Begin gathering saveable game state into a structure. Not yet complete.
No logic changes. A bunch of globals turn into fields (with the same names except for lowercasing) in struct game_t. Eventually this will allow drastic simplification of the save/load logic.
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11 changed files with 260 additions and 231 deletions
31
main.h
31
main.h
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@ -2,9 +2,38 @@
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#define LINESIZE 100
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extern long ABB[], ATAB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG,
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extern long ABB[], ATAB[], ATLOC[], DLOC[], FIXED[],
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KTAB[], *LINES, LINK[], LNLENG, LNPOSN,
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PARMS[], PLACE[], PTEXT[], RTEXT[], TABSIZ;
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extern signed char INLINE[LINESIZE+1], MAP1[], MAP2[];
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extern FILE *logfp;
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extern bool oldstyle;
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struct game_t {
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/* These members are in the save order of the individual variables
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* in the 2.5 code. */
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long abbnum;
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long blklin;
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long bonus;
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long clock1;
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long clock2;
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long closed;
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long closng;
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long detail;
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long dflag;
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long dkill;
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long dtotal;
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long foobar;
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long holdng;
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long iwest;
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long knfloc;
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long limit;
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/* LL may go here */
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long lmwarn;
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/* LOC will go here */
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long newloc;
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long numdie;
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/* more state will go here */
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long wzdark;
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};
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extern struct game_t game;
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