Add C coverage exclsion required by unbreaking the property setter.
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@ -230,7 +230,7 @@ bool is_valid(struct game_t valgame)
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case VASE:
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case VASE:
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case CHAIN:
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case CHAIN:
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if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together
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if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together
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continue;
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continue; // LCOV_EXCL_LINE
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/* FALLTHRU */
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/* FALLTHRU */
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case BEAR:
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case BEAR:
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if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD)
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if (valgame.prop[BEAR] == CONTENTED_BEAR || valgame.prop[BEAR] == BEAR_DEAD)
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