Finish moving state arrays into game structure block.

This commit is contained in:
Eric S. Raymond 2017-06-07 07:10:07 -04:00
parent 3ba084480a
commit 2d95c3f4f5
9 changed files with 200 additions and 202 deletions

View file

@ -8,13 +8,13 @@
int carry(void) {
if(TOTING(OBJ)) return(2011);
SPK=25;
if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169;
if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170;
if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115;
if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169;
if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170;
if(OBJ == URN)SPK=215;
if(OBJ == CAVITY)SPK=217;
if(OBJ == BLOOD)SPK=239;
if(OBJ == RUG && PROP[RUG] == 2)SPK=222;
if(OBJ == RUG && game.prop[RUG] == 2)SPK=222;
if(OBJ == SIGN)SPK=196;
if(OBJ != MESSAG) goto L9011;
SPK=190;
@ -24,26 +24,26 @@ L9011: if(game.fixed[OBJ] != 0) return(2011);
K=OBJ;
OBJ=BOTTLE;
if(HERE(BOTTLE) && LIQ(0) == K) goto L9017;
if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill());
if(PROP[BOTTLE] != 1)SPK=105;
if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill());
if(game.prop[BOTTLE] != 1)SPK=105;
if(!TOTING(BOTTLE))SPK=104;
return(2011);
L9017: SPK=92;
if(game.holdng >= 7) return(2011);
if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014;
if(PROP[BIRD] == 2) goto L9015;
if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014;
if(game.prop[BIRD] == 2) goto L9015;
if(!TOTING(CAGE))SPK=27;
if(TOTING(ROD))SPK=26;
if(SPK/2 == 13) return(2011);
PROP[BIRD]=1;
L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
game.prop[BIRD]=1;
L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] ==
1))CARRY(BIRD+CAGE-OBJ,LOC);
CARRY(OBJ,LOC);
K=LIQ(0);
if(OBJ == BOTTLE && K != 0)game.place[K]= -1;
if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009);
PROP[OBJ]=0;
PROP[CAVITY]=1;
if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009);
game.prop[OBJ]=0;
game.prop[CAVITY]=1;
return(2009);
L9015: SPK=238;
@ -63,31 +63,31 @@ int discard(bool just_do_it) {
RSPEAK(30);
if(game.closed) return(19000);
DSTROY(SNAKE);
/* SET PROP FOR USE BY TRAVEL OPTIONS */
PROP[SNAKE]=1;
/* SET game.prop FOR USE BY TRAVEL OPTIONS */
game.prop[SNAKE]=1;
L9021: K=LIQ(0);
if(K == OBJ)OBJ=BOTTLE;
if(OBJ == BOTTLE && K != 0)game.place[K]=0;
if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC);
if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,LOC);
DROP(OBJ,LOC);
if(OBJ != BIRD) return(2012);
PROP[BIRD]=0;
if(FOREST(LOC))PROP[BIRD]=2;
game.prop[BIRD]=0;
if(FOREST(LOC))game.prop[BIRD]=2;
return(2012);
L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024;
L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024;
RSPEAK(218);
PROP[OBJ]=1;
PROP[CAVITY]=0;
if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY &&
PROP[RUG] == 2))) goto L9021;
game.prop[OBJ]=1;
game.prop[CAVITY]=0;
if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY &&
game.prop[RUG] == 2))) goto L9021;
SPK=219;
if(TOTING(RUG))SPK=220;
if(OBJ == RUBY)SPK=221;
RSPEAK(SPK);
if(SPK == 220) goto L9021;
K=2-PROP[RUG];
PROP[RUG]=K;
K=2-game.prop[RUG];
game.prop[RUG]=K;
if(K == 2)K=PLAC[SAPPH];
MOVE(RUG+NOBJECTS,K);
goto L9021;
@ -98,10 +98,10 @@ L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025;
PSPEAK(BATTER,0);
return(2012);
L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026;
L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026;
RSPEAK(154);
DSTROY(BIRD);
PROP[BIRD]=0;
game.prop[BIRD]=0;
return(2012);
L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027;
@ -111,17 +111,17 @@ L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027;
MOVE(TROLL2,PLAC[TROLL]);
MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
JUGGLE(CHASM);
PROP[TROLL]=2;
game.prop[TROLL]=2;
goto L9021;
L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028;
RSPEAK(54);
goto L9021;
L9028: PROP[VASE]=2;
if(AT(PILLOW))PROP[VASE]=0;
PSPEAK(VASE,PROP[VASE]+1);
if(PROP[VASE] != 0)game.fixed[VASE]= -1;
L9028: game.prop[VASE]=2;
if(AT(PILLOW))game.prop[VASE]=0;
PSPEAK(VASE,game.prop[VASE]+1);
if(game.prop[VASE] != 0)game.fixed[VASE]= -1;
goto L9021;
}
@ -134,10 +134,10 @@ int attack(FILE *input) {
if(OBJ != 0) goto L9124;
if(I > 0)OBJ=DWARF;
if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE;
if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
if(AT(DRAGON) && game.prop[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL;
if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE;
if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
if(HERE(BEAR) && game.prop[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
if(OBJ > NOBJECTS) return(8000);
if(OBJ != 0) goto L9124;
/* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */
@ -150,12 +150,12 @@ L9124: if(OBJ == BIRD) {
SPK=137;
if(game.closed) return(2011);
DSTROY(BIRD);
PROP[BIRD]=0;
game.prop[BIRD]=0;
SPK=45;
}
L9125: if(OBJ != VEND) goto L9126;
PSPEAK(VEND,PROP[VEND]+2);
PROP[VEND]=3-PROP[VEND];
PSPEAK(VEND,game.prop[VEND]+2);
game.prop[VEND]=3-game.prop[VEND];
return(2012);
L9126: if(OBJ == 0)SPK=44;
@ -167,9 +167,9 @@ L9126: if(OBJ == 0)SPK=44;
if(OBJ == TROLL)SPK=157;
if(OBJ == OGRE)SPK=203;
if(OBJ == OGRE && I > 0) goto L9128;
if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011);
/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead,
* move dragon to central loc (still fixed), move rug there (not fixed), and
* move him there, too. Then do a null motion to get new description. */
RSPEAK(49);
@ -178,8 +178,8 @@ L9126: if(OBJ == 0)SPK=44;
GETIN(input,WD1,WD1X,WD2,WD2X);
if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
PSPEAK(DRAGON,3);
PROP[DRAGON]=1;
PROP[RUG]=0;
game.prop[DRAGON]=1;
game.prop[RUG]=0;
K=(PLAC[DRAGON]+FIXD[DRAGON])/2;
MOVE(DRAGON+NOBJECTS,-1);
MOVE(RUG+NOBJECTS,0);
@ -222,12 +222,12 @@ int throw(FILE *cmdin) {
I=ATDWRF(LOC);
if(I > 0) goto L9172;
SPK=152;
if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175;
if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175;
SPK=158;
if(AT(TROLL)) goto L9175;
SPK=203;
if(AT(OGRE)) goto L9175;
if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176;
OBJ=0;
return(attack(cmdin));
@ -247,7 +247,7 @@ L9175: RSPEAK(SPK);
L9176: SPK=164;
DROP(AXE,LOC);
game.fixed[AXE]= -1;
PROP[AXE]=1;
game.prop[AXE]=1;
JUGGLE(BEAR);
return(2011);
@ -276,12 +276,12 @@ int feed() {
L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
SPK=102;
if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
if(OBJ == DRAGON && game.prop[DRAGON] != 0)SPK=110;
if(OBJ == TROLL)SPK=182;
if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011);
SPK=101;
DSTROY(BIRD);
PROP[BIRD]=0;
game.prop[BIRD]=0;
return(2011);
L9213: if(OBJ != DWARF) goto L9214;
@ -291,13 +291,13 @@ L9213: if(OBJ != DWARF) goto L9214;
return(2011);
L9214: if(OBJ != BEAR) goto L9215;
if(PROP[BEAR] == 0)SPK=102;
if(PROP[BEAR] == 3)SPK=110;
if(game.prop[BEAR] == 0)SPK=102;
if(game.prop[BEAR] == 3)SPK=110;
if(!HERE(FOOD)) return(2011);
DSTROY(FOOD);
PROP[BEAR]=1;
game.prop[BEAR]=1;
game.fixed[AXE]=0;
PROP[AXE]=0;
game.prop[AXE]=0;
SPK=168;
return(2011);
@ -318,10 +318,10 @@ int fill() {
if(OBJ == 0 && !HERE(BOTTLE)) return(8000);
SPK=107;
if(LIQLOC(LOC) == 0)SPK=106;
if(HERE(URN) && PROP[URN] != 0)SPK=214;
if(HERE(URN) && game.prop[URN] != 0)SPK=214;
if(LIQ(0) != 0)SPK=105;
if(SPK != 107) return(2011);
PROP[BOTTLE]=MOD(COND[LOC],4)/2*2;
game.prop[BOTTLE]=MOD(COND[LOC],4)/2*2;
K=LIQ(0);
if(TOTING(BOTTLE))game.place[K]= -1;
if(K == OIL)SPK=108;
@ -331,18 +331,18 @@ L9222: SPK=29;
if(LIQLOC(LOC) == 0)SPK=144;
if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011);
RSPEAK(145);
PROP[VASE]=2;
game.prop[VASE]=2;
game.fixed[VASE]= -1;
return(discard(true));
L9224: SPK=213;
if(PROP[URN] != 0) return(2011);
if(game.prop[URN] != 0) return(2011);
SPK=144;
K=LIQ(0);
if(K == 0 || !HERE(BOTTLE)) return(2011);
game.place[K]=0;
PROP[BOTTLE]=1;
if(K == OIL)PROP[URN]=1;
SPK=211+PROP[URN];
game.prop[BOTTLE]=1;
if(K == OIL)game.prop[URN]=1;
SPK=211+game.prop[URN];
return(2011);
}