HERE(I) && OBJTXT[I] != 0 && PROP[I] >= 0)OBJ=OBJ*NOBJECTS+I;
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if(HERE(I) && OBJTXT[I] != 0 && game.prop[I] >= 0)OBJ=OBJ*NOBJECTS+I;
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} /* end loop */
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if(OBJ > NOBJECTS || OBJ == 0 || DARK(0)) return(8000);
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L9270: if(DARK(0)) goto L5190;
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if(OBJTXT[OBJ] == 0 || PROP[OBJ] < 0) return(2011);
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if(OBJTXT[OBJ] == 0 || game.prop[OBJ] < 0) return(2011);
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if(OBJ == OYSTER && !game.clshnt) goto L9275;
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PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]);
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PSPEAK(OBJ,OBJTXT[OBJ]+game.prop[OBJ]);
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return(2012);
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L9275: game.clshnt=YES(input,192,193,54);
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@ -491,14 +491,14 @@ L9275: game.clshnt=YES(input,192,193,54);
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/* Break. Only works for mirror in repository and, of course, the vase. */
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L9280: if(OBJ == MIRROR)SPK=148;
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if(OBJ == VASE && PROP[VASE] == 0) goto L9282;
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if(OBJ == VASE && game.prop[VASE] == 0) goto L9282;
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if(OBJ != MIRROR || !game.closed) return(2011);
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SPK=197;
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return(18999);
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L9282: SPK=198;
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if(TOTING(VASE))DROP(VASE,LOC);
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PROP[VASE]=2;
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game.prop[VASE]=2;
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game.fixed[VASE]= -1;
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return(2011);
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@ -546,11 +546,11 @@ L8305: DATIME(&I,&K);
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SAVARR(game.dseen,NDWARVES);
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SAVARR(game.fixed,NOBJECTS);
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SAVARR(game.hinted,HNTSIZ);
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SAVARR(HINTLC,HNTSIZ);
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SAVARR(game.hintlc,HNTSIZ);
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SAVARR(game.link,NOBJECTS*2);
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SAVARR(game.odloc,NDWARVES);
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SAVARR(game.place,NOBJECTS);
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SAVARR(PROP,NOBJECTS);
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SAVARR(game.prop,NOBJECTS);
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SAVWRD(KK,K);
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if(K != 0) goto L8318;
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K=NUL;
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/* Fly. Snide remarks unless hovering rug is here. */
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L8320: if(PROP[RUG] != 2)SPK=224;
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L8320: if(game.prop[RUG] != 2)SPK=224;
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if(!HERE(RUG))SPK=225;
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if(SPK/2 == 112) return(2011);
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OBJ=RUG;
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L9320: if(OBJ != RUG) return(2011);
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SPK=223;
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if(PROP[RUG] != 2) return(2011);
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if(game.prop[RUG] != 2) return(2011);
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game.oldlc2=game.oldloc;
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game.oldloc=LOC;
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game.newloc=game.place[RUG]+game.fixed[RUG]-LOC;
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SPK=226;
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if(PROP[SAPPH] >= 0)SPK=227;
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if(game.prop[SAPPH] >= 0)SPK=227;
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RSPEAK(SPK);
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return(2);
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@ -603,10 +603,10 @@ L8330: SPK=228;
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SPK=0;
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L8332: SETPRM(1,game.zzword,0);
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/* 8335 */ for (I=1; I<=NOBJECTS; I++) {
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if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335;
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PSPEAK(I,OBJSND[I]+PROP[I]);
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if(!HERE(I) || OBJSND[I] == 0 || game.prop[I] < 0) goto L8335;
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PSPEAK(I,OBJSND[I]+game.prop[I]);
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SPK=0;
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if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD);
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if(I == BIRD && OBJSND[I]+game.prop[I] == 8)DSTROY(BIRD);
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L8335: /*etc*/ ;
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} /* end loop */
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return(2011);
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@ -614,8 +614,8 @@ L8335: /*etc*/ ;
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/* Z'ZZZ (word gets recomputed at startup; different each game). */
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L8340: if(!AT(RESER) && LOC != game.fixed[RESER]-1) return(2011);
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PSPEAK(RESER,PROP[RESER]+1);
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PROP[RESER]=1-PROP[RESER];
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PSPEAK(RESER,game.prop[RESER]+1);
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game.prop[RESER]=1-game.prop[RESER];
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if(AT(RESER)) return(2012);
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game.oldlc2=LOC;
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game.newloc=0;
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