obj_t in actions. And some more magical word removal

Also, reindented everything, as usual
This commit is contained in:
NHOrus 2017-07-06 09:56:14 +03:00
parent 146abeae17
commit de2b1894f2
2 changed files with 86 additions and 88 deletions

172
actions.c
View file

@ -13,7 +13,7 @@ static int attack(struct command_t *command)
* enemies, or no enemies but 2 others. */ * enemies, or no enemies but 2 others. */
{ {
vocab_t verb = command->verb; vocab_t verb = command->verb;
vocab_t obj = command->obj; obj_t obj = command->obj;
if (obj == NO_OBJECT || if (obj == NO_OBJECT ||
obj == INTRANSITIVE) { obj == INTRANSITIVE) {
@ -113,12 +113,12 @@ static int attack(struct command_t *command)
state_change(DRAGON, DRAGON_DEAD); state_change(DRAGON, DRAGON_DEAD);
game.prop[RUG] = RUG_FLOOR; game.prop[RUG] = RUG_FLOOR;
/* Hardcoding LOC_SECRET5 as the dragon's death location is ugly. /* Hardcoding LOC_SECRET5 as the dragon's death location is ugly.
* The way it was computed before was wirse; it depended on the * The way it was computed before was wirse; it depended on the
* two dragon locations being LOC_SECRET4 and LOC_SECRET6 and * two dragon locations being LOC_SECRET4 and LOC_SECRET6 and
* LOC_SECRET5 being right between them. * LOC_SECRET5 being right between them.
*/ */
move(DRAGON + NOBJECTS, -1); move(DRAGON + NOBJECTS, -1);
move(RUG + NOBJECTS, 0); move(RUG + NOBJECTS, LOC_NOWHERE);
move(DRAGON, LOC_SECRET5); move(DRAGON, LOC_SECRET5);
move(RUG, LOC_SECRET5); move(RUG, LOC_SECRET5);
drop(BLOOD, LOC_SECRET5); drop(BLOOD, LOC_SECRET5);
@ -186,48 +186,45 @@ static int bigwords(long id)
* Look up foo in special section of vocab to determine which word we've got. * Look up foo in special section of vocab to determine which word we've got.
* Last word zips the eggs back to the giant room (unless already there). */ * Last word zips the eggs back to the giant room (unless already there). */
{ {
if ((game.foobar == WORD_EMPTY && id == ACTION_WORD(FEE)) || if ((game.foobar == WORD_EMPTY && id == ACTION_WORD(FEE)) ||
(game.foobar == ACTION_WORD(FEE) && id == ACTION_WORD(FIE)) || (game.foobar == ACTION_WORD(FEE) && id == ACTION_WORD(FIE)) ||
(game.foobar == ACTION_WORD(FIE) && id == ACTION_WORD(FOE)) || (game.foobar == ACTION_WORD(FIE) && id == ACTION_WORD(FOE)) ||
(game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FOO)) || (game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FOO)) ||
(game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FUM))) (game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FUM))) {
{ game.foobar = id;
game.foobar = id; if ((id != ACTION_WORD(FOO)) && (id != ACTION_WORD(FUM))) {
if ((id != ACTION_WORD(FOO)) && (id != ACTION_WORD(FUM))) { rspeak(OK_MAN);
rspeak(OK_MAN); return GO_CLEAROBJ;
return GO_CLEAROBJ; }
} game.foobar = WORD_EMPTY;
game.foobar = WORD_EMPTY; if (game.place[EGGS] == objects[EGGS].plac ||
if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
(TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(NOTHING_HAPPENS);
rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ;
return GO_CLEAROBJ; } else {
} else { /* Bring back troll if we steal the eggs back from him before
/* Bring back troll if we steal the eggs back from him before * crossing. */
* crossing. */ if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID)
if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID) game.prop[TROLL] = TROLL_PAIDONCE;
game.prop[TROLL] = TROLL_PAIDONCE; int k = EGGS_DONE;
int k = EGGS_DONE; if (HERE(EGGS))
if (HERE(EGGS)) k = EGGS_VANISHED;
k = EGGS_VANISHED; if (game.loc == objects[EGGS].plac)
if (game.loc == objects[EGGS].plac) k = EGGS_HERE;
k = EGGS_HERE; move(EGGS, objects[EGGS].plac);
move(EGGS, objects[EGGS].plac); pspeak(EGGS, look, k, true);
pspeak(EGGS, look, k, true); return GO_CLEAROBJ;
return GO_CLEAROBJ; }
} } else {
} if (game.loc == LOC_GIANTROOM) {
else rspeak(START_OVER);
{ } else {
if (game.loc == LOC_GIANTROOM) { /* This is new begavior in Open Adventure - sounds better when
rspeak(START_OVER); * player isn't in the Giant Room. */
} else { rspeak(WELL_POINTLESS);
/* This is new begavior in Open Adventure - sounds better when }
* player isn't in the Giant Room. */ game.foobar = WORD_EMPTY;
rspeak(WELL_POINTLESS); return GO_CLEAROBJ;
}
game.foobar = WORD_EMPTY;
return GO_CLEAROBJ;
} }
} }
@ -248,7 +245,7 @@ static void blast(void)
} }
} }
static int vbreak(token_t verb, token_t obj) static int vbreak(vocab_t verb, obj_t obj)
/* Break. Only works for mirror in repository and, of course, the vase. */ /* Break. Only works for mirror in repository and, of course, the vase. */
{ {
if (obj == MIRROR) { if (obj == MIRROR) {
@ -280,7 +277,7 @@ static int brief(void)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int vcarry(token_t verb, token_t obj) static int vcarry(token_t verb, obj_t obj)
/* Carry an object. Special cases for bird and cage (if bird in cage, can't /* Carry an object. Special cases for bird and cage (if bird in cage, can't
* take one without the other). Liquids also special, since they depend on * take one without the other). Liquids also special, since they depend on
* status of bottle. Also various side effects, etc. */ * status of bottle. Also various side effects, etc. */
@ -445,7 +442,7 @@ static int chain(token_t verb)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int discard(token_t verb, token_t obj, bool just_do_it) static int discard(token_t verb, obj_t obj, bool just_do_it)
/* Discard object. "Throw" also comes here for most objects. Special cases for /* Discard object. "Throw" also comes here for most objects. Special cases for
* bird (might attack snake or dragon) and cage (might contain bird) and vase. * bird (might attack snake or dragon) and cage (might contain bird) and vase.
* Drop coins at vending machine for extra batteries. */ * Drop coins at vending machine for extra batteries. */
@ -528,7 +525,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int drink(token_t verb, token_t obj) static int drink(token_t verb, obj_t obj)
/* Drink. If no object, assume water and look for it here. If water is in /* Drink. If no object, assume water and look for it here. If water is in
* the bottle, drink that, else must be at a water loc, so drink stream. */ * the bottle, drink that, else must be at a water loc, so drink stream. */
{ {
@ -558,7 +555,7 @@ static int drink(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int eat(token_t verb, token_t obj) static int eat(token_t verb, obj_t obj)
/* Eat. Intransitive: assume food if present, else ask what. Transitive: food /* Eat. Intransitive: assume food if present, else ask what. Transitive: food
* ok, some things lose appetite, rest are ridiculous. */ * ok, some things lose appetite, rest are ridiculous. */
{ {
@ -590,7 +587,7 @@ static int eat(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int extinguish(token_t verb, int obj) static int extinguish(token_t verb, obj_t obj)
/* Extinguish. Lamp, urn, dragon/volcano (nice try). */ /* Extinguish. Lamp, urn, dragon/volcano (nice try). */
{ {
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
@ -629,7 +626,7 @@ static int extinguish(token_t verb, int obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int feed(token_t verb, token_t obj) static int feed(token_t verb, obj_t obj)
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */ * mad. Bear, special. */
{ {
@ -689,7 +686,7 @@ static int feed(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
int fill(token_t verb, token_t obj) int fill(token_t verb, obj_t obj)
/* Fill. Bottle or urn must be empty, and liquid available. (Vase /* Fill. Bottle or urn must be empty, and liquid available. (Vase
* is nasty.) */ * is nasty.) */
{ {
@ -764,7 +761,7 @@ int fill(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int find(token_t verb, token_t obj) static int find(token_t verb, obj_t obj)
/* Find. Might be carrying it, or it might be here. Else give caveat. */ /* Find. Might be carrying it, or it might be here. Else give caveat. */
{ {
if (TOTING(obj)) { if (TOTING(obj)) {
@ -790,7 +787,7 @@ static int find(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int fly(token_t verb, token_t obj) static int fly(token_t verb, obj_t obj)
/* Fly. Snide remarks unless hovering rug is here. */ /* Fly. Snide remarks unless hovering rug is here. */
{ {
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
@ -817,10 +814,10 @@ static int fly(token_t verb, token_t obj)
game.oldloc = game.loc; game.oldloc = game.loc;
if (game.prop[SAPPH] == STATE_NOTFOUND) { if (game.prop[SAPPH] == STATE_NOTFOUND) {
game.newloc = game.place[SAPPH]; game.newloc = game.place[SAPPH];
rspeak(RUG_GOES); rspeak(RUG_GOES);
} else { } else {
game.newloc = LOC_CLIFF; game.newloc = LOC_CLIFF;
rspeak(RUG_RETURNS); rspeak(RUG_RETURNS);
} }
return GO_TERMINATE; return GO_TERMINATE;
@ -830,7 +827,7 @@ static int inven(void)
/* Inventory. If object, treat same as find. Else report on current burden. */ /* Inventory. If object, treat same as find. Else report on current burden. */
{ {
bool empty = true; bool empty = true;
for (int i = 1; i <= NOBJECTS; i++) { for (obj_t i = 1; i <= NOBJECTS; i++) {
if (i == BEAR || if (i == BEAR ||
!TOTING(i)) !TOTING(i))
continue; continue;
@ -847,7 +844,7 @@ static int inven(void)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int light(token_t verb, token_t obj) static int light(token_t verb, obj_t obj)
/* Light. Applicable only to lamp and urn. */ /* Light. Applicable only to lamp and urn. */
{ {
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
@ -893,12 +890,13 @@ static int listen(void)
rspeak(NO_MESSAGE); rspeak(NO_MESSAGE);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
for (int i = 1; i <= NOBJECTS; i++) { for (obj_t i = 1; i <= NOBJECTS; i++) {
if (!HERE(i) || if (!HERE(i) ||
objects[i].sounds[0] == NULL || objects[i].sounds[0] == NULL ||
game.prop[i] < 0) game.prop[i] < 0)
continue; continue;
int mi = game.prop[i]; int mi = game.prop[i];
/* FIXME: Weird magic on object states */
if (i == BIRD) if (i == BIRD)
mi += 3 * game.blooded; mi += 3 * game.blooded;
long packed_zzword = token_to_packed(game.zzword); long packed_zzword = token_to_packed(game.zzword);
@ -912,7 +910,7 @@ static int listen(void)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int lock(token_t verb, token_t obj) static int lock(token_t verb, obj_t obj)
/* Lock, unlock, no object given. Assume various things if present. */ /* Lock, unlock, no object given. Assume various things if present. */
{ {
if (obj == INTRANSITIVE) { if (obj == INTRANSITIVE) {
@ -992,7 +990,7 @@ static int lock(token_t verb, token_t obj)
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
static int pour(token_t verb, token_t obj) static int pour(token_t verb, obj_t obj)
/* Pour. If no object, or object is bottle, assume contents of bottle. /* Pour. If no object, or object is bottle, assume contents of bottle.
* special tests for pouring water or oil on plant or rusty door. */ * special tests for pouring water or oil on plant or rusty door. */
{ {
@ -1049,13 +1047,13 @@ static int read(struct command_t command)
/* Read. Print stuff based on objtxt. Oyster (?) is special case. */ /* Read. Print stuff based on objtxt. Oyster (?) is special case. */
{ {
if (command.obj == INTRANSITIVE) { if (command.obj == INTRANSITIVE) {
command.obj = 0; command.obj = NO_OBJECT;
for (int i = 1; i <= NOBJECTS; i++) { for (int i = 1; i <= NOBJECTS; i++) {
if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0) if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0)
command.obj = command.obj * NOBJECTS + i; command.obj = command.obj * NOBJECTS + i;
} }
if (command.obj > NOBJECTS || if (command.obj > NOBJECTS ||
command.obj == 0 || command.obj == NO_OBJECT ||
DARK(game.loc)) DARK(game.loc))
return GO_UNKNOWN; return GO_UNKNOWN;
} }
@ -1065,7 +1063,7 @@ static int read(struct command_t command)
} else if (command.obj == OYSTER && !game.clshnt && game.closed) { } else if (command.obj == OYSTER && !game.clshnt && game.closed) {
game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
} else if (objects[command.obj].texts[0] == NULL || } else if (objects[command.obj].texts[0] == NULL ||
game.prop[command.obj] < 0) { game.prop[command.obj] == STATE_NOTFOUND) {
speak(actions[command.verb].message); speak(actions[command.verb].message);
} else } else
pspeak(command.obj, study, game.prop[command.obj], true); pspeak(command.obj, study, game.prop[command.obj], true);
@ -1092,7 +1090,7 @@ static int reservoir(void)
} }
} }
static int rub(token_t verb, token_t obj) static int rub(token_t verb, obj_t obj)
/* Rub. Yields various snide remarks except for lit urn. */ /* Rub. Yields various snide remarks except for lit urn. */
{ {
if (obj == URN && game.prop[URN] == URN_LIT) { if (obj == URN && game.prop[URN] == URN_LIT) {
@ -1124,10 +1122,10 @@ static int say(struct command_t *command)
wd == MOTION_WORD(PLUGH) || wd == MOTION_WORD(PLUGH) ||
wd == MOTION_WORD(PLOVER) || wd == MOTION_WORD(PLOVER) ||
wd == ACTION_WORD(FEE) || wd == ACTION_WORD(FEE) ||
wd == ACTION_WORD(FIE) || wd == ACTION_WORD(FIE) ||
wd == ACTION_WORD(FOE) || wd == ACTION_WORD(FOE) ||
wd == ACTION_WORD(FOO) || wd == ACTION_WORD(FOO) ||
wd == ACTION_WORD(FUM) || wd == ACTION_WORD(FUM) ||
wd == ACTION_WORD(PART)) { wd == ACTION_WORD(PART)) {
/* FIXME: scribbles on the interpreter's command block */ /* FIXME: scribbles on the interpreter's command block */
wordclear(&command->wd2); wordclear(&command->wd2);
@ -1205,7 +1203,7 @@ static int throw (struct command_t *command)
} }
} }
static int wake(token_t verb, token_t obj) static int wake(token_t verb, obj_t obj)
/* Wake. Only use is to disturb the dwarves. */ /* Wake. Only use is to disturb the dwarves. */
{ {
if (obj != DWARF || if (obj != DWARF ||
@ -1218,7 +1216,7 @@ static int wake(token_t verb, token_t obj)
} }
} }
static int wave(token_t verb, token_t obj) static int wave(token_t verb, obj_t obj)
/* Wave. No effect unless waving rod at fissure or at bird. */ /* Wave. No effect unless waving rod at fissure or at bird. */
{ {
if (obj != ROD || if (obj != ROD ||
@ -1227,13 +1225,13 @@ static int wave(token_t verb, token_t obj)
(game.closng || (game.closng ||
!AT(FISSURE)))) { !AT(FISSURE)))) {
speak(((!TOTING(obj)) && (obj != ROD || speak(((!TOTING(obj)) && (obj != ROD ||
!TOTING(ROD2))) ? !TOTING(ROD2))) ?
arbitrary_messages[ARENT_CARRYING] : arbitrary_messages[ARENT_CARRYING] :
actions[verb].message); actions[verb].message);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] == STATE_NOTFOUND) {
drop(JADE, game.loc); drop(JADE, game.loc);
game.prop[JADE] = STATE_FOUND; game.prop[JADE] = STATE_FOUND;
--game.tally; --game.tally;
@ -1388,10 +1386,10 @@ int action(struct command_t *command)
case SCORE: case SCORE:
score(scoregame); score(scoregame);
return GO_CLEAROBJ; return GO_CLEAROBJ;
case FEE: case FEE:
case FIE: case FIE:
case FOE: case FOE:
case FOO: case FOO:
case FUM: case FUM:
return bigwords(command->id1); return bigwords(command->id1);
case BRIEF: case BRIEF:
@ -1480,10 +1478,10 @@ int action(struct command_t *command)
speak(actions[command->verb].message); speak(actions[command->verb].message);
return GO_CLEAROBJ; return GO_CLEAROBJ;
} }
case FEE: case FEE:
case FIE: case FIE:
case FOE: case FOE:
case FOO: case FOO:
case FUM: { case FUM: {
speak(actions[command->verb].message); speak(actions[command->verb].message);
return GO_CLEAROBJ; return GO_CLEAROBJ;

View file

@ -192,7 +192,7 @@ struct settings_t {
struct command_t { struct command_t {
enum speechpart part; enum speechpart part;
vocab_t verb; vocab_t verb;
vocab_t obj; obj_t obj;
token_t wd1; token_t wd1;
token_t wd2; token_t wd2;
long id1; long id1;