2298 lines
70 KiB
Text
2298 lines
70 KiB
Text
1
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1 You are standing at the end of a road before a small brick building.
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1 Around you is a forest. A small stream flows out of the building and
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1 down a gully.
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2 You have walked up a hill, still in the forest. The road slopes back
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2 down the other side of the hill. There is a building in the distance.
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3 You are inside a building, a well house for a large spring.
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4 You are in a valley in the forest beside a stream tumbling along a
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4 rocky bed.
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5 The road, which approaches from the east, ends here amid the trees.
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6 The forest thins out here to reveal a steep cliff. There is no way
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6 down, but a small ledge can be seen to the west across the chasm.
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7 At your feet all the water of the stream splashes into a 2-inch slit
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7 in the rock. Downstream the streambed is bare rock.
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8 You are in a 20-foot depression floored with bare dirt. Set into the
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8 dirt is a strong steel grate mounted in concrete. A dry streambed
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8 leads into the depression.
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9 You are in a small chamber beneath a 3x3 steel grate to the surface.
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9 A low crawl over cobbles leads inward to the west.
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10 You are crawling over cobbles in a low passage. There is a dim light
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10 at the east end of the passage.
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11 You are in a debris room filled with stuff washed in from the surface.
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11 A low wide passage with cobbles becomes plugged with mud and debris
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11 here, but an awkward canyon leads upward and west. In the mud someone
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11 has scrawled, "MAGIC WORD XYZZY".
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12 You are in an awkward sloping east/west canyon.
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13 You are in a splendid chamber thirty feet high. The walls are frozen
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13 rivers of orange stone. An awkward canyon and a good passage exit
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13 from east and west sides of the chamber.
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14 At your feet is a small pit breathing traces of white mist. An east
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14 passage ends here except for a small crack leading on.
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15 You are at one end of a vast hall stretching forward out of sight to
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15 the west. There are openings to either side. Nearby, a wide stone
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15 staircase leads downward. The hall is filled with wisps of white mist
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15 swaying to and fro almost as if alive. A cold wind blows up the
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15 staircase. There is a passage at the top of a dome behind you.
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16 The crack is far too small for you to follow. At its widest it is
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16 barely wide enough to admit your foot.
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17 You are on the east bank of a fissure slicing clear across the hall.
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17 The mist is quite thick here, and the fissure is too wide to jump.
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18 This is a low room with a crude note on the wall. The note says,
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18 "You won't get it up the steps".
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19 You are in the Hall of the Mountain King, with passages off in all
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19 directions.
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20 You are at the bottom of the pit with a broken neck.
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21 You didn't make it.
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22 The dome is unclimbable.
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23 You are at the west end of the Twopit Room. There is a large hole in
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23 the wall above the pit at this end of the room.
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24 You are at the bottom of the eastern pit in the Twopit Room. There is
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24 a small pool of oil in one corner of the pit.
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25 You are at the bottom of the western pit in the Twopit Room. There is
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25 a large hole in the wall about 25 feet above you.
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26 You clamber up the plant and scurry through the hole at the top.
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27 You are on the west side of the fissure in the Hall of Mists.
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28 You are in a low n/s passage at a hole in the floor. The hole goes
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28 down to an e/w passage.
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29 You are in the south side chamber.
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30 You are in the west side chamber of the Hall of the Mountain King.
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30 A passage continues west and up here.
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31 %!
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32 You can't get by the snake.
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33 You are in a large room, with a passage to the south, a passage to the
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33 west, and a wall of broken rock to the east. There is a large "Y2" on
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33 a rock in the room's center.
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34 You are in a jumble of rock, with cracks everywhere.
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35 You're at a low window overlooking a huge pit, which extends up out of
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35 sight. A floor is indistinctly visible over 50 feet below. Traces of
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35 white mist cover the floor of the pit, becoming thicker to the right.
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35 Marks in the dust around the window would seem to indicate that
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35 someone has been here recently. Directly across the pit from you and
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35 25 feet away there is a similar window looking into a lighted room. A
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35 shadowy figure can be seen there peering back at you.
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36 You are in a dirty broken passage. To the east is a crawl. To the
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36 west is a large passage. Above you is a hole to another passage.
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37 You are on the brink of a small clean climbable pit. A crawl leads
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37 west.
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38 You are in the bottom of a small pit with a little stream, which
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38 enters and exits through tiny slits.
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39 You are in a large room full of dusty rocks. There is a big hole in
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39 the floor. There are cracks everywhere, and a passage leading east.
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40 You have crawled through a very low wide passage parallel to and north
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40 of the Hall of Mists.
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41 You are at the west end of the Hall of Mists. A low wide crawl
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41 continues west and another goes north. To the south is a little
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41 passage 6 feet off the floor.
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42 You are in a maze of twisty little passages, all alike.
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43 You are in a maze of twisty little passages, all alike.
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44 You are in a maze of twisty little passages, all alike.
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45 You are in a maze of twisty little passages, all alike.
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46 Dead end
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47 Dead end
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48 Dead end
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49 You are in a maze of twisty little passages, all alike.
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50 You are in a maze of twisty little passages, all alike.
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51 You are in a maze of twisty little passages, all alike.
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52 You are in a maze of twisty little passages, all alike.
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53 You are in a maze of twisty little passages, all alike.
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54 Dead end
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55 You are in a maze of twisty little passages, all alike.
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56 Dead end
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57 You are on the brink of a thirty foot pit with a massive orange column
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57 down one wall. You could climb down here but you could not get back
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57 up. The maze continues at this level.
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58 Dead end
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59 You have crawled through a very low wide passage parallel to and north
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59 of the Hall of Mists.
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60 You are at the east end of a very long hall apparently without side
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60 chambers. To the east a low wide crawl slants up. To the north a
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60 round two foot hole slants down.
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61 You are at the west end of a very long featureless hall. The hall
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61 joins up with a narrow north/south passage.
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62 You are at a crossover of a high n/s passage and a low e/w one.
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63 Dead end
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64 You are at a complex junction. A low hands and knees passage from the
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64 north joins a higher crawl from the east to make a walking passage
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64 going west. There is also a large room above. The air is damp here.
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65 You are in Bedquilt, a long east/west passage with holes everywhere.
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65 To explore at random select north, south, up, or down.
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66 You are in a room whose walls resemble swiss cheese. Obvious passages
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66 go west, east, ne, and nw. Part of the room is occupied by a large
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66 bedrock block.
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67 You are at the east end of the Twopit Room. The floor here is
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67 littered with thin rock slabs, which make it easy to descend the pits.
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67 There is a path here bypassing the pits to connect passages from east
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67 and west. There are holes all over, but the only big one is on the
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67 wall directly over the west pit where you can't get to it.
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68 You are in a large low circular chamber whose floor is an immense slab
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68 fallen from the ceiling (Slab Room). East and west there once were
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68 large passages, but they are now filled with boulders. Low small
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68 passages go north and south, and the south one quickly bends west
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68 around the boulders.
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69 You are in a secret n/s canyon above a large room.
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70 You are in a secret n/s canyon above a sizable passage.
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71 You are in a secret canyon at a junction of three canyons, bearing
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71 north, south, and se. The north one is as tall as the other two
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71 combined.
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72 You are in a large low room. Crawls lead north, se, and sw.
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73 Dead end crawl.
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74 You are in a secret canyon which here runs e/w. It crosses over a
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74 very tight canyon 15 feet below. If you go down you may not be able
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74 to get back up.
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75 You are at a wide place in a very tight n/s canyon.
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76 The canyon here becomes too tight to go further south.
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77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
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77 seems to open up.
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78 The canyon runs into a mass of boulders -- dead end.
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79 The stream flows out through a pair of 1 foot diameter sewer pipes.
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79 It would be advisable to use the exit.
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80 You are in a maze of twisty little passages, all alike.
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81 Dead end
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82 Dead end
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83 You are in a maze of twisty little passages, all alike.
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84 You are in a maze of twisty little passages, all alike.
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85 Dead end
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86 Dead end
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87 You are in a maze of twisty little passages, all alike.
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88 You are in a long, narrow corridor stretching out of sight to the
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88 west. At the eastern end is a hole through which you can see a
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88 profusion of leaves.
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89 There is nothing here to climb. Use "up" or "out" to leave the pit.
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90 You have climbed up the plant and out of the pit.
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91 You are at the top of a steep incline above a large room. You could
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91 climb down here, but you would not be able to climb up. There is a
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91 passage leading back to the north.
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92 You are in the Giant Room. The ceiling here is too high up for your
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92 lamp to show it. Cavernous passages lead east, north, and south. On
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92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
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93 The passage here is blocked by a recent cave-in.
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94 You are at one end of an immense north/south passage.
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95 You are in a magnificent cavern with a rushing stream, which cascades
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95 over a sparkling waterfall into a roaring whirlpool which disappears
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95 through a hole in the floor. Passages exit to the south and west.
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96 You are in the Soft Room. The walls are covered with heavy curtains,
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96 the floor with a thick pile carpet. Moss covers the ceiling.
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97 This is the Oriental Room. Ancient oriental cave drawings cover the
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97 walls. A gently sloping passage leads upward to the north, another
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97 passage leads se, and a hands and knees crawl leads west.
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98 You are following a wide path around the outer edge of a large cavern.
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98 Far below, through a heavy white mist, strange splashing noises can be
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98 heard. The mist rises up through a fissure in the ceiling. The path
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98 exits to the south and west.
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99 You are in an alcove. A small nw path seems to widen after a short
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99 distance. An extremely tight tunnel leads east. It looks like a very
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99 tight squeeze. An eerie light can be seen at the other end.
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100 You're in a small chamber lit by an eerie green light. An extremely
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100 narrow tunnel exits to the west. A dark corridor leads ne.
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101 You're in the dark-room. A corridor leading south is the only exit.
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102 You are in an arched hall. A coral passage once continued up and east
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102 from here, but is now blocked by debris. The air smells of sea water.
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103 You're in a large room carved out of sedimentary rock. The floor and
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103 walls are littered with bits of shells imbedded in the stone. A
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103 shallow passage proceeds downward, and a somewhat steeper one leads
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103 up. A low hands and knees passage enters from the south.
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104 You are in a long sloping corridor with ragged sharp walls.
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105 You are in a cul-de-sac about eight feet across.
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106 You are in an anteroom leading to a large passage to the east. Small
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106 passages go west and up. The remnants of recent digging are evident.
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106 A sign in midair here says "Cave under construction beyond this point.
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106 Proceed at own risk. [Witt Construction Company]"
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107 You are in a maze of twisty little passages, all different.
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108 You are at Witt's End. Passages lead off in *ALL* directions.
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109 You are in a north/south canyon about 25 feet across. The floor is
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109 covered by white mist seeping in from the north. The walls extend
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109 upward for well over 100 feet. Suspended from some unseen point far
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109 above you, an enormous two-sided mirror is hanging parallel to and
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109 midway between the canyon walls. (The mirror is obviously provided
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109 for the use of the dwarves who, as you know, are extremely vain.) A
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109 small window can be seen in either wall, some fifty feet up.
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110 You're at a low window overlooking a huge pit, which extends up out of
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110 sight. A floor is indistinctly visible over 50 feet below. Traces of
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110 white mist cover the floor of the pit, becoming thicker to the left.
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110 Marks in the dust around the window would seem to indicate that
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110 someone has been here recently. Directly across the pit from you and
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110 25 feet away there is a similar window looking into a lighted room. A
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110 shadowy figure can be seen there peering back at you.
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111 A large stalactite extends from the roof and almost reaches the floor
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111 below. You could climb down it, and jump from it to the floor, but
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111 having done so you would be unable to reach it to climb back up.
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112 You are in a little maze of twisting passages, all different.
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113 You are at the edge of a large underground reservoir. An opaque cloud
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113 of white mist fills the room and rises rapidly upward. The lake is
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113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
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113 overhead and splashes noisily into the water somewhere within the
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113 mist. There is a passage going back toward the south.
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114 Dead end
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115 You are at the northeast end of an immense room, even larger than the
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115 Giant Room. It appears to be a repository for the "Adventure"
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115 program. Massive torches far overhead bathe the room with smoky
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115 yellow light. Scattered about you can be seen a pile of bottles (all
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115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
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115 of oysters, a bundle of black rods with rusty stars on their ends, and
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115 a collection of brass lanterns. Off to one side a great many dwarves
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115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
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115 not disturb the dwarves!" An immense mirror is hanging against one
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115 wall, and stretches to the other end of the room, where various other
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115 sundry objects can be glimpsed dimly in the distance.
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116 You are at the southwest end of the repository. To one side is a pit
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116 full of fierce green snakes. On the other side is a row of small
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116 wicker cages, each of which contains a little sulking bird. In one
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116 corner is a bundle of black rods with rusty marks on their ends. A
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116 large number of velvet pillows are scattered about on the floor. A
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116 vast mirror stretches off to the northeast. At your feet is a large
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116 steel grate, next to which is a sign that reads, "Treasure Vault.
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116 Keys in main office."
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117 You are on one side of a large, deep chasm. A heavy white mist rising
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117 up from below obscures all view of the far side. A sw path leads away
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117 from the chasm into a winding corridor.
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118 You are in a long winding corridor sloping out of sight in both
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118 directions.
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119 You are in a secret canyon which exits to the north and east.
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120 You are in a secret canyon which exits to the north and east.
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121 You are in a secret canyon which exits to the north and east.
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122 You are on the far side of the chasm. A ne path leads away from the
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122 chasm on this side.
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123 You're in a long east/west corridor. A faint rumbling noise can be
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123 heard in the distance.
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124 The path forks here. The left fork leads northeast. A dull rumbling
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124 seems to get louder in that direction. The right fork leads southeast
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124 down a gentle slope. The main corridor enters from the west.
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125 The walls are quite warm here. From the north can be heard a steady
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125 roar, so loud that the entire cave seems to be trembling. Another
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125 passage leads south, and a low crawl goes east.
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126 You are on the edge of a breath-taking view. Far below you is an
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126 active volcano, from which great gouts of molten lava come surging
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126 out, cascading back down into the depths. The glowing rock fills the
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126 farthest reaches of the cavern with a blood-red glare, giving every-
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126 thing an eerie, macabre appearance. The air is filled with flickering
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126 sparks of ash and a heavy smell of brimstone. The walls are hot to
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126 the touch, and the thundering of the volcano drowns out all other
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126 sounds. Embedded in the jagged roof far overhead are myriad twisted
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126 formations composed of pure white alabaster, which scatter the murky
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126 light into sinister apparitions upon the walls. To one side is a deep
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126 gorge, filled with a bizarre chaos of tortured rock which seems to
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126 have been crafted by the devil himself. An immense river of fire
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126 crashes out from the depths of the volcano, burns its way through the
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126 gorge, and plummets into a bottomless pit far off to your left. To
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126 the right, an immense geyser of blistering steam erupts continuously
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126 from a barren island in the center of a sulfurous lake, which bubbles
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126 ominously. The far right wall is aflame with an incandescence of its
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126 own, which lends an additional infernal splendor to the already
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126 hellish scene. A dark, foreboding passage exits to the south.
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127 You are in a small chamber filled with large boulders. The walls are
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127 very warm, causing the air in the room to be almost stifling from the
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127 heat. The only exit is a crawl heading west, through which is coming
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127 a low rumbling.
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128 You are walking along a gently sloping north/south passage lined with
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128 oddly shaped limestone formations.
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129 You are standing at the entrance to a large, barren room. A notice
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129 above the entrance reads: "Caution! Bear in room!"
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130 You are inside a barren room. The center of the room is completely
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130 empty except for some dust. Marks in the dust lead away toward the
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130 far end of the room. The only exit is the way you came in.
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131 You are in a maze of twisting little passages, all different.
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132 You are in a little maze of twisty passages, all different.
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133 You are in a twisting maze of little passages, all different.
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134 You are in a twisting little maze of passages, all different.
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135 You are in a twisty little maze of passages, all different.
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136 You are in a twisty maze of little passages, all different.
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137 You are in a little twisty maze of passages, all different.
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138 You are in a maze of little twisting passages, all different.
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139 You are in a maze of little twisty passages, all different.
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140 Dead end
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141 You are in a long, rough-hewn, north/south corridor.
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142 There is no way to go that direction.
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143 You are in a large chamber with passages to the west and north.
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144 You are in the ogre's storeroom. The only exit is to the south.
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145 You are wandering aimlessly through the forest.
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146 You are wandering aimlessly through the forest.
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147 You are wandering aimlessly through the forest.
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148 You are wandering aimlessly through the forest.
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149 You are wandering aimlessly through the forest.
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150 You are wandering aimlessly through the forest.
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151 You are wandering aimlessly through the forest.
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152 You are wandering aimlessly through the forest.
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153 You are wandering aimlessly through the forest.
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154 You are wandering aimlessly through the forest.
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155 You are wandering aimlessly through the forest.
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156 You are wandering aimlessly through the forest.
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157 You are wandering aimlessly through the forest.
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158 You are wandering aimlessly through the forest.
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159 You are wandering aimlessly through the forest.
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160 You are wandering aimlessly through the forest.
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161 You are wandering aimlessly through the forest.
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162 You are wandering aimlessly through the forest.
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163 You are wandering aimlessly through the forest.
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164 You are wandering aimlessly through the forest.
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165 You are wandering aimlessly through the forest.
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166 You are wandering aimlessly through the forest.
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167 You are on a small ledge on one face of a sheer cliff. There are no
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167 paths away from the ledge. Across the chasm is a small clearing
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167 surrounded by forest.
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168 You are walking across the bottom of the reservoir. Walls of water
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168 rear up on either side. The roar of the water cascading past is
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168 nearly deafening, and the mist is so thick you can barely see.
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169 You are at the northern edge of the reservoir. A northwest passage
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169 leads sharply up from here.
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170 You are scrambling along a treacherously steep, rocky passage.
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171 You are on a very steep incline, which widens at it goes upward.
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172 You are at the base of a nearly vertical cliff. There are some
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172 slim footholds which would enable you to climb up, but it looks
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172 extremely dangerous. Here at the base of the cliff lie the remains
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172 of several earlier adventurers who apparently failed to make it.
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173 You are climbing along a nearly vertical cliff.
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174 Just as you reach the top, your foot slips on a loose rock and you
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174 tumble several hundred feet to join the other unlucky adventurers.
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175 Just as you reach the top, your foot slips on a loose rock and you
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175 make one last desperate grab. Your luck holds, as does your grip.
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175 With an enormous heave, you lift yourself to the ledge above.
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176 You are on a small ledge at the top of a nearly vertical cliff.
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176 There is a low crawl leading off to the northeast.
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177 You have reached a dead end.
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178 There is now one more gruesome aspect to the spectacular vista.
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179 >>Foof!<<
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180 >>Foof!<<
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181 >>Foof!<<
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182 >>Foof!<<
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183 >>Foof!<<
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184 >>Foof!<<
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-1
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2
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1 You're in front of building.
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2 You're at hill in road.
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3 You're inside building.
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4 You're in valley.
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5 You're at end of road.
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6 You're at cliff.
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7 You're at slit in streambed.
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8 You're outside grate.
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9 You're below the grate.
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10 You're in cobble crawl.
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11 You're in debris room.
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13 You're in bird chamber.
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14 You're at top of small pit.
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15 You're in Hall of Mists.
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17 You're on east bank of fissure.
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18 You're in nugget-of-gold room.
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19 You're in Hall of Mt King.
|
|
23 You're at west end of Twopit Room.
|
|
24 You're in east pit.
|
|
25 You're in west pit.
|
|
27 You're on west bank of fissure.
|
|
28 You're in n/s passage above e/w passage.
|
|
30 You're in the west side chamber.
|
|
33 You're at "Y2".
|
|
35 You're at window on pit.
|
|
36 You're in dirty passage.
|
|
37 You're at brink of small pit.
|
|
38 You're at bottom of pit with stream.
|
|
39 You're in dusty rock room.
|
|
41 You're at west end of Hall of Mists.
|
|
57 You're at brink of pit.
|
|
60 You're at east end of long hall.
|
|
61 You're at west end of long hall.
|
|
64 You're at complex junction.
|
|
65 You're in Bedquilt.
|
|
66 You're in Swiss Cheese Room.
|
|
67 You're at east end of Twopit Room.
|
|
68 You're in Slab Room.
|
|
71 You're at junction of three secret canyons.
|
|
72 You're in large low room.
|
|
74 You're in secret e/w canyon above tight canyon.
|
|
88 You're in narrow corridor.
|
|
91 You're at steep incline above large room.
|
|
92 You're in Giant Room.
|
|
95 You're in cavern with waterfall.
|
|
96 You're in Soft Room.
|
|
97 You're in Oriental Room.
|
|
98 You're in misty cavern.
|
|
99 You're in alcove.
|
|
100 You're in Plover Room.
|
|
101 You're in dark-room.
|
|
102 You're in arched hall.
|
|
103 You're in Shell Room.
|
|
106 You're in anteroom.
|
|
108 You're at Witt's End.
|
|
109 You're in Mirror Canyon.
|
|
110 You're at window on pit.
|
|
111 You're at top of stalactite.
|
|
113 You're at reservoir.
|
|
115 You're at ne end.
|
|
116 You're at sw end.
|
|
117 You're on sw side of chasm.
|
|
118 You're in sloping corridor.
|
|
122 You're on ne side of chasm.
|
|
123 You're in corridor.
|
|
124 You're at fork in path.
|
|
125 You're at junction with warm walls.
|
|
126 You're at breath-taking view.
|
|
127 You're in Chamber of Boulders.
|
|
128 You're in limestone passage.
|
|
129 You're in front of Barren Room.
|
|
130 You're in Barren Room.
|
|
167 You're on ledge.
|
|
168 You're at bottom of reservoir.
|
|
169 You're north of reservoir.
|
|
172 You're at base of cliff.
|
|
176 You're at top of cliff.
|
|
-1
|
|
3
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1 2 2 44 29
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1 3 3 12 19 43
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1 4 5 13 14 46 30
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1 145 6 45
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1 8 63
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2 580 30
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3 1 11 32 44
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3 79 5 14
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4 7 5 46 30
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4 8 63
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4 745 14
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5 1 12
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6 21 39
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7 1 12
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7 150 43 6
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7 8 5 16 46 63
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7 595 60 14 30 19 3
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8 153 44
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8 1 12
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8 303009 3 19 30
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8 593 3
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9 303008 11 29
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9 593 11
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9 10 17 18 19 44
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9 14 31
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10 11 19 22 44 51
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10 14 31
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11 9 64
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11 10 17 18 23 24 43
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11 12 25 19 29 44
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11 180 62
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11 14 31
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12 303008 63
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12 9 64
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12 11 30 43 51
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12 13 19 29 44
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12 14 31
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13 9 64
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13 11 51
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14 303008 63
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14 9 64
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14 11 51
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14 150020 30 31 34
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14 15 30
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15 19 10 30 45
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15 150022 29 31 34 35 23 43
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15 14 29
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15 34 55
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16 14 1
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19 211032 49
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19 74 66
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20 0 1
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21 0 1
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22 15 1
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23 67 43 42
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23 68 44 61
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25 26 56
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30 62 44 29
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31 424089 1
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31 90 1
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33 182 65
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40 41 1
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59 27 1
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64 39 29 56 59
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64 65 44 70
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64 106 43
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65 64 43
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65 66 44
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65 65556 46
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65 68 61
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65 70070 29
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65 71 45
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65 65556 30
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65 106 30
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66 65 47
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66 67 44
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66 80556 46
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66 77 25
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66 96 43
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66 50556 50
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66 97 72
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67 23 44 42
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67 24 30 31
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68 23 46
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68 69 29 56
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68 65 45
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69 68 30 61
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69 331120 46
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69 113 75
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70 71 45
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70 65 30 23
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72 65 70
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72 118 49
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72 73 45
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73 72 46 17 11
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74 19 43
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74 331120 44
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74 121 44
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74 75 30
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75 76 46
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75 77 45
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76 75 45
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77 75 43
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77 66 45 17
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78 77 46
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79 3 1
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80 42 45
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80 81 43
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81 80 44 11
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82 44 46 11
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84 83 44
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84 114 50
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85 83 43 11
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86 52 29 11
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87 45 29 30
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88 25 30 56 43
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88 20 39
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88 92 44 27
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89 25 1
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90 23 1
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91 95 45 73 23
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91 72 30 56
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92 88 46
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92 93 43
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92 94 45
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93 92 46 27 11
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94 92 46 27 23
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94 309095 45 3 73
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94 611 45
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95 94 46 11
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95 92 27
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95 91 44
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96 66 44 11
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97 66 48
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97 72 44 17
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97 98 29 45 73
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98 97 46 72
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98 99 44
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99 98 50 73
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99 301 43 23
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99 100 43
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100 301 44 23 11
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100 99 44
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100 159302 71
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100 184 71
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100 101 47 22
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101 100 46 71 11
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102 103 30 74 11
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103 102 29 38
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103 104 30
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103 114618 46
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103 115619 46
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103 64 46
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104 103 29 74
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104 105 30
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105 104 29 11
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105 103 74
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106 64 29
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106 65 44
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106 108 43
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107 131 46
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107 132 49
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107 133 47
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107 134 48
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107 135 29
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107 136 50
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107 137 43
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107 138 44
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107 139 45
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107 61 30
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108 95556 43 45 46 47 48 49 50 29 30
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108 106 43
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108 626 44
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109 69 46
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109 113 45 75
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110 71 44
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110 20 39
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111 70 45
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111 40050 30 39 56
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111 50053 30
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111 45 30
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112 131 49
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112 132 45
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112 133 43
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112 134 50
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112 135 48
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112 136 47
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112 137 44
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112 138 30
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112 139 29
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112 140 46
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113 109 46 11
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113 445552 45 42 69
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113 168 45
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114 84 48
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115 116 49
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116 115 47
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116 593 30
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117 118 49
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117 233660 41 42 69 47
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117 332661 41
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117 303 41
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117 332021 39
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117 596 39
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118 72 30
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118 117 29
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119 69 45 11
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121 653 45 7
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122 233660 41 42 69 49
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123 126 28
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126 125 46 23 11
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126 124 15
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126 610 30
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181 33 1
|
|
182 3 1
|
|
183 100 1
|
|
184 33 1
|
|
-1
|
|
4
|
|
2 ROAD
|
|
2 HILL
|
|
3 ENTER
|
|
4 UPSTR
|
|
5 DOWNS
|
|
6 FORES
|
|
7 FORWA
|
|
7 CONTI
|
|
7 ONWAR
|
|
8 BACK
|
|
8 RETUR
|
|
8 RETRE
|
|
9 VALLE
|
|
10 STAIR
|
|
11 OUT
|
|
11 OUTSI
|
|
11 EXIT
|
|
11 LEAVE
|
|
12 BUILD
|
|
12 HOUSE
|
|
13 GULLY
|
|
14 STREA
|
|
15 FORK
|
|
16 BED
|
|
17 CRAWL
|
|
18 COBBL
|
|
19 INWAR
|
|
19 INSID
|
|
19 IN
|
|
20 SURFA
|
|
21 NULL
|
|
21 NOWHE
|
|
22 DARK
|
|
23 PASSA
|
|
23 TUNNE
|
|
24 LOW
|
|
25 CANYO
|
|
26 AWKWA
|
|
27 GIANT
|
|
28 VIEW
|
|
29 UPWAR
|
|
29 UP
|
|
29 U
|
|
29 ABOVE
|
|
29 ASCEN
|
|
30 D
|
|
30 DOWNW
|
|
30 DOWN
|
|
30 DESCE
|
|
31 PIT
|
|
32 OUTDO
|
|
33 CRACK
|
|
34 STEPS
|
|
35 DOME
|
|
36 LEFT
|
|
37 RIGHT
|
|
38 HALL
|
|
39 JUMP
|
|
40 BARRE
|
|
41 OVER
|
|
42 ACROS
|
|
43 EAST
|
|
43 E
|
|
44 WEST
|
|
44 W
|
|
45 NORTH
|
|
45 N
|
|
46 SOUTH
|
|
46 S
|
|
47 NE
|
|
48 SE
|
|
49 SW
|
|
50 NW
|
|
51 DEBRI
|
|
52 HOLE
|
|
53 WALL
|
|
54 BROKE
|
|
55 Y2
|
|
56 CLIMB
|
|
57 LOOK
|
|
57 EXAMI
|
|
57 TOUCH
|
|
57 DESCR
|
|
58 FLOOR
|
|
59 ROOM
|
|
60 SLIT
|
|
61 SLAB
|
|
61 SLABR
|
|
62 XYZZY
|
|
63 DEPRE
|
|
64 ENTRA
|
|
65 PLUGH
|
|
66 SECRE
|
|
67 CAVE
|
|
69 CROSS
|
|
70 BEDQU
|
|
71 PLOVE
|
|
72 ORIEN
|
|
73 CAVER
|
|
74 SHELL
|
|
75 RESER
|
|
76 MAIN
|
|
76 OFFIC
|
|
1001 KEYS
|
|
1001 KEY
|
|
1002 LAMP
|
|
1002 LANTE
|
|
1003 GRATE
|
|
1004 CAGE
|
|
1005 ROD
|
|
1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD)
|
|
1007 STEPS
|
|
1008 BIRD
|
|
1009 DOOR
|
|
1010 PILLO
|
|
1010 VELVE
|
|
1011 SNAKE
|
|
1012 FISSU
|
|
1013 TABLE
|
|
1014 CLAM
|
|
1015 OYSTE
|
|
1016 MAGAZ
|
|
1016 ISSUE
|
|
1016 SPELU
|
|
1016 "SPEL
|
|
1017 DWARF
|
|
1017 DWARV
|
|
1018 KNIFE
|
|
1018 KNIVE
|
|
1019 FOOD
|
|
1019 RATIO
|
|
1020 BOTTL
|
|
1020 JAR
|
|
1021 WATER
|
|
1021 H2O
|
|
1022 OIL
|
|
1023 MIRRO
|
|
1024 PLANT
|
|
1024 BEANS
|
|
1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
|
|
1026 STALA
|
|
1027 SHADO
|
|
1027 FIGUR
|
|
1027 WINDO (SAME AS FIGURE)
|
|
1028 AXE
|
|
1029 DRAWI
|
|
1030 PIRAT
|
|
1030 GENIE
|
|
1030 DJINN
|
|
1031 DRAGO
|
|
1032 CHASM
|
|
1033 TROLL
|
|
1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
|
|
1035 BEAR
|
|
1036 MESSA
|
|
1037 VOLCA
|
|
1037 GEYSE (SAME AS VOLCANO)
|
|
1038 MACHI
|
|
1038 VENDI
|
|
1039 BATTE
|
|
1040 CARPE
|
|
1040 MOSS
|
|
1040 CURTA (SAME AS CARPET)
|
|
1041 OGRE
|
|
1042 URN
|
|
1043 CAVIT
|
|
1044 BLOOD
|
|
1045 RESER (VERB OVERRIDES)
|
|
1046 APPEN
|
|
1046 LEPOR
|
|
1047 MUD
|
|
1048 NOTE
|
|
1049 SIGN
|
|
1050 GOLD
|
|
1050 NUGGE
|
|
1051 DIAMO
|
|
1052 SILVE
|
|
1052 BARS
|
|
1053 JEWEL
|
|
1054 COINS
|
|
1055 CHEST
|
|
1055 BOX
|
|
1055 TREAS
|
|
1056 EGGS
|
|
1056 EGG
|
|
1056 NEST
|
|
1057 TRIDE
|
|
1058 VASE
|
|
1058 MING
|
|
1058 SHARD
|
|
1058 POTTE
|
|
1059 EMERA
|
|
1060 PLATI
|
|
1060 PYRAM
|
|
1061 PEARL
|
|
1062 RUG
|
|
1062 PERSI
|
|
1063 SPICE
|
|
1064 CHAIN
|
|
1065 RUBY
|
|
1066 JADE
|
|
1066 NECKL
|
|
1067 AMBER
|
|
1067 GEMST
|
|
1068 SAPPH
|
|
1069 EBONY
|
|
1069 STATU
|
|
2001 CARRY
|
|
2001 TAKE
|
|
2001 KEEP
|
|
2001 CATCH
|
|
2001 STEAL
|
|
2001 CAPTU
|
|
2001 GET
|
|
2001 TOTE
|
|
2001 SNARF
|
|
2002 DROP
|
|
2002 RELEA
|
|
2002 FREE
|
|
2002 DISCA
|
|
2002 DUMP
|
|
2003 SAY
|
|
2003 CHANT
|
|
2003 SING
|
|
2003 UTTER
|
|
2003 MUMBL
|
|
2004 UNLOC
|
|
2004 OPEN
|
|
2005 NOTHI
|
|
2006 LOCK
|
|
2006 CLOSE
|
|
2007 LIGHT
|
|
2007 ON
|
|
2008 EXTIN
|
|
2008 OFF
|
|
2009 WAVE
|
|
2009 SHAKE
|
|
2009 SWING
|
|
2010 CALM
|
|
2010 PLACA
|
|
2010 TAME
|
|
2011 WALK
|
|
2011 RUN
|
|
2011 TRAVE
|
|
2011 GO
|
|
2011 PROCE
|
|
2011 CONTI
|
|
2011 EXPLO
|
|
2011 FOLLO
|
|
2011 TURN
|
|
2012 ATTAC
|
|
2012 KILL
|
|
2012 FIGHT
|
|
2012 HIT
|
|
2012 STRIK
|
|
2012 SLAY
|
|
2013 POUR
|
|
2014 EAT
|
|
2014 DEVOU
|
|
2015 DRINK
|
|
2016 RUB
|
|
2017 THROW
|
|
2017 TOSS
|
|
2018 QUIT
|
|
2019 FIND
|
|
2019 WHERE
|
|
2020 INVEN
|
|
2021 FEED
|
|
2022 FILL
|
|
2023 BLAST
|
|
2023 DETON
|
|
2023 IGNIT
|
|
2023 BLOWU
|
|
2024 SCORE
|
|
2025 FEE
|
|
2025 FIE
|
|
2025 FOE
|
|
2025 FOO
|
|
2025 FUM
|
|
2026 BRIEF
|
|
2027 READ
|
|
2027 PERUS
|
|
2028 BREAK
|
|
2028 SHATT
|
|
2028 SMASH
|
|
2029 WAKE
|
|
2029 DISTU
|
|
2030 SUSPE
|
|
2030 PAUSE
|
|
2030 SAVE
|
|
2031 RESUM
|
|
2031 RESTA
|
|
2032 FLY
|
|
2033 LISTE
|
|
2034 Z'ZZZ (GETS REPLACED)
|
|
3001 FEE
|
|
3002 FIE
|
|
3003 FOE
|
|
3004 FOO
|
|
3005 FUM
|
|
3013 THANK
|
|
3050 SESAM
|
|
3050 OPENS
|
|
3050 ABRA
|
|
3050 ABRAC
|
|
3050 SHAZA
|
|
3050 HOCUS
|
|
3050 POCUS
|
|
3051 HELP
|
|
3051 ?
|
|
3054 NO
|
|
3064 TREE
|
|
3064 TREES
|
|
3066 DIG
|
|
3066 EXCAV
|
|
3068 LOST
|
|
3069 MIST
|
|
3079 FUCK
|
|
3139 STOP
|
|
3142 INFO
|
|
3142 INFOR
|
|
3147 SWIM
|
|
3246 WIZAR
|
|
3271 YES
|
|
3275 NEWS
|
|
-1
|
|
5
|
|
1 Set of keys
|
|
000 There are some keys on the ground here.
|
|
2 Brass lantern
|
|
000 There is a shiny brass lamp nearby.
|
|
100 There is a lamp shining nearby.
|
|
3 *grate
|
|
000 The grate is locked.
|
|
100 The grate is open.
|
|
4 Wicker cage
|
|
000 There is a small wicker cage discarded nearby.
|
|
5 Black rod
|
|
000 A three foot black rod with a rusty star on an end lies nearby.
|
|
6 Black rod
|
|
000 A three foot black rod with a rusty mark on an end lies nearby.
|
|
7 *steps
|
|
000 Rough stone steps lead down the pit.
|
|
100 Rough stone steps lead up the dome.
|
|
8 Little bird in cage
|
|
000 A cheerful little bird is sitting here singing.
|
|
100 There is a little bird in the cage.
|
|
200 A cheerful little bird is sitting here singing.
|
|
300 The bird's singing is quite melodious.
|
|
400 The bird does not seem inclined to sing while in the cage.
|
|
500 It almost seems as though the bird is trying to tell you something.
|
|
600 To your surprise, you can understand the bird's chirping; it is
|
|
600 singing about the joys of its forest home.
|
|
700 The bird does not seem inclined to sing while in the cage.
|
|
800 The bird is singing to you in gratitude for your having returned it to
|
|
800 its home. In return, it informs you of a magic word which it thinks
|
|
800 you may find useful somewhere near the Hall of Mists. The magic word
|
|
800 changes frequently, but for now the bird believes it is "%W". You
|
|
800 thank the bird for this information, and it flies off into the forest.
|
|
9 *rusty door
|
|
000 The way north is barred by a massive, rusty, iron door.
|
|
100 The way north leads through a massive, rusty, iron door.
|
|
10 Velvet pillow
|
|
000 A small velvet pillow lies on the floor.
|
|
11 *snake
|
|
000 A huge green fierce snake bars the way!
|
|
100 %! (chased away)
|
|
200 The snake is hissing venomously.
|
|
12 *fissure
|
|
000 %!
|
|
100 A crystal bridge now spans the fissure.
|
|
200 The crystal bridge has vanished!
|
|
13 *stone tablet
|
|
000 A massive stone tablet imbedded in the wall reads:
|
|
000 "Congratulations on bringing light into the dark-room!"
|
|
100 "Congratulations on bringing light into the dark-room!"
|
|
14 Giant clam >GRUNT!<
|
|
000 There is an enormous clam here with its shell tightly closed.
|
|
100 The clam is as tight-mouthed as a, er, clam.
|
|
15 Giant oyster >GROAN!<
|
|
000 There is an enormous oyster here with its shell tightly closed.
|
|
100 Interesting. There seems to be something written on the underside of
|
|
100 the oyster.
|
|
200 Even though it's an oyster, the critter's as tight-mouthed as a clam.
|
|
300 It says the same thing it did before. Hm, maybe it's a pun?
|
|
16 "Spelunker Today"
|
|
000 There are a few recent issues of "Spelunker Today" magazine here.
|
|
100 I'm afraid the magazine is written in dwarvish. But pencilled on one
|
|
100 cover you see, "Please leave the magazines at the construction site."
|
|
19 Tasty food
|
|
000 There is food here.
|
|
20 Small bottle
|
|
000 There is a bottle of water here.
|
|
100 There is an empty bottle here.
|
|
200 There is a bottle of oil here.
|
|
21 Water in the bottle
|
|
22 Oil in the bottle
|
|
23 *mirror
|
|
000 %!
|
|
24 *plant
|
|
000 There is a tiny little plant in the pit, murmuring "water, water, ..."
|
|
100 There is a 12-foot-tall beanstalk stretching up out of the pit,
|
|
100 bellowing "WATER!! WATER!!"
|
|
200 There is a gigantic beanstalk stretching all the way up to the hole.
|
|
300 The plant spurts into furious growth for a few seconds.
|
|
400 The plant grows explosively, almost filling the bottom of the pit.
|
|
500 You've over-watered the plant! It's shriveling up! And now . . .
|
|
600 The plant continues to ask plaintively for water.
|
|
700 The plant continues to demand water.
|
|
800 The plant now maintains a contented silence.
|
|
25 *phony plant (seen in Twopit Room only when tall enough)
|
|
000 %!
|
|
100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
|
|
200 There is a huge beanstalk growing out of the west pit up to the hole.
|
|
26 *stalactite
|
|
000 %!
|
|
27 *shadowy figure and/or window
|
|
000 The shadowy figure seems to be trying to attract your attention.
|
|
28 Dwarf's axe
|
|
000 There is a little axe here.
|
|
100 There is a little axe lying beside the bear.
|
|
29 *cave drawings
|
|
000 %!
|
|
30 *pirate/genie
|
|
000 %! (never present)
|
|
31 *dragon
|
|
000 A huge green fierce dragon bars the way!
|
|
100 The blood-specked body of a huge green dead dragon lies to one side.
|
|
200 The body of a huge green dead dragon is lying off to one side.
|
|
300 Congratulations! You have just vanquished a dragon with your bare
|
|
300 hands! (Unbelievable, isn't it?)
|
|
400 The dragon's ominous hissing does not bode well for you.
|
|
500 The dragon is, not surprisingly, silent.
|
|
600 The dragon is, not surprisingly, silent.
|
|
32 *chasm
|
|
000 A rickety wooden bridge extends across the chasm, vanishing into the
|
|
000 mist. A notice posted on the bridge reads, "Stop! Pay troll!"
|
|
100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
|
|
100 of the chasm.
|
|
33 *troll
|
|
000 A burly troll stands by the bridge and insists you throw him a
|
|
000 treasure before you may cross.
|
|
100 The troll steps out from beneath the bridge and blocks your way.
|
|
200 %! (chased away)
|
|
300 The troll sounds quite adamant in his demand for a treasure.
|
|
34 *phony troll
|
|
000 The troll is nowhere to be seen.
|
|
35 %! (bear uses rtext 141)
|
|
000 There is a ferocious cave bear eying you from the far end of the room!
|
|
100 There is a gentle cave bear sitting placidly in one corner.
|
|
200 There is a contented-looking bear wandering about nearby.
|
|
300 %! (dead)
|
|
36 *message in second maze
|
|
000 There is a message scrawled in the dust in a flowery script, reading:
|
|
000 "This is not the maze where the pirate leaves his treasure chest."
|
|
100 "This is not the maze where the pirate leaves his treasure chest."
|
|
37 *volcano and/or geyser
|
|
000 %!
|
|
38 *vending machine
|
|
000 There is a massive and somewhat battered vending machine here. The
|
|
000 instructions on it read: "Drop coins here to receive fresh batteries."
|
|
100 "Drop coins here to receive fresh batteries."
|
|
200 As you strike the vending machine, it pivots backward along with a
|
|
200 section of wall, revealing a dark passage leading south.
|
|
300 There is a massive vending machine here, swung back to reveal a
|
|
300 southward passage.
|
|
400 "Drop coins here to receive fresh batteries."
|
|
500 The vending machine swings back to block the passage.
|
|
39 Batteries
|
|
000 There are fresh batteries here.
|
|
100 Some worn-out batteries have been discarded nearby.
|
|
40 *carpet and/or moss and/or curtains
|
|
000 %!
|
|
41 *ogre
|
|
000 A formidable ogre bars the northern exit.
|
|
100 The ogre is apparently the strong, silent type.
|
|
42 *urn
|
|
000 A small urn is embedded in the rock.
|
|
100 A small urn full of oil is embedded in the rock.
|
|
200 A small oil flame extrudes from an urn embedded in the rock.
|
|
43 *cavity
|
|
000 %! (something in it)
|
|
100 There is a small urn-shaped cavity in the rock.
|
|
44 *blood
|
|
000 %! (described with dragon)
|
|
45 *reservoir
|
|
000 %!
|
|
100 The waters have parted to form a narrow path across the reservoir.
|
|
200 The waters crash together again.
|
|
46 Leporine appendage
|
|
000 Your keen eye spots a severed leporine appendage lying on the ground.
|
|
47 *mud
|
|
000 %!
|
|
100 "MAGIC WORD XYZZY"
|
|
48 *note
|
|
000 %!
|
|
100 "You won't get it up the steps"
|
|
49 *sign
|
|
000 %!
|
|
100 Cave under construction beyond this point.
|
|
100 Proceed at own risk.
|
|
100 [Witt Construction Company]
|
|
200 "Treasure Vault. Keys in main office."
|
|
50 Large gold nugget
|
|
000 There is a large sparkling nugget of gold here!
|
|
51 Several diamonds
|
|
000 There are diamonds here!
|
|
52 Bars of silver
|
|
000 There are bars of silver here!
|
|
53 Precious jewelry
|
|
000 There is precious jewelry here!
|
|
54 Rare coins
|
|
000 There are many coins here!
|
|
55 Treasure chest
|
|
000 The pirate's treasure chest is here!
|
|
56 Golden eggs
|
|
000 There is a large nest here, full of golden eggs!
|
|
100 The nest of golden eggs has vanished!
|
|
200 Done!
|
|
57 Jeweled trident
|
|
000 There is a jewel-encrusted trident here!
|
|
58 Ming vase
|
|
000 There is a delicate, precious, ming vase here!
|
|
100 The vase is now resting, delicately, on a velvet pillow.
|
|
200 The floor is littered with worthless shards of pottery.
|
|
300 The ming vase drops with a delicate crash.
|
|
59 Egg-sized emerald
|
|
000 There is an emerald here the size of a plover's egg!
|
|
100 There is an emerald resting in a small cavity in the rock!
|
|
60 Platinum pyramid
|
|
000 There is a platinum pyramid here, 8 inches on a side!
|
|
61 Glistening pearl
|
|
000 Off to one side lies a glistening pearl!
|
|
62 Persian rug
|
|
000 There is a persian rug spread out on the floor!
|
|
100 The dragon is sprawled out on a persian rug!!
|
|
200 There is a persian rug here, hovering in mid-air!
|
|
63 Rare spices
|
|
000 There are rare spices here!
|
|
64 Golden chain
|
|
000 There is a golden chain lying in a heap on the floor!
|
|
100 The bear is locked to the wall with a golden chain!
|
|
200 There is a golden chain locked to the wall!
|
|
65 Giant ruby
|
|
000 There is an enormous ruby here!
|
|
100 There is a ruby resting in a small cavity in the rock!
|
|
66 Jade necklace
|
|
000 A precious jade necklace has been dropped here!
|
|
67 Amber gemstone
|
|
000 There is a rare amber gemstone here!
|
|
100 There is an amber gemstone resting in a small cavity in the rock!
|
|
68 Star sapphire
|
|
000 A brilliant blue star sapphire is here!
|
|
100 There is a star sapphire resting in a small cavity in the rock!
|
|
69 Ebony statuette
|
|
000 There is a richly-carved ebony statuette here!
|
|
-1
|
|
6
|
|
1 Somewhere nearby is Colossal Cave, where others have found fortunes in
|
|
1 treasure and gold, though it is rumored that some who enter are never
|
|
1 seen again. Magic is said to work in the cave. I will be your eyes
|
|
1 and hands. Direct me with commands of 1 or 2 words. I should warn
|
|
1 you that I look at only the first five letters of each word, so you'll
|
|
1 have to enter "northeast" as "ne" to distinguish it from "north".
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1 You can type "help" for some general hints. For information on how
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1 to end your adventure, scoring, etc., type "info".
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1 - - -
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1 This program was originally developed by Willie Crowther. Most of the
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1 features of the current program were added by Don Woods. Contact Don
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1 if you have any questions, comments, etc.
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2 A little dwarf with a big knife blocks your way.
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3 A little dwarf just walked around a corner, saw you, threw a little
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3 axe at you which missed, cursed, and ran away.
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4 There are %1 threatening little dwarves in the room with you.
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5 There is a threatening little dwarf in the room with you!
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6 One sharp nasty knife is thrown at you!
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7 A hollow voice says "PLUGH".
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8 It gets you!
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9 It misses!
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10 I am unsure how you are facing. Use compass points or nearby objects.
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11 I don't know in from out here. Use compass points or name something
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11 in the general direction you want to go.
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12 I don't know how to apply that word here.
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13 You're quite welcome.
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14 I'm game. Would you care to explain how?
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15 Sorry, but I am not allowed to give more detail. I will repeat the
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15 long description of your location.
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16 It is now pitch dark. If you proceed you will likely fall into a pit.
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17 If you prefer, simply type w rather than west.
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18 Are you trying to catch the bird?
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19 Something about you seems to be frightening the bird. Perhaps you
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19 might figure out what it is.
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20 Are you trying to somehow deal with the snake?
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21 You can't kill the snake, or drive it away, or avoid it, or anything
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21 like that. There is a way to get by, but you don't have the necessary
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21 resources right now.
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22 Do you really want to quit now?
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23 You fell into a pit and broke every bone in your body!
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24 You are already carrying it!
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25 You can't be serious!
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26 The bird seemed unafraid at first, but as you approach it becomes
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26 disturbed and you cannot catch it.
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27 You can catch the bird, but you cannot carry it.
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28 There is nothing here with a lock!
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29 You aren't carrying it!
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30 The little bird attacks the green snake, and in an astounding flurry
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30 drives the snake away.
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31 You have no keys!
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32 It has no lock.
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33 I don't know how to lock or unlock such a thing.
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34 It was already locked.
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35 The grate is now locked.
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36 The grate is now unlocked.
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37 It was already unlocked.
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38 The urn is empty and will not light.
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39 Your lamp is now on.
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40 Your lamp is now off.
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41 There is no way to get past the bear to unlock the chain, which is
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41 probably just as well.
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42 Nothing happens.
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43 Where?
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44 There is nothing here to attack.
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45 The little bird is now dead. Its body disappears.
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46 Attacking the snake both doesn't work and is very dangerous.
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47 You killed a little dwarf.
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48 You attack a little dwarf, but he dodges out of the way.
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49 With what? Your bare hands?
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50 Good try, but that is an old worn-out magic word.
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51 I know of places, actions, and things. Most of my vocabulary
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51 describes places and is used to move you there. To move, try words
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51 like forest, building, downstream, enter, east, west, north, south,
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51 up, or down. I know about a few special objects, like a black rod
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51 hidden in the cave. These objects can be manipulated using some of
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51 the action words that I know. Usually you will need to give both the
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51 object and action words (in either order), but sometimes I can infer
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51 the object from the verb alone. Some objects also imply verbs; in
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51 particular, "inventory" implies "take inventory", which causes me to
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51 give you a list of what you're carrying. Some objects have unexpected
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51 effects; the effects are not always desirable! Usually people having
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51 trouble moving just need to try a few more words. Usually people
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51 trying unsuccessfully to manipulate an object are attempting something
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51 beyond their (or my!) capabilities and should try a completely
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51 different tack. One point often confusing to beginners is that, when
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51 there are several ways to go in a certain direction (e.g., if there
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51 are several holes in a wall), choosing that direction in effect
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51 chooses one of the ways at random; often, though, by specifying the
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51 place you want to reach you can guarantee choosing the right path.
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51 Also, to speed the game you can sometimes move long distances with a
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51 single word. For example, "building" usually gets you to the building
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51 from anywhere above ground except when lost in the forest. Also, note
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51 that cave passages and forest paths turn a lot, so leaving one place
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51 heading north doesn't guarantee entering the next from the south.
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51 However (another important point), except when you've used a "long
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51 distance" word such as "building", there is always a way to go back
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51 where you just came from unless I warn you to the contrary, even
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51 though the direction that takes you back might not be the reverse of
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51 what got you here. Good luck, and have fun!
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52 There is no way to go that direction.
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53 Please stick to 1- and 2-word commands.
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54 OK
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55 You can't unlock the keys.
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56 You have crawled around in some little holes and wound up back in the
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56 main passage.
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57 I don't know where the cave is, but hereabouts no stream can run on
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57 the surface for long. I would try the stream.
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58 I need more detailed instructions to do that.
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59 I can only tell you what you see as you move about and manipulate
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59 things. I cannot tell you where remote things are.
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60 The ogre snarls and shoves you back.
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61 Huh?
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62 Are you trying to get into the cave?
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63 The grate is very solid and has a hardened steel lock. You cannot
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63 enter without a key, and there are no keys nearby. I would recommend
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63 looking elsewhere for the keys.
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64 The trees of the forest are large hardwood oak and maple, with an
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64 occasional grove of pine or spruce. There is quite a bit of under-
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64 growth, largely birch and ash saplings plus nondescript bushes of
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64 various sorts. This time of year visibility is quite restricted by
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64 all the leaves, but travel is quite easy if you detour around the
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64 spruce and berry bushes.
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65 Welcome to Adventure!! Would you like instructions?
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66 Digging without a shovel is quite impractical. Even with a shovel
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66 progress is unlikely.
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67 Blasting requires dynamite.
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68 I'm as confused as you are.
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69 Mist is a white vapor, usually water, seen from time to time in
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69 caverns. It can be found anywhere but is frequently a sign of a deep
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69 pit leading down to water.
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70 Your feet are now wet.
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71 I think I just lost my appetite.
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72 Thank you, it was delicious!
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73 You have taken a drink from the stream. The water tastes strongly of
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73 minerals, but is not unpleasant. It is extremely cold.
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74 The bottle of water is now empty.
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75 Rubbing the electric lamp is not particularly rewarding. Anyway,
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75 nothing exciting happens.
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76 Peculiar. Nothing unexpected happens.
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77 Your bottle is empty and the ground is wet.
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78 You can't pour that.
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79 Watch it!
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80 Which way?
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# Sequence of the death & reincarnation messages must not be altered
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81 Oh dear, you seem to have gotten yourself killed. I might be able to
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81 help you out, but I've never really done this before. Do you want me
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81 to try to reincarnate you?
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82 All right. But don't blame me if something goes wr......
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82 --- POOF!! ---
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82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
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82 you emerge from the smoke and find....
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83 You clumsy oaf, you've done it again! I don't know how long I can
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83 keep this up. Do you want me to try reincarnating you again?
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84 Okay, now where did I put my orange smoke?.... >POOF!<
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84 Everything disappears in a dense cloud of orange smoke.
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85 Now you've really done it! I'm out of orange smoke! You don't expect
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85 me to do a decent reincarnation without any orange smoke, do you?
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86 Okay, if you're so smart, do it yourself! I'm leaving!
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90 >>> messages 81 thru 90 are reserved for "obituaries". <<<
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# Death & reincarnation messages end here
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91 Sorry, but I no longer seem to remember how it was you got here.
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92 You can't carry anything more. You'll have to drop something first.
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93 You can't go through a locked steel grate!
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94 I believe what you want is right here with you.
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95 You don't fit through a two-inch slit!
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96 I respectfully suggest you go across the bridge instead of jumping.
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97 There is no way across the fissure.
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98 You're not carrying anything.
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99 You are currently holding the following:
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100 It's not hungry (it's merely pinin' for the fjords). Besides, you
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100 have no bird seed.
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101 The snake has now devoured your bird.
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102 There's nothing here it wants to eat (except perhaps you).
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103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
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104 You have nothing in which to carry it.
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105 Your bottle is already full.
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106 There is nothing here with which to fill the bottle.
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107 Your bottle is now full of water.
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108 Your bottle is now full of oil.
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109 You can't fill that.
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110 Don't be ridiculous!
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111 The door is extremely rusty and refuses to open.
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112 The plant indignantly shakes the oil off its leaves and asks, "Water?"
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113 The hinges are quite thoroughly rusted now and won't budge.
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114 The oil has freed up the hinges so that the door will now move,
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114 although it requires some effort.
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115 The plant has exceptionally deep roots and cannot be pulled free.
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116 The dwarves' knives vanish as they strike the walls of the cave.
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117 Something you're carrying won't fit through the tunnel with you.
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117 You'd best take inventory and drop something.
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118 You can't fit this five-foot clam through that little passage!
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119 You can't fit this five-foot oyster through that little passage!
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120 I advise you to put down the clam before opening it. >STRAIN!<
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121 I advise you to put down the oyster before opening it. >WRENCH!<
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122 You don't have anything strong enough to open the clam.
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123 You don't have anything strong enough to open the oyster.
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124 A glistening pearl falls out of the clam and rolls away. Goodness,
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124 this must really be an oyster. (I never was very good at identifying
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124 bivalves.) Whatever it is, it has now snapped shut again.
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125 The oyster creaks open, revealing nothing but oyster inside. It
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125 promptly snaps shut again.
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126 You have crawled around in some little holes and found your way
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126 blocked by a recent cave-in. You are now back in the main passage.
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127 There are faint rustling noises from the darkness behind you.
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128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
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128 he chortles, "I'll just take all this booty and hide it away with me
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128 chest deep in the maze!" He snatches your treasure and vanishes into
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128 the gloom.
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129 A sepulchral voice reverberating through the cave, says, "Cave closing
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129 soon. All adventurers exit immediately through main office."
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130 A mysterious recorded voice groans into life and announces:
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130 "This exit is closed. Please leave via main office."
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131 It looks as though you're dead. Well, seeing as how it's so close to
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131 closing time anyway, I think we'll just call it a day.
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132 The sepulchral voice intones, "The cave is now closed." As the echoes
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132 fade, there is a blinding flash of light (and a small puff of orange
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132 smoke). . . . As your eyes refocus, you look around and find...
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133 There is a loud explosion, and a twenty-foot hole appears in the far
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133 wall, burying the dwarves in the rubble. You march through the hole
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133 and find yourself in the main office, where a cheering band of
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133 friendly elves carry the conquering adventurer off into the sunset.
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134 There is a loud explosion, and a twenty-foot hole appears in the far
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134 wall, burying the snakes in the rubble. A river of molten lava pours
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134 in through the hole, destroying everything in its path, including you!
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135 There is a loud explosion, and you are suddenly splashed across the
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135 walls of the room.
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136 The resulting ruckus has awakened the dwarves. There are now several
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136 threatening little dwarves in the room with you! Most of them throw
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136 knives at you! All of them get you!
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137 Oh, leave the poor unhappy bird alone.
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138 I daresay whatever you want is around here somewhere.
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139 I don't know the word "stop". Use "quit" if you want to give up.
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140 You can't get there from here.
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141 You are being followed by a very large, tame bear.
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142 For a summary of the most recent changes to the game, say "news".
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142 If you want to end your adventure early, say "quit". To suspend your
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142 adventure such that you can continue later, say "suspend" (or "pause"
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142 or "save"). To see how well you're doing, say "score". To get full
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142 credit for a treasure, you must have left it safely in the building,
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142 though you get partial credit just for locating it. You lose points
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142 for getting killed, or for quitting, though the former costs you more.
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142 There are also points based on how much (if any) of the cave you've
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142 managed to explore; in particular, there is a large bonus just for
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142 getting in (to distinguish the beginners from the rest of the pack),
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142 and there are other ways to determine whether you've been through some
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142 of the more harrowing sections. If you think you've found all the
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142 treasures, just keep exploring for a while. If nothing interesting
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142 happens, you haven't found them all yet. If something interesting
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142 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
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142 it means you're getting a bonus and have an opportunity to garner many
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142 more points in the Master's section. I may occasionally offer hints
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142 if you seem to be having trouble. If I do, I'll warn you in advance
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142 how much it will affect your score to accept the hints. Finally, to
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142 save time, you may specify "brief", which tells me never to repeat the
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142 full description of a place unless you explicitly ask me to.
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143 Now let's see you do it without suspending in mid-Adventure.
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144 There is nothing here with which to fill it.
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145 The sudden change in temperature has delicately shattered the vase.
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146 It is beyond your power to do that.
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147 I don't know how.
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148 It is too far up for you to reach.
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149 You killed a little dwarf. The body vanishes in a cloud of greasy
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149 black smoke.
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150 The shell is very strong and is impervious to attack.
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151 What's the matter, can't you read? Now you'd best start over.
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152 The axe bounces harmlessly off the dragon's thick scales.
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153 The dragon looks rather nasty. You'd best not try to get by.
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154 The little bird attacks the green dragon, and in an astounding flurry
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154 gets burnt to a cinder. The ashes blow away.
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155 On what?
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156 Okay, from now on I'll only describe a place in full the first time
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156 you come to it. To get the full description, say "look".
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157 Trolls are close relatives with the rocks and have skin as tough as
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157 that of a rhinoceros. The troll fends off your blows effortlessly.
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158 The troll deftly catches the axe, examines it carefully, and tosses it
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158 back, declaring, "Good workmanship, but it's not valuable enough."
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159 The troll catches your treasure and scurries away out of sight.
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160 The troll refuses to let you cross.
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161 There is no longer any way across the chasm.
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162 Just as you reach the other side, the bridge buckles beneath the
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162 weight of the bear, which was still following you around. You
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162 scrabble desperately for support, but as the bridge collapses you
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162 stumble back and fall into the chasm.
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163 The bear lumbers toward the troll, who lets out a startled shriek and
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163 scurries away. The bear soon gives up the pursuit and wanders back.
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164 The axe misses and lands near the bear where you can't get at it.
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165 With what? Your bare hands? Against *HIS* bear hands??
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166 The bear is confused; he only wants to be your friend.
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167 For crying out loud, the poor thing is already dead!
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168 The bear eagerly wolfs down your food, after which he seems to calm
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168 down considerably and even becomes rather friendly.
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169 The bear is still chained to the wall.
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170 The chain is still locked.
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171 The chain is now unlocked.
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172 The chain is now locked.
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173 There is nothing here to which the chain can be locked.
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174 There is nothing here to eat.
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175 Do you want the hint?
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176 Do you need help getting out of the maze?
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177 You can make the passages look less alike by dropping things.
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178 Are you trying to explore beyond the plover room?
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179 There is a way to explore that region without having to worry about
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179 falling into a pit. None of the objects available is immediately
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179 useful in discovering the secret.
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180 Do you need help getting out of here?
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181 Don't go west.
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182 Gluttony is not one of the troll's vices. Avarice, however, is.
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183 Your lamp is getting dim. You'd best start wrapping this up, unless
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183 you can find some fresh batteries. I seem to recall there's a vending
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183 machine in the maze. Bring some coins with you.
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184 Your lamp has run out of power.
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185 Please answer the question.
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186 There are faint rustling noises from the darkness behind you. As you
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186 turn toward them, the beam of your lamp falls across a bearded pirate.
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186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
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186 been spotted! I'd best hie meself off to the maze to hide me chest!"
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186 With that, he vanishes into the gloom.
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187 Your lamp is getting dim. You'd best go back for those batteries.
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188 Your lamp is getting dim. I'm taking the liberty of replacing the
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188 batteries.
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189 Your lamp is getting dim, and you're out of spare batteries. You'd
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189 best start wrapping this up.
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190 You sift your fingers through the dust, but succeed only in
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190 obliterating the cryptic message.
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191 Do you need help dealing with the ogre?
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192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
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192 read it. Should I go ahead and read it anyway?
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193 It says, "There is a way out of this place. Do you need any more
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193 information to escape? Sorry, but this initial hint is all you get."
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194 There is nothing the presence of which will prevent you from defeating
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194 him; thus it can't hurt to fetch everything you possibly can.
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195 I'm afraid I don't understand.
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196 Your hand passes through it as though it weren't there.
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197 You strike the mirror a resounding blow, whereupon it shatters into a
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197 myriad tiny fragments.
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198 You have taken the vase and hurled it delicately to the ground.
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199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
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199 you, curses, and grabs for his axe.
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200 Is this acceptable?
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# 201 used to be an error on restart attempt.
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202 The ogre doesn't appear to be hungry.
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203 The ogre, who despite his bulk is quite agile, easily dodges your
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203 attack. He seems almost amused by your puny effort.
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204 The ogre, distracted by your rush, is struck by the knife. With a
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204 blood-curdling yell he turns and bounds after the dwarves, who flee
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204 in panic. You are left alone in the room.
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205 The ogre, distracted by your rush, is struck by the knife. With a
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205 blood-curdling yell he turns and bounds after the dwarf, who flees
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205 in panic. You are left alone in the room.
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206 The bird flies about agitatedly for a moment.
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207 The bird flies agitatedly about the cage.
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208 The bird flies about agitatedly for a moment, then disappears through
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208 the crack. It reappears shortly, carrying in its beak a jade
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208 necklace, which it drops at your feet.
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209 The urn is now lit.
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210 The urn is now dark.
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211 You empty the bottle into the urn, which promptly ejects the water
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211 with uncanny accuracy, squirting you directly between the eyes.
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212 Your bottle is now empty and the urn is full of oil.
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213 The urn is already full of oil.
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214 There's no way to get the oil out of the urn.
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215 The urn is far too firmly embedded for your puny strength to budge it.
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216 As you rub the urn, there is a flash of light and a genie appears.
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216 His aspect is stern as he advises: "One who wouldst traffic in
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216 precious stones must first learn to recognize the signals thereof."
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216 He wrests the urn from the stone, leaving a small cavity. Turning to
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216 face you again, he fixes you with a steely eye and intones: "Caution!"
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216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
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216 to form a rare amber gemstone, resting in the cavity in the rock.
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217 I suppose you collect doughnut holes, too?
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218 The gem fits easily into the cavity.
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219 The persian rug stiffens and rises a foot or so off the ground.
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220 The persian rug draped over your shoulder seems to wriggle for a
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220 moment, but then subsides.
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221 The persian rug settles gently to the ground.
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222 The rug hovers stubbornly where it is.
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223 The rug does not appear inclined to cooperate.
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224 If you mean to use the persian rug, it does not appear inclined to
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224 cooperate.
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225 Though you flap your arms furiously, it is to no avail.
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226 You board the persian rug, which promptly whisks you across the chasm.
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226 You have time for a fleeting glimpse of a two thousand foot drop to a
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226 mighty river; then you find yourself on the other side.
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227 The rug ferries you back across the chasm.
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228 All is silent.
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229 The stream is gurgling placidly.
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230 The wind whistles coldly past your ears.
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231 The stream splashes loudly into the pool.
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232 You are unable to make anything of the splashing noise.
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233 You can hear the murmuring of the beanstalks and the snoring of the
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233 dwarves.
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234 A loud hissing emanates from the snake pit.
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235 The air is filled with a dull rumbling sound.
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236 The roar is quite loud here.
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237 The roaring is so loud that it drowns out all other sound.
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238 The bird eyes you suspiciously and flutters away. A moment later you
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238 feel something wet land on your head, but upon looking up you can see
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238 no sign of the culprit.
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239 There are only a few drops--not enough to carry.
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240 Your head buzzes strangely for a moment.
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241 (Uh, y'know, that wasn't very bright.)
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242 It's a pity you took so long about it.
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243 Are you wondering what to do here?
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244 This section is quite advanced. Find the cave first.
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245 Upstream or downstream?
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246 Wizards are not to be disturbed by such as you.
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247 Would you like to be shown out of the forest?
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248 Go east ten times. If that doesn't get you out, then go south, then
|
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248 west twice, then south.
|
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249 The waters are crashing loudly against the shore.
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250 %1 of them throw knives at you!
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251 %1 of them get you!
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252 One of them gets you!
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253 None of them hits you!
|
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254 Sorry, I don't know the word "%W".
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255 What do you want to do with the %L?
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256 I see no %L here.
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257 %C what?
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258 Okay, "%W".
|
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259 You have garnered %3 out of a possible %3 points, using %5 turn%S.
|
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260 I can suspend your Adventure for you so that you can resume later, but
|
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260 it will cost you 5 points.
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261 I am prepared to give you a hint, but it will cost you %1 point%S.
|
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262 You scored %3 out of a possible %3, using%5 turn%S.
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263 To achieve the next higher rating, you need %2 more point%S.
|
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264 To achieve the next higher rating would be a neat trick!
|
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264 Congratulations!!
|
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265 You just went off my scale!!
|
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266 To resume your Adventure, start a new game and then say "RESUME".
|
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267 Table space used:
|
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267 %6 of %6 words of messages %6 of %6 travel options
|
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267 %6 of %6 vocabulary words %6 of %6 locations
|
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267 %6 of %6 objects %6 of %6 action verbs
|
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267 %6 of %6 "random" messages %6 of %6 "class" messages
|
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267 %6 of %6 hints %6 of %6 turn threshholds
|
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268 To resume an earlier Adventure, you must abandon the current one.
|
|
269 I'm sorry, but that Adventure was begun using Version%2.%1 of the
|
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269 program, and this is Version%2.%1. You must find the other version
|
|
269 in order to resume that Adventure.
|
|
270 A dark fog creeps in to surround you. From somewhere in the fog you
|
|
270 hear a stern voice. "This Adventure has been tampered with! You have
|
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270 been dabbling in magic, knowing not the havoc you might cause thereby.
|
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270 Leave at once, before you do irrevocable harm!" The fog thickens,
|
|
270 until at last you can see nothing at all. Your vision then clears,
|
|
270 and you find yourself back in The Real World.
|
|
271 Guess again.
|
|
272 You're missing only one other treasure. Do you need help finding it?
|
|
273 Once you've found all the other treasures, it is no longer possible to
|
|
273 locate the one you're now missing.
|
|
274 Sorry, but the path twisted and turned so much that I can't figure
|
|
274 out which way to go to get back.
|
|
275 Open Adventure is an author-approved open-source release of
|
|
275 Version 2.5 with, as yet, no gameplay changes.
|
|
275 Version 2.5 was essentially the same as Version II; the cave and the
|
|
275 hazards therein are unchanged, and top score is still 430 points.
|
|
275 There are a few more hints, especially for some of the more obscure
|
|
275 puzzles. There are a few minor bugfixes and cosmetic changes. You
|
|
275 can now save a game and resume it at once (formerly you had to wait a
|
|
275 while first), but it now costs you a few points each time you save the
|
|
275 game. Saved games are now stored in much smaller files than before.
|
|
276 You don't have to say "go" every time; just specify a direction or, if
|
|
276 it's nearby, name the place to which you wish to move.
|
|
-1
|
|
7
|
|
1 3
|
|
2 3
|
|
3 8 9
|
|
4 10
|
|
5 11
|
|
6 0
|
|
7 14 15
|
|
8 13
|
|
9 94 -1
|
|
10 96
|
|
11 19 -1
|
|
12 17 27
|
|
13 101 -1
|
|
14 103
|
|
15 0
|
|
16 106
|
|
17 0 -1
|
|
18 0
|
|
19 3
|
|
20 3
|
|
21 0
|
|
22 0
|
|
23 109 -1
|
|
24 25 -1
|
|
25 23 67
|
|
26 111 -1
|
|
27 35 110
|
|
28 0
|
|
29 97 -1
|
|
30 0 -1
|
|
31 119 121
|
|
32 117 122
|
|
33 117 122
|
|
34 0 0
|
|
35 130 -1
|
|
36 0 -1
|
|
37 126 -1
|
|
38 140 -1
|
|
39 0
|
|
40 96 -1
|
|
41 143 -1
|
|
42 6 -1
|
|
43 0 -1
|
|
44 0 -1
|
|
45 113 169
|
|
46 166
|
|
47 11 -1
|
|
48 18 -1
|
|
49 106 -1
|
|
50 18
|
|
51 27
|
|
52 28
|
|
53 29
|
|
54 30
|
|
55 0
|
|
56 92
|
|
57 95
|
|
58 97
|
|
59 100
|
|
60 101
|
|
61 0
|
|
62 119 121
|
|
63 127
|
|
64 130 -1
|
|
65 144
|
|
66 0
|
|
67 0
|
|
68 167
|
|
69 177
|
|
-1
|
|
8
|
|
1 24
|
|
2 29
|
|
3 0
|
|
4 33
|
|
5 0
|
|
6 33
|
|
7 195
|
|
8 195
|
|
9 42
|
|
10 14
|
|
11 43
|
|
12 110
|
|
13 29
|
|
14 110
|
|
15 73
|
|
16 75
|
|
17 29
|
|
18 61
|
|
19 59
|
|
20 59
|
|
21 174
|
|
22 109
|
|
23 67
|
|
24 61
|
|
25 147
|
|
26 155
|
|
27 195
|
|
28 146
|
|
29 110
|
|
30 61
|
|
31 61
|
|
32 14
|
|
33 195
|
|
34 42
|
|
35 61
|
|
-1
|
|
9
|
|
0 1 2 3 4 5 6 7 8 9 10
|
|
0 100 115 116 126 145 146 147 148 149 150
|
|
0 151 152 153 154 155 156 157 158 159 160
|
|
0 161 162 163 164 165 166 167
|
|
2 1 3 4 7 38 95 113 24 168 169
|
|
1 24
|
|
3 46 47 48 54 56 58 82 85 86
|
|
3 122 123 124 125 126 127 128 129 130
|
|
4 6 145 146 147 148 149 150 151 152
|
|
4 153 154 155 156 157 158 159 160 161
|
|
4 162 163 164 165 166 42 43 44 45
|
|
4 49 50 51 52 53 55 57 80 83
|
|
4 84 87 107 112 131 132 133 134 135
|
|
4 136 137 138 139 108
|
|
11 8
|
|
12 13
|
|
13 19
|
|
14 42 43 44 45 46 47 48 49 50 51
|
|
14 52 53 54 55 56 80 81 82 86 87
|
|
15 99 100 101
|
|
16 108
|
|
17 6
|
|
18 145 146 147 148 149 150 151 152 153 154
|
|
18 155 156 157 158 159 160 161 162 163 164
|
|
18 165 166
|
|
19 143
|
|
20 8 15 64 109 126
|
|
-1
|
|
10
|
|
45 You are obviously a rank amateur. Better luck next time.
|
|
120 Your score qualifies you as a novice class adventurer.
|
|
170 You have achieved the rating: "Experienced Adventurer".
|
|
250 You may now consider yourself a "Seasoned Adventurer".
|
|
320 You have reached "Junior Master" status.
|
|
375 Your score puts you in Master Adventurer Class C.
|
|
410 Your score puts you in Master Adventurer Class B.
|
|
426 Your score puts you in Master Adventurer Class A.
|
|
429 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
|
|
9999 Adventuredom stands in awe -- you have now joined the ranks of the
|
|
9999 W O R L D C H A M P I O N A D V E N T U R E R S !
|
|
9999 It may interest you to know that the Dungeon-Master himself has, to
|
|
9999 my knowledge, never achieved this threshhold in fewer than 330 turns.
|
|
-1
|
|
11
|
|
1 4 2 62 63
|
|
2 5 2 18 19
|
|
3 8 2 20 21
|
|
4 75 4 176 177
|
|
5 25 5 178 179
|
|
6 20 3 180 181
|
|
7 8 2 243 244
|
|
8 25 2 247 248
|
|
9 10 4 191 194
|
|
10 1 4 272 273
|
|
-1
|
|
13
|
|
8 3 -1
|
|
11 2 -1
|
|
13 -1 1
|
|
14 1 -1
|
|
15 2 -1
|
|
16 -1 1
|
|
24 6 -1
|
|
31 4 -1
|
|
33 3 -1
|
|
36 -1 1
|
|
38 -1 1
|
|
41 1 -1
|
|
47 -1 1
|
|
48 -1 1
|
|
49 -1 1
|
|
1 229
|
|
3 229
|
|
4 229
|
|
7 229
|
|
15 230
|
|
38 229
|
|
64 230
|
|
94 230
|
|
95 231
|
|
98 232
|
|
109 230
|
|
113 231
|
|
115 233
|
|
116 234
|
|
123 235
|
|
124 235
|
|
125 236
|
|
126 -237
|
|
127 235
|
|
168 -237
|
|
169 249
|
|
-1
|
|
14
|
|
200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
|
|
200350 you a couple of points.
|
|
300500 500 turns? That's another few points you've lost.
|
|
501000 Are you still at it? Five points off for exceeding 1000 turns!
|
|
1002500 Good grief, don't you *EVER* give up? Do you realize you've spent
|
|
1002500 over 2500 turns at this? That's another ten points off, a total of
|
|
1002500 twenty points lost for taking so long.
|
|
-1
|
|
0
|