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57 lines
2.4 KiB
Markdown
57 lines
2.4 KiB
Markdown
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---
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# Copyright 2025 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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title: Pebble SDK 3.13 - Changelog
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date: 2016-06-07
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---
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This firmware was released only for the Pebble Time series.
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### Changes to Firmware
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* Added the Weather app (requires mobile app 3.13).
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* Reduced confusion between walking and sleeping in Pebble Health.
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* Added U+1F525 FIRE (🔥) to the supported emoji.
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* `layer_set_value()` functions now always mark the layer as dirty.
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* Removed complaints about sleeping less than usual if you none-the-less slept
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plenty.
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* Improved Pebble Health summary notifications
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* ``gcolor_equal()`` now considers all transparent functions to be equivalent.
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This change only affects apps built with SDK 3.13 or later.
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### Changes to SDK
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* [We launched Pebble Packages](/blog/2016/06/07/pebble-packages/), our new,
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npm-based package solution!
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* Check out our [Pebble Package guides](/guides/pebble-packages/)!
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* **appinfo.json** is deprecated; long live **package.json**! Use
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`pebble convert-project` to update your app.
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* We now include Pebble Packages that you have installed in your
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`node_modules` folder for use in the C or PebbleKit JS code of your app.
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* We also include standard node modules for use in PebbleKit JS (but
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compatibility varies).
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* We can now create packages as a new project type. Try
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`pebble new-package`!
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* Packages can also use ``AppMessage`` and resources without identifier
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conflicts.
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* `require` in PebbleKit JS now requires explicitly using relative paths when
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loading files in your app (i.e. prefixing filenames with `./`).
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* ``AppMessage`` keys are now included in your C code with a `MESSAGE_KEY_`
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prefix. They are also included in your PebbleKit JS code as the return value
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of `require("message_keys")`.
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* ``AppMessage`` keys can be auto-assigned, so numbers don't have to be picked
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explicitly for communication between C and PebbleKit JS. This is designed to
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enable libraries to function without conflicts.
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