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286 lines
14 KiB
C
286 lines
14 KiB
C
/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "applib/graphics/graphics.h"
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#include "applib/graphics/framebuffer.h"
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#include "applib/ui/window_private.h"
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#include "applib/ui/layer.h"
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#include "clar.h"
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#include "util.h"
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#include <stdio.h>
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// Helper Functions
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////////////////////////////////////
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#include "test_graphics.h"
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#include "${BIT_DEPTH_NAME}/test_framebuffer.h"
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// Stubs
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////////////////////////////////////
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#include "graphics_common_stubs.h"
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#include "stubs_applib_resource.h"
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static FrameBuffer *fb = NULL;
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// Setup
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void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__initialize(void) {
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fb = malloc(sizeof(FrameBuffer));
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framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS});
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}
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// Teardown
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void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__cleanup(void) {
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free(fb);
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}
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// Tests
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////////////////////////////////////
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#define RADIUS_BIG 15
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#define RADIUS_MEDIUM 8
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#define RADIUS_MIN_CALCULATED 3
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#define RADIUS_MAX_PRECOMPUTED 2
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#define RADIUS_SMALL 1
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#define RADIUS_NONE 0
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#define STROKE_BIG 10
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#define STROKE_SMALL 5
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#define STROKE_THREE 3 // In case of fluctuation
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#define ORIGIN_RECT_NO_CLIP GRect(0, 0, 40, 50)
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#define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40)
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#define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
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#define CENTER_OF_ORIGIN_RECT GPoint(20, 25)
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#define CENTER_OF_ORIGIN_RECT_NXNY GPoint(10, 15)
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void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__origin_layer(void) {
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#if SCREEN_COLOR_DEPTH_BITS == 8
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GContext ctx;
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test_graphics_context_init(&ctx, fb);
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// Big circles
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_BIG);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_BIG);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_BIG);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_BIG);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
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// Medium circles
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MEDIUM);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
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// Small circles
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_SMALL);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
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// Testing of the special cases for radius:
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// Radius of 3 - starting point for calculated edges
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MIN_CALCULATED);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r3_no_clip.${BIT_DEPTH_NAME}.pbi"));
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// Radius of 2 - ending point for precomputed edges
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MAX_PRECOMPUTED);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r2_no_clip.${BIT_DEPTH_NAME}.pbi"));
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// No circle
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE);
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graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_NONE);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r0_no_clip.${BIT_DEPTH_NAME}.pbi"));
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#endif // SCREEN_COLOR_DEPTH_BITS == 8
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}
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#define OFFSET_RECT_NO_CLIP GRect(10, 10, 40, 50)
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#define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40)
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#define OFFSET_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
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#define CENTER_OF_OFFSET_RECT GPoint(10, 15)
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#define CENTER_OF_OFFSET_RECT_NXNY GPoint(0, 5)
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void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__offset_layer_aa(void) {
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#if SCREEN_COLOR_DEPTH_BITS == 8
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GContext ctx;
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test_graphics_context_init(&ctx, fb);
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// Big circles
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_BIG);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_BIG);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_BIG);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_BIG);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
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// Medium circles
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_MEDIUM);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
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// Small circles
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_SMALL);
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graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_SMALL);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
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#endif // SCREEN_COLOR_DEPTH_BITS == 8
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}
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extern void graphics_circle_quadrant_draw_stroked_non_aa(
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GContext* ctx, GPoint p, uint16_t radius, uint8_t stroke_width,
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GCornerMask quadrant);
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void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__quadrants(void) {
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#if SCREEN_COLOR_DEPTH_BITS == 8
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GContext ctx;
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test_graphics_context_init(&ctx, fb);
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopLeft);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopRight);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomLeft);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomRight);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersTop);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_top.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersBottom);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersRight);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_right.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersLeft);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_left.${BIT_DEPTH_NAME}.pbi"));
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#endif // SCREEN_COLOR_DEPTH_BITS == 8
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}
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extern void graphics_circle_quadrant_draw_stroked_aa(
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GContext* ctx, GPoint p, uint16_t radius, uint8_t stroke_width,
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GCornerMask quadrant);
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void test_graphics_draw_circle_${BIT_DEPTH_NAME}__quadrants_aa(void) {
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#if SCREEN_COLOR_DEPTH_BITS == 8
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GContext ctx;
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test_graphics_context_init(&ctx, fb);
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopLeft);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopRight);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomLeft);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomRight);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersTop);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_top.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersBottom);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersRight);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_right.${BIT_DEPTH_NAME}.pbi"));
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setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
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graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersLeft);
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cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_left.${BIT_DEPTH_NAME}.pbi"));
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#endif // SCREEN_COLOR_DEPTH_BITS == 8
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}
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