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spelling: disappear
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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parent
f8d6aad3e7
commit
dc649bd184
2 changed files with 3 additions and 3 deletions
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@ -164,7 +164,7 @@ static void prv_window_update_proc(struct Layer *layer, GContext *ctx) {
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data->rendered_frames++;
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}
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static void prv_window_disapper(Window *window) {
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static void prv_window_disappear(Window *window) {
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}
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void prv_syncing_content_offset_changed(struct ScrollLayer *scroll_layer, void *context) {
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@ -256,7 +256,7 @@ static void s_main(void) {
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window_set_window_handlers(window, &(WindowHandlers) {
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.load = prv_window_load,
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.unload = prv_window_unload,
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.disappear = prv_window_disapper,
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.disappear = prv_window_disappear,
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});
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app_window_stack_push(window, true);
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@ -532,7 +532,7 @@ void test_window_stack__insert_next(void) {
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// Description:
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// During the push of a window, we push another window in the load handler of
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// the window being pushed. This causes the loading window to disappaer from
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// the window being pushed. This causes the loading window to disappear from
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// the screen (before it even appeared) and become subverted by the new window.
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void test_window_stack__push_during_window_load(void) {
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Window *window = window_create();
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