Clean up some comments.
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3 changed files with 4 additions and 6 deletions
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init.c
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init.c
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@ -77,7 +77,7 @@ int initialise(void) {
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* STATE_FOUND the first time they are described. game.tally
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* keeps track of how many are not yet found, so we know when to
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* close the cave.
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* (ESR) Non-trreasures are set to STATE_FOUND explicity so we
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* (ESR) Non-treasures are set to STATE_FOUND explicitly so we
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* don't rely on the value of uninitialized storage. This is to
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* make translation to future languages easier. */
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for (int object = 1; object <= NOBJECTS; object++) {
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