More type hygiene.

This commit is contained in:
Eric S. Raymond 2017-07-21 07:44:09 -04:00
parent a3c159660b
commit ef236aea3b
2 changed files with 12 additions and 13 deletions

View file

@ -109,7 +109,6 @@ enum phase_codes {
GO_DWARFWAKE,
};
typedef long token_t; // token index */
typedef long vocab_t; // index into a vocabulary array */
typedef long verb_t; // index into an actions array */
typedef long obj_t; // index into the object array */
@ -120,10 +119,10 @@ struct game_t {
unsigned long lcg_a, lcg_c, lcg_m, lcg_x;
long abbnum; // How often to print long descriptions
score_t bonus; // What kind of finishing bonus we are getting
long chloc; // pirate chest location
long chloc2; // pirate chest alternate location
long clock1; // # turns from finding last treasure to close
long clock2; // # turns from warning till blinding flash
loc_t chloc; // pirate chest location
loc_t chloc2; // pirate chest alternate location
turn_t clock1; // # turns from finding last treasure to close
turn_t clock2; // # turns from warning till blinding flash
bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet
@ -145,12 +144,12 @@ struct game_t {
long igo; // # uses of "go" instead of a direction
long iwest; // # times he's said "west" instead of "w"
long knfloc; // knife location; 0 if none, -1 after caveat
long limit; // lifetime of lamp (not set here)
turn_t limit; // lifetime of lamp
bool lmwarn; // has player been warned about lamp going dim?
loc_t loc; // where player is now
loc_t newloc; // where player is going
bool novice; // asked for instructions at start-up?
long numdie; // number of times killed so far
turn_t numdie; // number of times killed so far
loc_t oldloc; // where player was
loc_t oldlc2; // where player was two moves ago
obj_t oldobj; // last object player handled
@ -188,14 +187,14 @@ struct settings_t {
};
struct command_t {
enum speechpart part;
verb_t verb;
obj_t obj;
token_t id1;
token_t id2;
char raw1[LINESIZE], raw2[LINESIZE];
enum speechpart part;
vocab_t id1;
vocab_t id2;
enum wordtype type1;
enum wordtype type2;
verb_t verb;
obj_t obj;
};
extern struct game_t game;