Commit graph

54 commits

Author SHA1 Message Date
Eric S. Raymond
9407cd7bc3 Allow comments in logfiles. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
016bcf2ff2 Seed command fully implemented but apparently buggy.
Dwarf appearance is not yet reproducible.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
1c4150055a Implement stub handler for SEED command. Not hooked up to PRNG yet. 2017-06-13 20:43:40 +03:00
Jason S. Ninneman
ebfa184a6c Remove a bad use of tv_nsec. 2017-06-13 20:43:40 +03:00
Jason S. Ninneman
8d97eb71ff Move a line that got out of place. 2017-06-13 20:43:40 +03:00
Jason S. Ninneman
24f327cc09 Add seedable PRNG using an adaptation the original LCG algorithm. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
b0a3c821e9 Fix the slightly broken prompt test. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
aa7e291bc6 Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
6b97463cd5 More switch reformatting. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
dd25a9f3f1 Reformat a switch statement for readability. No logic changes. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
3f57114791 Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ba7561a27a More structurization. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
ac14bf8ae9 Echo commands to stdout when replaying...
...makes check loads full transcripts abd more readable.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
bef99090db More globals to the game structure. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
4f0e04404e More global-to-structure moves. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
485ca59432 More comment cleanup. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
f8dc7dbdf1 Fixed case in a comment. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
cb477da7ec Move more globals into the state structure. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
91bfd55c1c Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
ec4c0c8cd0 Input source is parametrized all the way down.
This means that, potentially, do_command() could be called on any text file
pointer and the right thing would happen.
2017-06-13 20:43:40 +03:00
Eric S. Raymond
00321f3388 Begin factoring out the command interpreter. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
e512d15232 Documentation polishing. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
5605ccba4c Update for TODO items accomplished. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
e7f4d6125b Fix command synopsis on the manual page. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
0ad8d13f27 Added oldstyle option. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
c16e4cb078 Fix capitalization glitches. 2017-06-13 20:43:40 +03:00
Eric S. Raymond
0eda56fae9 Add -l option to enable command logging. 2017-06-13 20:43:40 +03:00
Jason S. Ninneman
c00601788e Fix typos in the history. 2017-06-13 20:43:39 +03:00
Jason S. Ninneman
5386a9ac27 Fix a couple typos. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
42e6e7cdb7 Fix strange inside-out organization of the input routines.
Seems to have nbben a result of FORTRAN not having anything like a
stream object that can be passed around.

A step towards logging and log replay.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
de1ac23b2e Remove unused labels. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
7f91b85809 More magic-number elimination. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
7f25697673 Don't use a magic number when we can use sizeof(). 2017-06-13 20:43:39 +03:00
Eric S. Raymond
f376383a89 Prototypization. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
a7f6f62a1a Correct long-size bug that resulted in checksum error.
Idea thanks tp Max Ninneman.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
bbba2243df Correct history based on code comments. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
301f38586b Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
155c6517d7 Add TODO items. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
3cd972a418 Documentation polishing. Add TODO. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
6b258f1537 Prepare to initialize public repository. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
343551ee79 More ANSI prototype conversions. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
197da1e5af Document ADVENTURE environment variable. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
936a4a27b5 More boolification.
Constants and formals have been converted, but not globals yet.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
6ef3e68c0c Replace fDATIME with ANSI/POSIX clock_gettime(). Rip out DOS/AMIGA shims.
The thinking here is that we simplify life by going pure ANSI/POSIX.
This is a text game.  If it ever runs on anything but Unix again it's
almost certain to be on something like WSL that supplies a
POSIX-conformant text console.
2017-06-13 20:43:39 +03:00
Eric S. Raymond
333dc72920 Remove a remnant of the old non-licensing. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
51f7b01c15 Use prototypes and bools. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
afddd9b263 Partially ANSIfy C, fix compiler warnings. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
e99cc5d8ee Typo fix. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
015583689c Add control file for shipper. 2017-06-13 20:43:39 +03:00
Eric S. Raymond
587991c168 Consistent use of 'advent' to avoid collision with BSD Games.
Manual page added.
2017-06-13 20:43:39 +03:00