Rename newspeak() to speak().

This commit is contained in:
Jason S. Ninneman 2017-06-18 10:06:14 -07:00
parent 704b86afbb
commit 672ef17d4c
4 changed files with 8 additions and 8 deletions

8
misc.c
View file

@ -42,7 +42,7 @@ void packed_to_token(long packed, char token[6])
/* I/O routines (SPEAK, PSPEAK, RSPEAK, SETPRM, GETIN, YES) */
void newspeak(const char* msg)
void speak(const char* msg)
{
// Do nothing if we got a null pointer.
if (msg == NULL)
@ -126,15 +126,15 @@ void PSPEAK(vocab_t msg, int skip)
* is game.prop=N message). */
{
if (skip >= 0)
newspeak(object_descriptions[msg].longs[skip]);
speak(object_descriptions[msg].longs[skip]);
else
newspeak(object_descriptions[msg].inventory);
speak(object_descriptions[msg].inventory);
}
void RSPEAK(vocab_t i)
/* Print the i-th "random" message (section 6 of database). */
{
newspeak(arbitrary_messages[i]);
speak(arbitrary_messages[i]);
}
void SETPRM(long first, long p1, long p2)