This massive patch: * Finishes working all the vocab words into YAML structures. * Adds vocab ID generator functions. * Redoes the input-getting system, removing the need for GETIN(), GETTXT(), etc. * Changes advent<->ascii mapping to avoid the special 'shift' character. * Works around some bad behavior in the dragon attack logic. * Handles the reservoir magic word without changing the database contents.
32 lines
1.3 KiB
C
32 lines
1.3 KiB
C
#ifndef COMMON_H
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#define COMMON_H
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/* maximum size limits shared by dungeon compiler and runtime */
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extern const char advent_to_ascii[128];
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extern const char ascii_to_advent[128];
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extern const char new_advent_to_ascii[64];
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extern const char new_ascii_to_advent[128];
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enum bugtype {
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TOO_MANY_VOCABULARY_WORDS, // 4
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REQUIRED_VOCABULARY_WORD_NOT_FOUND, // 5
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INVALID_SECTION_NUMBER_IN_DATABASE, // 9
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SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
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RAN_OFF_END_OF_VOCABULARY_TABLE, // 21
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VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, // 22
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INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 23
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TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, // 24
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CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, // 25
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LOCATION_HAS_NO_TRAVEL_ENTRIES, // 26
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HINT_NUMBER_EXCEEDS_GOTO_LIST, // 27
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TOO_MANY_PARAMETERS_GIVEN_TO_SETPRM, // 28
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SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN=99, // 99
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ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, // 100
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};
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/* Alas, declaring this static confuses the coverage analyzer */
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void bug(enum bugtype, const char *) __attribute__((__noreturn__));
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#define BUG(x) bug(x, #x)
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#endif
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