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Import of the watch repository from Pebble
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172
src/fw/apps/demo_apps/animated_demo.c
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172
src/fw/apps/demo_apps/animated_demo.c
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "animated_demo.h"
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#include "applib/app.h"
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#include "process_state/app_state/app_state.h"
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#include "applib/fonts/fonts.h"
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#include "applib/ui/app_window_stack.h"
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#include "applib/ui/ui.h"
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#include "kernel/pbl_malloc.h"
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#include "system/passert.h"
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#include <string.h>
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#include <stdio.h>
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typedef struct AnimatedDemoData {
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Window window;
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TextLayer text_layer;
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PropertyAnimation *prop_animation;
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bool toggle;
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} AnimatedDemoData;
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static void animation_started(Animation *animation, AnimatedDemoData *data) {
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text_layer_set_text(&data->text_layer, "Started.");
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(void)animation;
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}
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static void animation_stopped(Animation *animation, bool finished, AnimatedDemoData *data) {
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text_layer_set_text(&data->text_layer, finished ? "Hi, I'm a TextLayer!" : "Just Stopped.");
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(void)animation;
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}
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AnimationProgress animation_bounce(AnimationProgress linear_distance) {
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// An awful linear "bounce-like" animation
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if (linear_distance < ANIMATION_NORMALIZED_MAX/2) {
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return linear_distance * 2;
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} else if (linear_distance < ANIMATION_NORMALIZED_MAX * 3/4) {
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return ANIMATION_NORMALIZED_MAX * 3/2 - linear_distance;
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} else {
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return linear_distance;
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}
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}
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static void click_handler(ClickRecognizerRef recognizer, Window *window) {
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AnimatedDemoData *data = window_get_user_data(window);
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Layer *layer = &data->text_layer.layer;
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GRect to_rect;
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if (data->toggle) {
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to_rect = GRect(4, 4, 120, 60);
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} else {
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to_rect = GRect(84, 92, 60, 60);
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}
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data->toggle = !data->toggle;
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// Does nothing if prop_animation is NULL
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if (data->prop_animation) {
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animation_unschedule(property_animation_get_animation(data->prop_animation));
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property_animation_init_layer_frame(data->prop_animation, layer, NULL, &to_rect);
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} else {
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data->prop_animation = property_animation_create_layer_frame(layer, NULL, &to_rect);
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}
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Animation *animation = property_animation_get_animation(data->prop_animation);
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PBL_ASSERTN(animation);
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animation_set_auto_destroy(animation, true);
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animation_set_duration(animation, 400);
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switch (click_recognizer_get_button_id(recognizer)) {
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case BUTTON_ID_UP:
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animation_set_curve(animation, AnimationCurveEaseOut);
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break;
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case BUTTON_ID_DOWN:
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// animation_set_curve(animation, AnimationCurveEaseIn);
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// animation_set_duration(animation, 2000);
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animation_set_custom_curve(animation, animation_bounce);
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break;
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default:
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case BUTTON_ID_SELECT:
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animation_set_curve(animation, AnimationCurveEaseInOut);
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break;
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}
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/*
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// Exmple animation parameters:
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// Duration defaults to 250 ms
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animation_set_duration(animation, 1000);
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// Curve defaults to ease-in-out
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animation_set_curve(animation, AnimationCurveEaseOut);
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// Delay defaults to 0 ms
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animation_set_delay(animation, 1000);
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*/
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animation_set_handlers(animation, (AnimationHandlers) {
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.started = (AnimationStartedHandler) animation_started,
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.stopped = (AnimationStoppedHandler) animation_stopped,
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}, data);
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animation_schedule(animation);
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}
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void animated_demo_window_load(Window *window) {
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AnimatedDemoData *data = window_get_user_data(window);
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text_layer_init(&data->text_layer, &GRect(0, 0, 60, 60));
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text_layer_set_background_color(&data->text_layer, GColorBlack);
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text_layer_set_text_color(&data->text_layer, GColorWhite);
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text_layer_set_text(&data->text_layer, "Press Buttons");
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GFont gothic_24_norm = fonts_get_system_font(FONT_KEY_GOTHIC_24);
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text_layer_set_font(&data->text_layer, gothic_24_norm);
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text_layer_set_text_alignment(&data->text_layer, GTextAlignmentCenter);
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layer_add_child(&window->layer, &data->text_layer.layer);
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}
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static void config_provider(Window *window) {
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window_single_click_subscribe(BUTTON_ID_UP, (ClickHandler)click_handler);
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window_single_click_subscribe(BUTTON_ID_SELECT, (ClickHandler)click_handler);
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window_single_click_subscribe(BUTTON_ID_DOWN, (ClickHandler)click_handler);
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(void)window;
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}
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static void handle_init(void) {
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AnimatedDemoData *data = (AnimatedDemoData*) app_malloc_check(sizeof(AnimatedDemoData));
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data->toggle = false;
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app_state_set_user_data(data);
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Window *window = &data->window;
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window_init(window, WINDOW_NAME("Animated Demo"));
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window_set_user_data(window, data);
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window_set_click_config_provider(window, (ClickConfigProvider) config_provider);
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window_set_window_handlers(window, &(WindowHandlers){
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.load = animated_demo_window_load,
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});
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const bool animated = true;
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app_window_stack_push(window, animated);
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}
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static void handle_deinit(void) {
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AnimatedDemoData *data = app_state_get_user_data();
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app_free(data);
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}
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static void s_main(void) {
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handle_init();
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app_event_loop();
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handle_deinit();
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}
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const PebbleProcessMd* animated_demo_get_app_info() {
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static const PebbleProcessMdSystem animated_demo_app_info = {
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.common.main_func = s_main,
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.name = "Animation Demo"
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};
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return (const PebbleProcessMd*) &animated_demo_app_info;
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}
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