This massive patch: * Finishes working all the vocab words into YAML structures. * Adds vocab ID generator functions. * Redoes the input-getting system, removing the need for GETIN(), GETTXT(), etc. * Changes advent<->ascii mapping to avoid the special 'shift' character. * Works around some bad behavior in the dragon attack logic. * Handles the reservoir magic word without changing the database contents.
29 lines
590 B
Text
29 lines
590 B
Text
|
|
Welcome to Adventure!! Would you like instructions?
|
|
|
|
> n
|
|
|
|
You are standing at the end of a road before a small brick building.
|
|
Around you is a forest. A small stream flows out of the building and
|
|
down a gully.
|
|
|
|
> in
|
|
|
|
You are inside a building, a well house for a large spring.
|
|
|
|
There are some keys on the ground here.
|
|
|
|
There is a shiny brass lamp nearby.
|
|
|
|
There is food here.
|
|
|
|
There is a bottle of water here.
|
|
|
|
>
|
|
|
|
|
|
You scored 32 out of a possible 430, using 1 turn.
|
|
|
|
You are obviously a rank amateur. Better luck next time.
|
|
|
|
To achieve the next higher rating, you need 14 more points.
|