More documentation updates.
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TODO
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TODO
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@ -11,7 +11,9 @@ remain to be cleaned up:
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in playermove() is particularly horrible, jumping backwards into the
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middle of a loop.
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* The way return values from handlers such as 2012 trigger side effects
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based on global state is nasty.
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* The program is still pretty much typeless - full of magic numbers being
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sliced and diced in cryptic ways. Some attempt has been made to introduce
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semantic types, but the job is barely started.
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@ -122,4 +122,8 @@ ways:
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* The code still has an unfortunately high density of magic numbers - in
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particular, numeric object and room IDs.
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* The code is still mostly typeless, slinging around machine longs
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like a FORTRAN or BCPL program. Some (incomplete) effort has been made
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to introduce semantic types.
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// end
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