Begin gathering saveable game state into a structure. Not yet complete.
No logic changes. A bunch of globals turn into fields (with the same names except for lowercasing) in struct game_t. Eventually this will allow drastic simplification of the save/load logic.
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142 though you get partial credit just for locating it. You lose points
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142 for getting killed, or for quitting, though the former costs you more.
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142 There are also points based on how much (if any) of the cave you've
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142 managed to explore; in particular, there is a large bonus just for
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142 managed to explore; in particular, there is a large game.bonus just for
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142 getting in (to distinguish the beginners from the rest of the pack),
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142 and there are other ways to determine whether you've been through some
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142 of the more harrowing sections. If you think you've found all the
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142 treasures, just keep exploring for a while. If nothing interesting
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142 happens, you haven't found them all yet. If something interesting
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142 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
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142 it means you're getting a bonus and have an opportunity to garner many
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142 it means you're getting a game.bonus and have an opportunity to garner many
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142 more points in the Master's section. I may occasionally offer hints
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142 if you seem to be having trouble. If I do, I'll warn you in advance
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142 how much it will affect your score to accept the hints. Finally, to
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