This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
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Aaron Traas b729853e7a Removed advent.info and added to .gitignore
advent.info is a generated file. No need to keep it in the repo.
2017-06-28 13:41:53 -04:00
linenoise@c894b9e59f Merge two tests so the suite can run a little faster. 2017-06-28 12:54:50 -04:00
tests More test repairing. 2017-06-28 13:21:31 -04:00
.gitignore Removed advent.info and added to .gitignore 2017-06-28 13:41:53 -04:00
.gitlab-ci.yml Create a cheater to test strange save/resume cases. 2017-06-26 15:07:09 -04:00
.gitmodules Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c Test coverage: make LCOV ignore bug() and all calls to BUG() 2017-06-28 13:23:34 -04:00
advent.adoc Compile switch to disable save and restore 2017-06-18 10:37:51 +03:00
advent.h Allow cheat to generate save files with bogus numbers. 2017-06-27 16:13:49 -04:00
adventure.text More repairs on search-replace results. 2017-06-18 22:31:58 -04:00
adventure.yaml Declare one-letter synonyms for some commands. 2017-06-28 12:05:41 -04:00
cheat.c Allow cheat to generate save files with bogus numbers. 2017-06-27 16:13:49 -04:00
common.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
common.h Remove unused enums. 2017-06-27 20:11:21 -04:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
dungeon.c Travel tables are all done from YAML now. 2017-06-27 16:11:13 -04:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc New notes.adoc file; major documentation update. 2017-06-12 22:05:44 -04:00
init.c De-macroize references to travel opcode fields we won't unpack further. 2017-06-28 09:21:41 -04:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Test coverage: make LCOV ignore bug() and all calls to BUG() 2017-06-28 13:23:34 -04:00
Makefile Create a cheater to test strange save/resume cases. 2017-06-26 15:07:09 -04:00
misc.c Test coverage: make LCOV ignore code unreachable without interactive shell 2017-06-28 13:23:34 -04:00
newdungeon.py De-macroize references to travel opcode fields we won't unpack further. 2017-06-28 09:21:41 -04:00
NEWS Date typo fix. 2017-06-10 07:20:26 -04:00
notes.adoc Correct buggy behavior of sign in endgame. Add a test for this. 2017-06-24 09:30:15 -04:00
README.adoc Typo fix. 2017-06-16 16:20:36 -04:00
saveresume.c Allow cheat to generate save files with bogus numbers. 2017-06-27 16:13:49 -04:00
score.c object_descriptions[] is now objects[]. 2017-06-26 09:43:11 -07:00
TODO WD* globals abolished. They're now members of the command block. 2017-06-20 20:06:32 -04:00
travel.py Capture Section 3 in YAML. 2017-06-25 19:22:46 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

The distribution has three build-time depedencies: Python 3, Python 3
YAML, and the linenoise library.  It builds a pure C executable.

You can run a regression test on the code with 'make check'. Extreme
care has been taken to not silently change gameplay. By policy, all
user-visible changes from 2.5 are revertible with the -o (oldstyle)
option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end