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gamma256/gameSource/blowUp.h
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gamma256/gameSource/blowUp.h
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#include <SDL/SDL_video.h>
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#include <SDL/SDL.h>
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/**
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* Blows an image up onto the screen using nearest neighbor (pixelated)
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* interpolation.
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*/
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void blowupOntoScreen( Uint32 *inImage, int inWidth, int inHeight,
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int inBlowFactor, SDL_Surface *inScreen );
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