Document the YAML, remove some dead code, fix typos.
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3 changed files with 48 additions and 26 deletions
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# This YAML file gets processed into a collection of data structure and
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# variable initializers describing Colossal Cave. It replaces an ad-hoc
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# text database shipped with Adventure versions up to 2.6. The format
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# change enabled a lot of use of symbolic names where there were previously
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# inscrutable numeric literals.
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#
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# We define a bunch of YAML structures:
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#
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# locations: Each item contains a long and short description. Some
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# short descriptions are empty. Order of these locations is significant;
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# see the macros OUTSID and INDEEP.
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#
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# arbitrary_messages: These are arguments to RSPEAK(). Some spans of
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# these messages need to be kept adjacent and ordered. To see which,
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# grep for RSPEAK calls containing expressions with arithmetic.
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#
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# classes: Each item contains a point threshold and a message
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# describing a classification of player. point thresholds must be
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# in ascending order. The scoring code selects the appropriate
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# message, where each message is considered to apply to players
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# whose scores are higher than the previous N but not higher than
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# this N. Note that these scores probably change with every
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# modification (and particularly expansion) of the program.
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#
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# turn_thresholds: Each item contains a number and a message
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# berating the player for taking so many turns. The messages must
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# be in the proper (ascending) order. The message gets printed if
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# the player exceeds N % 100000 turns, at which time N/100000
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# points get deducted from his score.
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#
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# objects: Each item contains a description for use in the inventory command
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# and one or more messages describing the object in different states.
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# If the inventory desription begins with "*" the object is dungeon
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# furniture that cannot be taken or carried.
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#
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locations: !!omap
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- LOC_NOWHERE:
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description:
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@ -575,7 +610,7 @@ locations: !!omap
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description:
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long: 'You are in a large chamber with passages to the west and north.'
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short: !!null
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- LOC_SOTOREROOM:
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- LOC_STOREROOM:
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description:
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long: 'You are in the ogre''s storeroom. The only exit is to the south.'
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short: !!null
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