Rename newspeak() to speak().

This commit is contained in:
Jason S. Ninneman 2017-06-18 10:06:14 -07:00
parent 704b86afbb
commit 672ef17d4c
4 changed files with 8 additions and 8 deletions

4
main.c
View file

@ -956,7 +956,7 @@ static bool do_command(FILE *cmdin)
msg = arbitrary_messages[PITCH_DARK];
}
if (TOTING(BEAR))RSPEAK(TAME_BEAR);
newspeak(msg);
speak(msg);
if (FORCED(game.loc)) {
if (playermove(cmdin, verb, 1))
return true;
@ -1003,7 +1003,7 @@ L2607:
game.foobar = (game.foobar > 0 ? -game.foobar : 0);
++game.turns;
if (game.turns == game.thresh) {
newspeak(turn_threshold_messages[game.trndex]);
speak(turn_threshold_messages[game.trndex]);
game.trnluz = game.trnluz + TRNVAL[game.trndex] / 100000;
++game.trndex;
game.thresh = -1;