56 lines
1.3 KiB
Text
56 lines
1.3 KiB
Text
Version 4 2010-May-24
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--Fixed error in application of patch for older SDL versions.
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--Fixed random number generation so that it works on 64-bit platforms (thanks
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to Kevin Fan).
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--Fixed chest gem selection behavior on certain platforms (like iPhone).
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--Fixed unsafe use of pointers into vector (triggered a bug with new shorter
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default vector size).
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--Fixed string warnings that are caught by certain GCC versions.
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Version 3 2007-December-13
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--Switched to analog stick on 360 controller for much smoother play.
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--Added patch for older SDL versions provided by Jarno van der Kolk.
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--Added ESC in addition to Q to quit.
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--Added settings files for controlling screen size and fullscreen mode.
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Version 2 2007-November-13
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--Added chiptune music soundtrack.
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--Improved star sprite.
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--Fixed bug with window sizing (manifested by title being set too low).
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--Improved behavior of screen blow-up/blow-down keys.
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--Fixed bug in game reset that can result in artifacts during subsequent plays.
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--Fixed artifacts after screen blow-up factor change on double-buffered
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platforms.
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--Fixed problem with screen pitch.
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--Now builds for MacOSX 10.2 and higher (using MinGW and SDL).
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--Unix source distribution now available (compiles against SDL developer
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library).
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Version 1 2007-November-1
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--Initial release (Gamma256 submission)
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