Clean up some comments.
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3 changed files with 4 additions and 6 deletions
6
misc.c
6
misc.c
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@ -622,11 +622,9 @@ void move(obj_t object, loc_t where) {
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}
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void put(obj_t object, loc_t where, int pval) {
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/* put() is the same as move(), except it returns a value used to set
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* up the negated game.prop values for the repository objects. */
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/* put() is the same as move(), except the object is stashed and
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* can no longer be picked up. */
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move(object, where);
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/* (ESR) Read this in combination with the macro defintions in advent.h.
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*/
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game.objects[object].prop = PROP_STASHIFY(pval);
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#ifdef OBJECT_SET_SEEN
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OBJECT_SET_SEEN(object);
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