This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
2017-06-18 20:09:39 -04:00
linenoise@c894b9e59f Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
tests Gut and rebuild YES() with cleaner approach that doesn't rely on packing. 2017-06-18 13:39:59 -07:00
.gitignore magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
.gitlab-ci.yml Use Python 3's pip. 2017-06-14 13:54:37 -07:00
.gitmodules Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
advent.adoc Compile switch to disable save and restore 2017-06-18 10:37:51 +03:00
advent.h magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
adventure.text Abolish setup check, there's no possibility of restart. 2017-06-13 10:20:15 -04:00
adventure.yaml Code simplification. 2017-06-16 15:08:21 -04:00
common.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
common.h magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
dungeon.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc New notes.adoc file; major documentation update. 2017-06-12 22:05:44 -04:00
init.c Re-format to consistent indent style with "make indent". 2017-06-18 06:18:51 -04:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
Makefile magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
misc.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
newdungeon.py Added 'linty' target for make 2017-06-17 22:28:40 -04:00
NEWS Date typo fix. 2017-06-10 07:20:26 -04:00
notes.adoc Repair plover teleport and add a test for it. 2017-06-18 15:05:17 -04:00
README.adoc Typo fix. 2017-06-16 16:20:36 -04:00
saveresume.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
score.c Rename newspeak() to speak(). 2017-06-18 10:06:14 -07:00
TODO Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

The distribution has three build-time depedencies: Python 3, Python 3
YAML, and the linenoise library.  It builds a pure C executable.

You can run a regression test on the code with 'make check'. Extreme
care has been taken to not silently change gameplay. By policy, all
user-visible changes from 2.5 are revertible with the -o (oldstyle)
option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end