22 KiB
layout | tutorial | tutorial_part | title | description | permalink | generate_toc | platform_choice |
---|---|---|---|---|---|---|---|
tutorials/tutorial | watchface | 3 | Adding Web Content | A guide to adding web-based content your Pebble watchface | /tutorials/watchface-tutorial/part3/ | true | true |
In the previous tutorial parts, we created a simple watchface to tell the time
and then improved it with a custom font and background bitmap. There's a lot you
can do with those elements, such as add more bitmaps, an extra TextLayer
showing the date, but let's aim even higher. This part is longer than the last,
so make sure you have a nice cup of your favourite hot beverage on hand before
embarking!
In this tutorial we will add some extra content to the watchface that is fetched from the web using PebbleKit JS. This part of the SDK allows you to use JavaScript to access the web as well as the phone's location services and storage. It even allows you to display a configuration screen to give users options over how they want your watchface or app to look and run.
By the end of this tutorial we will arrive at a watchface like the one below, in all its customized glory:
{% screenshot_viewer %} { "image": "/images/getting-started/watchface-tutorial/3-final.png", "platforms": [ {"hw": "aplite", "wrapper": "steel-black"}, {"hw": "basalt", "wrapper": "time-red"}, {"hw": "chalk", "wrapper": "time-round-rosegold-14"} ] } {% endscreenshot_viewer %}
To continue from the last part, you can either modify your existing Pebble
project or create a new one, using the code from that project's main .c
file
as a starting template. For reference, that should look
something like this.
^CP^ You can create a new CloudPebble project from this template by [clicking here]({{ site.links.cloudpebble }}ide/gist/d216d9e0b840ed296539).
Preparing the Watchface Layout
The content we will be fetching will be the current weather conditions and
temperature from OpenWeatherMap. We will need a new
TextLayer
to show this extra content. Let's do that now at the top of the C
file, as we did before:
static TextLayer *s_weather_layer;
As usual, we then create it properly in main_window_load()
after the existing
elements. Here is the TextLayer
setup; this should all be familiar to you
from the previous two tutorial parts:
// Create temperature Layer
s_weather_layer = text_layer_create(
GRect(0, PBL_IF_ROUND_ELSE(125, 120), bounds.size.w, 25));
// Style the text
text_layer_set_background_color(s_weather_layer, GColorClear);
text_layer_set_text_color(s_weather_layer, GColorWhite);
text_layer_set_text_alignment(s_weather_layer, GTextAlignmentCenter);
text_layer_set_text(s_weather_layer, "Loading...");
We will be using the same font as the time display, but at a reduced font size.
^CP^ To do this, we return to our uploaded font resource and click 'Another
Font. The second font that appears below should be given an 'Identifier' with
_20
at the end, signifying we now want font size 20 (suitable for the example
font provided).
^LC^ You can add another font in package.json
by duplicating the first font's
entry in the media
array and changing the font size indicated in the name
field to _20
or similar. Below is an example showing both fonts:
Now we will load and apply that font as we did last time, beginning with a new
GFont
declared at the top of the file:
static GFont s_weather_font;
Next, we load the resource and apply it to the new TextLayer
and then add
that as a child layer to the main Window
:
// Create second custom font, apply it and add to Window
s_weather_font = fonts_load_custom_font(resource_get_handle(RESOURCE_ID_FONT_PERFECT_DOS_20));
text_layer_set_font(s_weather_layer, s_weather_font);
layer_add_child(window_get_root_layer(window), text_layer_get_layer(s_weather_layer));
Finally, as usual, we add the same destruction calls in main_window_unload()
as for everything else:
// Destroy weather elements
text_layer_destroy(s_weather_layer);
fonts_unload_custom_font(s_weather_font);
After compiling and installing, your watchface should look something like this:
{% screenshot_viewer %} { "image": "/images/getting-started/watchface-tutorial/3-loading.png", "platforms": [ {"hw": "aplite", "wrapper": "steel-black"}, {"hw": "basalt", "wrapper": "time-red"}, {"hw": "chalk", "wrapper": "time-round-rosegold-14"} ] } {% endscreenshot_viewer %}
Preparing AppMessage
The primary method of communication for all Pebble watchapps and watchfaces is
the AppMessage
API. This allows the construction of key-value dictionaries
for transmission between the watch and connected phone. The standard procedure
we will be following for enabling this communication is as follows:
- Create
AppMessage
callback functions to process incoming messages and errors. - Register this callback with the system.
- Open
AppMessage
to allow app communication.
After this process is performed any incoming messages will cause a call to the
AppMessageInboxReceived
callback and allow us to react to its contents.
Let's get started!
The callbacks should be placed before they are referred to in the code file, so
a good place is above init()
where we will be registering them. The function
signature for AppMessageInboxReceived
is shown below:
static void inbox_received_callback(DictionaryIterator *iterator, void *context) {
}
We will also create and register three other callbacks so we can see all
outcomes and any errors that may occur, such as dropped messages. These are
reported with calls to APP_LOG
for now, but more detail
can be gotten from them:
static void inbox_dropped_callback(AppMessageResult reason, void *context) {
APP_LOG(APP_LOG_LEVEL_ERROR, "Message dropped!");
}
static void outbox_failed_callback(DictionaryIterator *iterator, AppMessageResult reason, void *context) {
APP_LOG(APP_LOG_LEVEL_ERROR, "Outbox send failed!");
}
static void outbox_sent_callback(DictionaryIterator *iterator, void *context) {
APP_LOG(APP_LOG_LEVEL_INFO, "Outbox send success!");
}
With this in place, we will now register the callbacks with the system in
init()
:
// Register callbacks
app_message_register_inbox_received(inbox_received_callback);
app_message_register_inbox_dropped(inbox_dropped_callback);
app_message_register_outbox_failed(outbox_failed_callback);
app_message_register_outbox_sent(outbox_sent_callback);
And finally the third step, opening AppMessage
to allow the watchface to
receive incoming messages, directly below
app_message_register_inbox_received()
. It is considered best practice to
register callbacks before opening AppMessage
to ensure that no messages are
missed. The code snippet below shows this process using two variables to specify
the inbox and outbox size (in bytes):
// Open AppMessage
const int inbox_size = 128;
const int outbox_size = 128;
app_message_open(inbox_size, outbox_size);
Read Buffer Sizes to learn about using correct buffer sizes for your app.
Preparing PebbleKit JS
The weather data itself will be downloaded by the JavaScript component of the watchface, and runs on the connected phone whenever the watchface is opened.
^CP^ To begin using PebbleKit JS, click 'Add New' in the CloudPebble editor,
next to 'Source Files'. Select 'JavaScript file' and choose a file name.
CloudPebble allows any normally valid file name, such as weather.js
.
^LC^ To begin using PebbleKit JS, add a new file to your project at
src/pkjs/index.js
to contain your JavaScript code.
To get off to a quick start, we will provide a basic template for using the PebbleKit JS SDK. This template features two basic event listeners. One is for the 'ready' event, which fires when the JS environment on the phone is first available after launch. The second is for the 'appmessage' event, which fires when an AppMessage is sent from the watch to the phone.
This template is shown below for you to start your JS file:
// Listen for when the watchface is opened
Pebble.addEventListener('ready',
function(e) {
console.log('PebbleKit JS ready!');
}
);
// Listen for when an AppMessage is received
Pebble.addEventListener('appmessage',
function(e) {
console.log('AppMessage received!');
}
);
After compiling and installing the watchface, open the app logs.
^CP^ Click the 'View Logs' button on the confirmation dialogue or the 'Compilation' screen if it was already dismissed.
^LC^ You can listen for app logs by running pebble logs
, supplying your
phone's IP address with the --phone
switch. For example:
^LC^ You can also combine these two commands into one:
You should see a message matching that set to appear using console.log()
in
the JS console in the snippet above! This is where any information sent using
APP_LOG
in the C file or console.log()
in the JS file will be shown, and
is very useful for debugging!
Getting Weather Information
To download weather information from OpenWeatherMap.org, we will perform three steps in our JS file:
- Request the user's location from the phone.
- Perform a call to the OpenWeatherMap API using an
XMLHttpRequest
object, supplying the location given to us from step 1. - Send the information we want from the XHR request response to the watch for display on our watchface.
^CP^ Firstly, go to 'Settings' and check the 'Uses Location' box at the bottom of the page. This will allow the watchapp to access the phone's location services.
^LC^ You will need to add location
to the capabilities
array in the
package.json
file. This will allow the watchapp to access the phone's location
services. This is shown in the code segment below:
The next step is simple to perform, and is shown in full below. The method we
are using requires two other functions to use as callbacks for the success and
failure conditions after requesting the user's location. It also requires two
other pieces of information: timeout
of the request and the maximumAge
of
the data:
function locationSuccess(pos) {
// We will request the weather here
}
function locationError(err) {
console.log('Error requesting location!');
}
function getWeather() {
navigator.geolocation.getCurrentPosition(
locationSuccess,
locationError,
{timeout: 15000, maximumAge: 60000}
);
}
// Listen for when the watchface is opened
Pebble.addEventListener('ready',
function(e) {
console.log('PebbleKit JS ready!');
// Get the initial weather
getWeather();
}
);
Notice that when the ready
event occurs, getWeather()
is called, which in
turn calls getCurrentPosition()
. When this is successful, locationSuccess()
is called and provides us with a single argument: pos
, which contains the
location information we require to make the weather info request. Let's do that
now.
The next step is to assemble and send an XMLHttpRequest
object to make the
request to OpenWeatherMap.org. To make this easier, we will provide a function
that simplifies its usage. Place this before locationSuccess()
:
var xhrRequest = function (url, type, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function () {
callback(this.responseText);
};
xhr.open(type, url);
xhr.send();
};
The three arguments we have to provide when calling xhrRequest()
are the URL,
the type of request (GET
or POST
, for example) and a callback for when the
response is received. The URL is specified on the OpenWeatherMap API page, and
contains the coordinates supplied by getCurrentPosition()
, the latitude and
longitude encoded at the end:
{% include guides/owm-api-key-notice.html %}
var url = 'http://api.openweathermap.org/data/2.5/weather?lat=' +
pos.coords.latitude + '&lon=' + pos.coords.longitude + '&appid=' + myAPIKey;
The type of the XHR will be a 'GET' request, to get information from the service. We will incorporate the callback into the function call for readability, and the full code snippet is shown below:
function locationSuccess(pos) {
// Construct URL
var url = 'http://api.openweathermap.org/data/2.5/weather?lat=' +
pos.coords.latitude + '&lon=' + pos.coords.longitude + '&appid=' + myAPIKey;
// Send request to OpenWeatherMap
xhrRequest(url, 'GET',
function(responseText) {
// responseText contains a JSON object with weather info
var json = JSON.parse(responseText);
// Temperature in Kelvin requires adjustment
var temperature = Math.round(json.main.temp - 273.15);
console.log('Temperature is ' + temperature);
// Conditions
var conditions = json.weather[0].main;
console.log('Conditions are ' + conditions);
}
);
}
Thus when the location is successfully obtained, xhrRequest()
is called. When
the response arrives, the JSON object is parsed and the temperature and weather
conditions obtained. To discover the structure of the JSON object we can use
console.log(responseText)
to see its contents.
To see how we arrived at some of the statements above, such as
json.weather[0].main
, here is an
example response
for London, UK. We can see that by following the JSON structure from our
variable called json
(which represents the root of the structure) we can
access any of the data items. So to get the wind speed we would access
json.wind.speed
, and so on.
Showing Weather on Pebble
The final JS step is to send the weather data back to the watch. To do this we must pick some appmessage keys to send back. Since we want to display the temperature and current conditions, we'll create one key for each of those.
^CP^ Firstly, go to the 'Settings' screen, find the 'PebbleKit JS Message Keys' section and enter some names, like "TEMPERATURE" and "CONDITIONS":
^LC^ You can add your AppMessage
keys in the messageKeys
object in
package.json
as shown below for the example keys:
To send the data, we call Pebble.sendAppMessage()
after assembling the weather
info variables temperature
and conditions
into a dictionary. We can
optionally also supply two functions as success and failure callbacks:
// Assemble dictionary using our keys
var dictionary = {
'TEMPERATURE': temperature,
'CONDITIONS': conditions
};
// Send to Pebble
Pebble.sendAppMessage(dictionary,
function(e) {
console.log('Weather info sent to Pebble successfully!');
},
function(e) {
console.log('Error sending weather info to Pebble!');
}
);
While we are here, let's add another call to getWeather()
in the appmessage
event listener for when we want updates later, and will send an AppMessage
from the watch to achieve this:
// Listen for when an AppMessage is received
Pebble.addEventListener('appmessage',
function(e) {
console.log('AppMessage received!');
getWeather();
}
);
The final step on the Pebble side is to act on the information received from
PebbleKit JS and show the weather data in the TextLayer
we created for this
very purpose. To do this, go back to your C code file and find your
AppMessageInboxReceived
implementation (such as our
inbox_received_callback()
earlier). This will now be modified to process the
received data. When the watch receives an AppMessage
message from the JS
part of the watchface, this callback will be called and we will be provided a
dictionary of data in the form of a DictionaryIterator
object, as seen in the
callback signature. MESSAGE_KEY_TEMPERATURE
and MESSAGE_KEY_CONDITIONS
will be automatically provided as we specified them in package.json
.
Before examining the dictionary we add three character buffers; one each for the temperature and conditions and the other for us to assemble the entire string. Remember to be generous with the buffer sizes to prevent overruns:
// Store incoming information
static char temperature_buffer[8];
static char conditions_buffer[32];
static char weather_layer_buffer[32];
We then store the incoming information by reading the appropriate Tuple
s to
the two buffers using snprintf()
:
// Read tuples for data
Tuple *temp_tuple = dict_find(iterator, MESSAGE_KEY_TEMPERATURE);
Tuple *conditions_tuple = dict_find(iterator, MESSAGE_KEY_CONDITIONS);
// If all data is available, use it
if(temp_tuple && conditions_tuple) {
snprintf(temperature_buffer, sizeof(temperature_buffer), "%dC", (int)temp_tuple->value->int32);
snprintf(conditions_buffer, sizeof(conditions_buffer), "%s", conditions_tuple->value->cstring);
}
Lastly within this if
statement, we assemble the complete string and instruct
the TextLayer
to display it:
// Assemble full string and display
snprintf(weather_layer_buffer, sizeof(weather_layer_buffer), "%s, %s", temperature_buffer, conditions_buffer);
text_layer_set_text(s_weather_layer, weather_layer_buffer);
After re-compiling and re-installing you should be presented with a watchface that looks similar to the one shown below:
{% screenshot_viewer %} { "image": "/images/getting-started/watchface-tutorial/3-final.png", "platforms": [ {"hw": "aplite", "wrapper": "steel-black"}, {"hw": "basalt", "wrapper": "time-red"}, {"hw": "chalk", "wrapper": "time-round-rosegold-14"} ] } {% endscreenshot_viewer %}
^CP^ Remember, if the text is too large for the screen, you can reduce the font
size in the 'Resources' section of the CloudPebble editor. Don't forget to
change the constants in the .c
file to match the new 'Identifier'.
^LC^ Remember, if the text is too large for the screen, you can reduce the font
size in package.json
for that resource's entry in the media
array. Don't
forget to change the constants in the .c
file to match the new resource's
name
.
An extra step we will perform is to modify the C code to obtain regular weather
updates, in addition to whenever the watchface is loaded. To do this we will
take advantage of a timer source we already have - the TickHandler
implementation, which we have called tick_handler()
. Let's modify this to get
weather updates every 30 minutes by adding the following code to the end of
tick_handler()
in our main .c
file:
// Get weather update every 30 minutes
if(tick_time->tm_min % 30 == 0) {
// Begin dictionary
DictionaryIterator *iter;
app_message_outbox_begin(&iter);
// Add a key-value pair
dict_write_uint8(iter, 0, 0);
// Send the message!
app_message_outbox_send();
}
Thanks to us adding a call to getWeather()
in the appmessage
JS event
handler earlier, this message send in the TickHandler
will result in new
weather data being downloaded and sent to the watch. Job done!
Conclusion
Whew! That was quite a long tutorial, but here's all you've learned:
- Managing multiple font sizes.
- Preparing and opening
AppMessage
. - Setting up PebbleKit JS for interaction with the web.
- Getting the user's current location with
navigator.getCurrentPosition()
. - Extracting information from a JSON response.
- Sending
AppMessage
to and from the watch.
Using all this it is possible to GET
and POST
to a huge number of web
services to display data and control these services.
As usual, you can compare your code to the example code provided using the button below.
^CP^ [Edit in CloudPebble >{center,bg-lightblue,fg-white}]({{ site.links.cloudpebble }}ide/gist/216e6d5a0f0bd2328509)
^LC^ View Source Code >{center,bg-lightblue,fg-white}
What's Next?
The next section of the tutorial will introduce the Battery Service, and demonstrate how to add a battery bar to your watchface.