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gamma256/gameSource/iPhone/blowUp.h
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gamma256/gameSource/iPhone/blowUp.h
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#include "drawIntoScreen.h"
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/**
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* Blows an image up onto the screen using nearest neighbor (pixelated)
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* interpolation.
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*/
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void blowupOntoScreen( Uint32 *inImage, int inWidth, int inHeight,
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int inBlowFactor, Uint32 *inScreenPixels,
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int inScreenWidth, int inScreenHeight );
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