Turn an odd test into a macro disjunction.
Was game.objects[i].prop > STATE_NOTFOUND. This finishes off all the statec comparisons we want to macroize.
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1 changed files with 1 additions and 1 deletions
2
score.c
2
score.c
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@ -48,7 +48,7 @@ int score(enum termination mode)
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k = 14;
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if (i > CHEST)
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k = 16;
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if (game.objects[i].prop > STATE_NOTFOUND)
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if (!PROP_IS_STASHED(i) && !PROP_IS_NOTFOUND(i))
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score += 2;
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if (game.objects[i].place == LOC_BUILDING && PROP_IS_FOUND(i))
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score += k - 2;
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