passage/gamma256/documentation/changeLog.txt
2025-10-03 02:19:59 -04:00

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Version 4 2010-May-24
--Fixed error in application of patch for older SDL versions.
--Fixed random number generation so that it works on 64-bit platforms (thanks
to Kevin Fan).
--Fixed chest gem selection behavior on certain platforms (like iPhone).
--Fixed unsafe use of pointers into vector (triggered a bug with new shorter
default vector size).
--Fixed string warnings that are caught by certain GCC versions.
Version 3 2007-December-13
--Switched to analog stick on 360 controller for much smoother play.
--Added patch for older SDL versions provided by Jarno van der Kolk.
--Added ESC in addition to Q to quit.
--Added settings files for controlling screen size and fullscreen mode.
Version 2 2007-November-13
--Added chiptune music soundtrack.
--Improved star sprite.
--Fixed bug with window sizing (manifested by title being set too low).
--Improved behavior of screen blow-up/blow-down keys.
--Fixed bug in game reset that can result in artifacts during subsequent plays.
--Fixed artifacts after screen blow-up factor change on double-buffered
platforms.
--Fixed problem with screen pitch.
--Now builds for MacOSX 10.2 and higher (using MinGW and SDL).
--Unix source distribution now available (compiles against SDL developer
library).
Version 1 2007-November-1
--Initial release (Gamma256 submission)