Finish moving state arrays into game structure block.
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3ba084480a
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2d95c3f4f5
9 changed files with 200 additions and 202 deletions
116
actions2.c
116
actions2.c
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@ -8,13 +8,13 @@
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int carry(void) {
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if(TOTING(OBJ)) return(2011);
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SPK=25;
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if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
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if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169;
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if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170;
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if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115;
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if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169;
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if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170;
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if(OBJ == URN)SPK=215;
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if(OBJ == CAVITY)SPK=217;
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if(OBJ == BLOOD)SPK=239;
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if(OBJ == RUG && PROP[RUG] == 2)SPK=222;
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if(OBJ == RUG && game.prop[RUG] == 2)SPK=222;
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if(OBJ == SIGN)SPK=196;
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if(OBJ != MESSAG) goto L9011;
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SPK=190;
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@ -24,26 +24,26 @@ L9011: if(game.fixed[OBJ] != 0) return(2011);
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K=OBJ;
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OBJ=BOTTLE;
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if(HERE(BOTTLE) && LIQ(0) == K) goto L9017;
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if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill());
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if(PROP[BOTTLE] != 1)SPK=105;
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if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill());
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if(game.prop[BOTTLE] != 1)SPK=105;
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if(!TOTING(BOTTLE))SPK=104;
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return(2011);
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L9017: SPK=92;
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if(game.holdng >= 7) return(2011);
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if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014;
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if(PROP[BIRD] == 2) goto L9015;
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if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014;
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if(game.prop[BIRD] == 2) goto L9015;
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if(!TOTING(CAGE))SPK=27;
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if(TOTING(ROD))SPK=26;
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if(SPK/2 == 13) return(2011);
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PROP[BIRD]=1;
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L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
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game.prop[BIRD]=1;
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L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] ==
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1))CARRY(BIRD+CAGE-OBJ,LOC);
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CARRY(OBJ,LOC);
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K=LIQ(0);
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if(OBJ == BOTTLE && K != 0)game.place[K]= -1;
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if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009);
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PROP[OBJ]=0;
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PROP[CAVITY]=1;
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if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009);
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game.prop[OBJ]=0;
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game.prop[CAVITY]=1;
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return(2009);
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L9015: SPK=238;
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@ -63,31 +63,31 @@ int discard(bool just_do_it) {
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RSPEAK(30);
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if(game.closed) return(19000);
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DSTROY(SNAKE);
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/* SET PROP FOR USE BY TRAVEL OPTIONS */
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PROP[SNAKE]=1;
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/* SET game.prop FOR USE BY TRAVEL OPTIONS */
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game.prop[SNAKE]=1;
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L9021: K=LIQ(0);
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if(K == OBJ)OBJ=BOTTLE;
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if(OBJ == BOTTLE && K != 0)game.place[K]=0;
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if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC);
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if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,LOC);
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DROP(OBJ,LOC);
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if(OBJ != BIRD) return(2012);
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PROP[BIRD]=0;
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if(FOREST(LOC))PROP[BIRD]=2;
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game.prop[BIRD]=0;
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if(FOREST(LOC))game.prop[BIRD]=2;
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return(2012);
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L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024;
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L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024;
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RSPEAK(218);
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PROP[OBJ]=1;
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PROP[CAVITY]=0;
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if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY &&
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PROP[RUG] == 2))) goto L9021;
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game.prop[OBJ]=1;
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game.prop[CAVITY]=0;
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if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY &&
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game.prop[RUG] == 2))) goto L9021;
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SPK=219;
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if(TOTING(RUG))SPK=220;
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if(OBJ == RUBY)SPK=221;
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RSPEAK(SPK);
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if(SPK == 220) goto L9021;
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K=2-PROP[RUG];
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PROP[RUG]=K;
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K=2-game.prop[RUG];
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game.prop[RUG]=K;
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if(K == 2)K=PLAC[SAPPH];
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MOVE(RUG+NOBJECTS,K);
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goto L9021;
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@ -98,10 +98,10 @@ L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025;
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PSPEAK(BATTER,0);
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return(2012);
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L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026;
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L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026;
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RSPEAK(154);
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DSTROY(BIRD);
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PROP[BIRD]=0;
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game.prop[BIRD]=0;
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return(2012);
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L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027;
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@ -111,17 +111,17 @@ L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027;
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MOVE(TROLL2,PLAC[TROLL]);
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MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
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JUGGLE(CHASM);
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PROP[TROLL]=2;
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game.prop[TROLL]=2;
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goto L9021;
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L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028;
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RSPEAK(54);
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goto L9021;
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L9028: PROP[VASE]=2;
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if(AT(PILLOW))PROP[VASE]=0;
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PSPEAK(VASE,PROP[VASE]+1);
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if(PROP[VASE] != 0)game.fixed[VASE]= -1;
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L9028: game.prop[VASE]=2;
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if(AT(PILLOW))game.prop[VASE]=0;
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PSPEAK(VASE,game.prop[VASE]+1);
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if(game.prop[VASE] != 0)game.fixed[VASE]= -1;
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goto L9021;
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}
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@ -134,10 +134,10 @@ int attack(FILE *input) {
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if(OBJ != 0) goto L9124;
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if(I > 0)OBJ=DWARF;
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if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE;
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if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
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if(AT(DRAGON) && game.prop[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
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if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL;
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if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE;
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if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
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if(HERE(BEAR) && game.prop[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
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if(OBJ > NOBJECTS) return(8000);
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if(OBJ != 0) goto L9124;
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/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */
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@ -150,12 +150,12 @@ L9124: if(OBJ == BIRD) {
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SPK=137;
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if(game.closed) return(2011);
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DSTROY(BIRD);
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PROP[BIRD]=0;
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game.prop[BIRD]=0;
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SPK=45;
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}
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L9125: if(OBJ != VEND) goto L9126;
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PSPEAK(VEND,PROP[VEND]+2);
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PROP[VEND]=3-PROP[VEND];
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PSPEAK(VEND,game.prop[VEND]+2);
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game.prop[VEND]=3-game.prop[VEND];
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return(2012);
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L9126: if(OBJ == 0)SPK=44;
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@ -167,9 +167,9 @@ L9126: if(OBJ == 0)SPK=44;
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if(OBJ == TROLL)SPK=157;
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if(OBJ == OGRE)SPK=203;
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if(OBJ == OGRE && I > 0) goto L9128;
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if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
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if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
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/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
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if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
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if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011);
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/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead,
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* move dragon to central loc (still fixed), move rug there (not fixed), and
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* move him there, too. Then do a null motion to get new description. */
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RSPEAK(49);
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@ -178,8 +178,8 @@ L9126: if(OBJ == 0)SPK=44;
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GETIN(input,WD1,WD1X,WD2,WD2X);
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if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
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PSPEAK(DRAGON,3);
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PROP[DRAGON]=1;
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PROP[RUG]=0;
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game.prop[DRAGON]=1;
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game.prop[RUG]=0;
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K=(PLAC[DRAGON]+FIXD[DRAGON])/2;
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MOVE(DRAGON+NOBJECTS,-1);
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MOVE(RUG+NOBJECTS,0);
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@ -222,12 +222,12 @@ int throw(FILE *cmdin) {
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I=ATDWRF(LOC);
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if(I > 0) goto L9172;
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SPK=152;
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if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175;
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if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175;
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SPK=158;
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if(AT(TROLL)) goto L9175;
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SPK=203;
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if(AT(OGRE)) goto L9175;
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if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
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if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176;
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OBJ=0;
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return(attack(cmdin));
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@ -247,7 +247,7 @@ L9175: RSPEAK(SPK);
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L9176: SPK=164;
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DROP(AXE,LOC);
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game.fixed[AXE]= -1;
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PROP[AXE]=1;
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game.prop[AXE]=1;
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JUGGLE(BEAR);
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return(2011);
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@ -276,12 +276,12 @@ int feed() {
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L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
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SPK=102;
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if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
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if(OBJ == DRAGON && game.prop[DRAGON] != 0)SPK=110;
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if(OBJ == TROLL)SPK=182;
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if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011);
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SPK=101;
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DSTROY(BIRD);
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PROP[BIRD]=0;
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game.prop[BIRD]=0;
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return(2011);
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L9213: if(OBJ != DWARF) goto L9214;
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@ -291,13 +291,13 @@ L9213: if(OBJ != DWARF) goto L9214;
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return(2011);
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L9214: if(OBJ != BEAR) goto L9215;
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if(PROP[BEAR] == 0)SPK=102;
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if(PROP[BEAR] == 3)SPK=110;
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if(game.prop[BEAR] == 0)SPK=102;
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if(game.prop[BEAR] == 3)SPK=110;
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if(!HERE(FOOD)) return(2011);
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DSTROY(FOOD);
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PROP[BEAR]=1;
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game.prop[BEAR]=1;
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game.fixed[AXE]=0;
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PROP[AXE]=0;
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game.prop[AXE]=0;
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SPK=168;
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return(2011);
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@ -318,10 +318,10 @@ int fill() {
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if(OBJ == 0 && !HERE(BOTTLE)) return(8000);
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SPK=107;
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if(LIQLOC(LOC) == 0)SPK=106;
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if(HERE(URN) && PROP[URN] != 0)SPK=214;
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if(HERE(URN) && game.prop[URN] != 0)SPK=214;
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if(LIQ(0) != 0)SPK=105;
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if(SPK != 107) return(2011);
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PROP[BOTTLE]=MOD(COND[LOC],4)/2*2;
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game.prop[BOTTLE]=MOD(COND[LOC],4)/2*2;
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K=LIQ(0);
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if(TOTING(BOTTLE))game.place[K]= -1;
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if(K == OIL)SPK=108;
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@ -331,18 +331,18 @@ L9222: SPK=29;
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if(LIQLOC(LOC) == 0)SPK=144;
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if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011);
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RSPEAK(145);
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PROP[VASE]=2;
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game.prop[VASE]=2;
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game.fixed[VASE]= -1;
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return(discard(true));
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L9224: SPK=213;
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if(PROP[URN] != 0) return(2011);
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if(game.prop[URN] != 0) return(2011);
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SPK=144;
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K=LIQ(0);
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if(K == 0 || !HERE(BOTTLE)) return(2011);
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game.place[K]=0;
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PROP[BOTTLE]=1;
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if(K == OIL)PROP[URN]=1;
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SPK=211+PROP[URN];
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game.prop[BOTTLE]=1;
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if(K == OIL)game.prop[URN]=1;
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SPK=211+game.prop[URN];
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return(2011);
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}
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