open-adventure/TODO
2017-06-13 07:20:05 -04:00

19 lines
677 B
Text

= Open Adventure TODO =
The FORTRANish mess that once was is now mostly idiomatic C. Some issues
remain to be cleaned up:
* The remaining shared globals: WD1, WD1X, WD2, WD2X. These are used
rather promiscuously to pass around information that ought to be function
arguments in a modern language.
* Remaining unstructured gotos in playermove() and do_command(). The goto L12
in playermove() is particularly horrible, jumping backwards into the
middle of a loop.
* The program is still pretty much typeless - full of magic numbers being
sliced and diced in cryptic ways. Some attempt has been made to introduce
semantic types, but the job is barely started.