Pack more globals into the game block structure.

This commit is contained in:
Eric S. Raymond 2017-06-07 00:41:51 -04:00
parent bb78ca96ce
commit 62ee15c892
7 changed files with 109 additions and 101 deletions

8
misc.c
View file

@ -16,10 +16,10 @@ void SPEAK(vocab_t N) {
long BLANK, CASE, I, K, L, NEG, NPARMS, PARM, PRMTYP, STATE;
/* Print the message which starts at LINES(N). Precede it with a blank line
* unless BLKLIN is false. */
* unless game.blklin is false. */
if(N == 0)return;
BLANK=BLKLIN;
BLANK=game.blklin;
K=N;
NPARMS=1;
L10: L=labs(LINES[K])-1;
@ -168,12 +168,12 @@ long JUNK;
* WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */
L10: if(BLKLIN)TYPE0();
L10: if(game.blklin)TYPE0();
MAPLIN(input);
if (feof(input))
return false;
WORD1=GETTXT(true,true,true);
if(BLKLIN && WORD1 < 0) goto L10;
if(game.blklin && WORD1 < 0) goto L10;
WORD1X=GETTXT(false,true,true);
L12: JUNK=GETTXT(false,true,true);
if(JUNK > 0) goto L12;