open-adventure/common.h
Jason S. Ninneman 50435465a6 Completely wire vocab words in YAML to the code.
This massive patch:
* Finishes working all the vocab words into YAML structures.
* Adds vocab ID generator functions.
* Redoes the input-getting system, removing the need for GETIN(),
  GETTXT(), etc.
* Changes advent<->ascii mapping to avoid the special 'shift'
  character.
* Works around some bad behavior in the dragon attack logic.
* Handles the reservoir magic word without changing the database
  contents.
2017-06-29 01:59:37 -07:00

32 lines
1.3 KiB
C

#ifndef COMMON_H
#define COMMON_H
/* maximum size limits shared by dungeon compiler and runtime */
extern const char advent_to_ascii[128];
extern const char ascii_to_advent[128];
extern const char new_advent_to_ascii[64];
extern const char new_ascii_to_advent[128];
enum bugtype {
TOO_MANY_VOCABULARY_WORDS, // 4
REQUIRED_VOCABULARY_WORD_NOT_FOUND, // 5
INVALID_SECTION_NUMBER_IN_DATABASE, // 9
SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
RAN_OFF_END_OF_VOCABULARY_TABLE, // 21
VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, // 22
INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 23
TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 24
CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, // 25
LOCATION_HAS_NO_TRAVEL_ENTRIES, // 26
HINT_NUMBER_EXCEEDS_GOTO_LIST, // 27
TOO_MANY_PARAMETERS_GIVEN_TO_SETPRM, // 28
SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN=99, // 99
ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, // 100
};
/* Alas, declaring this static confuses the coverage analyzer */
void bug(enum bugtype, const char *) __attribute__((__noreturn__));
#define BUG(x) bug(x, #x)
#endif