Peje Nilsson
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60a3a6d1fe
|
Split init loop into separate loops based on size.
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2017-06-07 06:18:25 -04:00 |
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Eric S. Raymond
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461575ef4c
|
Bite the bullet - size siymbols have to be shared.
Otherwise we end up duplicating magic sizes and tey can drift apart.
|
2017-06-07 05:45:51 -04:00 |
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Eric S. Raymond
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dda636bbc1
|
Pull more globals into the game state block.
|
2017-06-07 05:10:20 -04:00 |
|
Eric S. Raymond
|
c68b92d9da
|
More magic-number elimination, and some information hiding.
|
2017-06-07 00:05:03 -04:00 |
|
Eric S. Raymond
|
924157fa9f
|
Information hiding.
|
2017-06-06 23:49:10 -04:00 |
|
Eric S. Raymond
|
978168523a
|
Magic-number elimination.
|
2017-06-06 11:12:00 -04:00 |
|
Eric S. Raymond
|
fd10d380df
|
Abstract out NOBJECTS (formerly magic number 100).
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2017-06-06 10:44:25 -04:00 |
|
Jason S. Ninneman
|
7c0a690a1c
|
Sync compile.c with misc.c.
|
2017-06-03 11:41:33 -07:00 |
|
Eric S. Raymond
|
3e82eeda27
|
Documentation polishing.
|
2017-06-03 13:04:46 -04:00 |
|
Peje Nilsson
|
5632f5eba4
|
Untangle gotos
Some LXXXX refactored as functions with more meaningful names
Remove unused globals
|
2017-06-02 08:45:50 -04:00 |
|
Michael Jarvis
|
40ccd3d80d
|
use char, not signed char
|
2017-06-01 17:45:29 -05:00 |
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Eric S. Raymond
|
5ae76995d2
|
Simplify build: nested makefiles considered harmful.
|
2017-05-29 01:33:59 -04:00 |
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