No logic changes. A bunch of globals turn into fields (with the same names except for lowercasing) in struct game_t. Eventually this will allow drastic simplification of the save/load logic.
23 lines
1.1 KiB
C
23 lines
1.1 KiB
C
extern void score(long);
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extern long ACTSPK[], AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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BIRD, BLOOD,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
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CLAM, CLSHNT, CLSMAX, CLSSES,
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COINS, COND[], CONDS, CTEXT[], CVAL[], DALTLC,
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DOOR, DPRSSN, DRAGON, DSEEN[], DWARF, EGGS,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[], FOOD,
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GRATE, HINT, HINTED[], HINTLC[], HINTS[][5], HNTMAX,
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HNTSIZ, I, INVENT, IGO, J, JADE, K, K2, KEY[], KEYS, KK,
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KNIFE, KQ, L, LAMP, LINSIZ, LINUSE, LL,
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LOC, LOCK, LOCSIZ, LOCSND[], LOOK, LTEXT[],
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MAGZIN, MAXDIE, MAXTRS, MESH, MESSAG, MIRROR, MXSCOR,
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NOVICE, NUGGET, NUL, OBJ, OBJSND[],
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OBJTXT[], ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
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PANIC, PEARL, PILLOW, PLAC[], PLANT, PLANT2, PROP[], PYRAM,
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RESER, ROD, ROD2, RTXSIZ, RUBY, RUG, SAPPH, SAVED, SAY,
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SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STEXT[], STICK,
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STREAM, TABNDX, TALLY, THRESH, THROW, TK[], TRAVEL[], TRIDNT,
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TRNDEX, TRNLUZ, TRNSIZ, TRNVAL[], TRNVLS, TROLL, TROLL2, TRVS,
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TRVSIZ, TTEXT[], TURNS, URN, V1, V2, VASE, VEND, VERB,
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VOLCAN, VRBSIZ, VRSION, WATER, WD1, WD1X, WD2, WD2X,
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ZZWORD;
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