Clean up some comments.
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3 changed files with 4 additions and 6 deletions
2
advent.h
2
advent.h
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@ -257,7 +257,7 @@ struct game_t {
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bool32_t found; // has the location of this object been found?
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#endif
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loc_t fixed; // fixed location of object (if not IS_FREE)
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int32_t prop; // object state */
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int32_t prop; // object state
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loc_t place; // location of object
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} objects[NOBJECTS + 1];
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struct {
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