Eric S. Raymond
9407cd7bc3
Allow comments in logfiles.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
016bcf2ff2
Seed command fully implemented but apparently buggy.
...
Dwarf appearance is not yet reproducible.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
1c4150055a
Implement stub handler for SEED command. Not hooked up to PRNG yet.
2017-06-13 20:43:40 +03:00
Jason S. Ninneman
ebfa184a6c
Remove a bad use of tv_nsec.
2017-06-13 20:43:40 +03:00
Jason S. Ninneman
8d97eb71ff
Move a line that got out of place.
2017-06-13 20:43:40 +03:00
Jason S. Ninneman
24f327cc09
Add seedable PRNG using an adaptation the original LCG algorithm.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
b0a3c821e9
Fix the slightly broken prompt test.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
aa7e291bc6
Revert structurization changes, they broke database compilation...
...
...bug showing only if adventure.data was absent. We'll need to sneak up
on this more carefully.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
6b97463cd5
More switch reformatting.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
dd25a9f3f1
Reformat a switch statement for readability. No logic changes.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
3f57114791
Revert a variable name previously changed to be out of the way.
...
Also, make output from replays easier to interpret by adding prompts.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ba7561a27a
More structurization.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ac14bf8ae9
Echo commands to stdout when replaying...
...
...makes check loads full transcripts abd more readable.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
bef99090db
More globals to the game structure.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
4f0e04404e
More global-to-structure moves.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
485ca59432
More comment cleanup.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
f8dc7dbdf1
Fixed case in a comment.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
cb477da7ec
Move more globals into the state structure.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
91bfd55c1c
Begin gathering saveable game state into a structure. Not yet complete.
...
No logic changes. A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.
Eventually this will allow drastic simplification of the save/load logic.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ec4c0c8cd0
Input source is parametrized all the way down.
...
This means that, potentially, do_command() could be called on any text file
pointer and the right thing would happen.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
00321f3388
Begin factoring out the command interpreter.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
e512d15232
Documentation polishing.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
5605ccba4c
Update for TODO items accomplished.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
e7f4d6125b
Fix command synopsis on the manual page.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
0ad8d13f27
Added oldstyle option.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
c16e4cb078
Fix capitalization glitches.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
0eda56fae9
Add -l option to enable command logging.
2017-06-13 20:43:40 +03:00
Jason S. Ninneman
c00601788e
Fix typos in the history.
2017-06-13 20:43:39 +03:00
Jason S. Ninneman
5386a9ac27
Fix a couple typos.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
42e6e7cdb7
Fix strange inside-out organization of the input routines.
...
Seems to have nbben a result of FORTRAN not having anything like a
stream object that can be passed around.
A step towards logging and log replay.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
de1ac23b2e
Remove unused labels.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
7f91b85809
More magic-number elimination.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
7f25697673
Don't use a magic number when we can use sizeof().
2017-06-13 20:43:39 +03:00
Eric S. Raymond
f376383a89
Prototypization.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
a7f6f62a1a
Correct long-size bug that resulted in checksum error.
...
Idea thanks tp Max Ninneman.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
bbba2243df
Correct history based on code comments.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
301f38586b
Fix up case on all comments to make them more readable. No code changes.
...
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
155c6517d7
Add TODO items.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
3cd972a418
Documentation polishing. Add TODO.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
6b258f1537
Prepare to initialize public repository.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
343551ee79
More ANSI prototype conversions.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
197da1e5af
Document ADVENTURE environment variable.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
936a4a27b5
More boolification.
...
Constants and formals have been converted, but not globals yet.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
6ef3e68c0c
Replace fDATIME with ANSI/POSIX clock_gettime(). Rip out DOS/AMIGA shims.
...
The thinking here is that we simplify life by going pure ANSI/POSIX.
This is a text game. If it ever runs on anything but Unix again it's
almost certain to be on something like WSL that supplies a
POSIX-conformant text console.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
333dc72920
Remove a remnant of the old non-licensing.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
51f7b01c15
Use prototypes and bools.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
afddd9b263
Partially ANSIfy C, fix compiler warnings.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
e99cc5d8ee
Typo fix.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
015583689c
Add control file for shipper.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
587991c168
Consistent use of 'advent' to avoid collision with BSD Games.
...
Manual page added.
2017-06-13 20:43:39 +03:00