This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
2021-01-12 09:08:56 -07:00
templates Moved dungeon.c and dungeon.h templates into external files. 2017-07-23 12:15:25 -04:00
tests Use Python 3, not 2. 2021-01-11 15:56:05 +00:00
.gitignore Finish newdb -> dungeon renaming. 2017-06-29 08:54:55 -07:00
.gitlab-ci.yml Overhaul CI pipeline to use a custom Ubuntu-based Docker image. 2021-01-12 09:08:56 -07:00
.shipper Fix off-by-two bug. 2017-07-14 12:39:06 -04:00
actions.c Attempt fix for issue #52: endgame oyster reading is incorrect 2021-01-11 00:14:51 -05:00
advent.adoc Correction to the date of first drop. Also, a thinko fix. 2021-01-10 21:02:30 -05:00
advent.desktop Add .desktop file for advent 2017-07-17 16:19:34 +02:00
advent.h The FORTRAN-derived longs were semantically ints. Make it so. 2019-02-28 05:58:16 -05:00
advent.svg Add SVG file for advent icon 2017-07-17 16:14:45 +02:00
adventure.yaml In the YAML, name the rabbit foot because it has a reference. 2021-01-11 01:06:44 -05:00
cheat.c The FORTRAN-derived longs were semantically ints. Make it so. 2019-02-28 05:58:16 -05:00
control control metadata update. 2019-04-19 16:19:32 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
Dockerfile.ci Overhaul CI pipeline to use a custom Ubuntu-based Docker image. 2021-01-12 09:08:56 -07:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc Correction to the date of first drop. Also, a thinko fix. 2021-01-10 21:02:30 -05:00
init.c The FORTRAN-derived longs were semantically ints. Make it so. 2019-02-28 05:58:16 -05:00
INSTALL.adoc Deal with the consequences of an entry-point deprecation in Python. 2020-08-27 20:33:44 -04:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Add a coverage exception. 2019-02-28 13:38:08 -05:00
make_dungeon.py Deal with the consequences of an entry-point deprecation in Python. 2020-08-27 20:33:44 -04:00
Makefile Tweak for Debian packaging. 2021-01-11 00:27:09 -05:00
misc.c The FORTRAN-derived longs were semantically ints. Make it so. 2019-02-28 05:58:16 -05:00
NEWS Attempting fix for issue #50: carried clam can be opened (with trident) 2021-01-10 22:14:11 -05:00
notes.adoc Documentation polishing. 2019-02-28 07:26:52 -05:00
README.adoc Resolve GitLab issue #46: -o (oldstyle) clarification. 2018-11-30 09:50:25 -05:00
saveresume.c Add a warning to avoid CI breakage. 2019-02-28 22:42:59 -05:00
score.c The FORTRAN-derived longs were semantically ints. Make it so. 2019-02-28 05:58:16 -05:00
TODO Remove comments that are obsolete now that the code is goto-less. 2018-11-20 07:05:23 -05:00

= README for Open Adventure =

If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure
you can go there for tarball downloads and other resources.

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release; it obsolesces all
the 350-point versions and previous 2.x (430-point) ports.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

Please see INSTALL.adoc for build info.

Extreme care has been taken to not silently change gameplay. By
policy, all user-visible changes from 2.5 are revertible with the
-o (oldstyle) command-line option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end