This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
Eric S. Raymond 854e21a1af Remove a bad command from a check log.
It's interfering with a refactor, and pathological cases really
ought to be checked elsewhere.
2017-07-03 10:10:14 -04:00
tests Remove a bad command from a check log. 2017-07-03 10:10:14 -04:00
.gitignore Finish newdb -> dungeon renaming. 2017-06-29 08:54:55 -07:00
.gitlab-ci.yml Ensure libedit is installed for the pipeline jobs. 2017-07-01 07:29:53 -07:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c Magic-number elimination. 2017-07-03 07:14:15 -04:00
advent.adoc Ignore l g z i under oldstyle. 2017-07-01 12:35:31 -04:00
advent.h Refactor tokenization to save raw tokens and use static buffer space... 2017-07-03 08:53:10 -04:00
adventure.yaml Named state labels for every not clause. 2017-07-03 07:00:42 -04:00
cheat.c Unspk'd pour command 2017-07-03 06:12:19 +03:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc New notes.adoc file; major documentation update. 2017-06-12 22:05:44 -04:00
init.c Broke all logical or into multiline statement to show lcov's lies 2017-07-03 07:20:37 +03:00
INSTALL.adoc Documentation polishing. 2017-07-01 11:01:06 -04:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Refactor tokenization to save raw tokens and use static buffer space... 2017-07-03 08:53:10 -04:00
make_dungeon.py Begin decomposing cond magic numbers. 2017-07-02 10:55:02 -04:00
Makefile Replace datime() with just time(). 2017-07-02 09:46:01 -07:00
misc.c Refactor tokenization to save raw tokens and use static buffer space... 2017-07-03 08:53:10 -04:00
NEWS Ignore l g z i under oldstyle. 2017-07-01 12:35:31 -04:00
notes.adoc Documentation polishing. 2017-07-02 11:19:29 -04:00
README.adoc Move most build instructions into INSTALL.adoc. 2017-07-01 07:22:53 -07:00
saveresume.c Broke all logical or into multiline statement to show lcov's lies 2017-07-03 07:20:37 +03:00
score.c Magic-number elimination. 2017-07-02 14:47:21 -04:00
TODO WD* globals abolished. They're now members of the command block. 2017-06-20 20:06:32 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

Please see INSTALL.adoc for build info.

Extreme care has been taken to not silently change gameplay. By
policy, all user-visible changes from 2.5 are revertible with the
-o (oldstyle) option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end