pebble/tests/fw/graphics/test_graphics_stroke_circle.template.c
2025-01-27 11:38:16 -08:00

286 lines
14 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "applib/graphics/graphics.h"
#include "applib/graphics/framebuffer.h"
#include "applib/ui/window_private.h"
#include "applib/ui/layer.h"
#include "clar.h"
#include "util.h"
#include <stdio.h>
// Helper Functions
////////////////////////////////////
#include "test_graphics.h"
#include "${BIT_DEPTH_NAME}/test_framebuffer.h"
// Stubs
////////////////////////////////////
#include "graphics_common_stubs.h"
#include "stubs_applib_resource.h"
static FrameBuffer *fb = NULL;
// Setup
void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__initialize(void) {
fb = malloc(sizeof(FrameBuffer));
framebuffer_init(fb, &(GSize) {DISP_COLS, DISP_ROWS});
}
// Teardown
void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__cleanup(void) {
free(fb);
}
// Tests
////////////////////////////////////
#define RADIUS_BIG 15
#define RADIUS_MEDIUM 8
#define RADIUS_MIN_CALCULATED 3
#define RADIUS_MAX_PRECOMPUTED 2
#define RADIUS_SMALL 1
#define RADIUS_NONE 0
#define STROKE_BIG 10
#define STROKE_SMALL 5
#define STROKE_THREE 3 // In case of fluctuation
#define ORIGIN_RECT_NO_CLIP GRect(0, 0, 40, 50)
#define ORIGIN_RECT_CLIP_XY GRect(0, 0, 30, 40)
#define ORIGIN_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
#define CENTER_OF_ORIGIN_RECT GPoint(20, 25)
#define CENTER_OF_ORIGIN_RECT_NXNY GPoint(10, 15)
void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__origin_layer(void) {
#if SCREEN_COLOR_DEPTH_BITS == 8
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Big circles
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_BIG);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_BIG);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_BIG);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Medium circles
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Small circles
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_XY, ORIGIN_RECT_CLIP_XY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_CLIP_NXNY, ORIGIN_RECT_CLIP_NXNY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Testing of the special cases for radius:
// Radius of 3 - starting point for calculated edges
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MIN_CALCULATED);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r3_no_clip.${BIT_DEPTH_NAME}.pbi"));
// Radius of 2 - ending point for precomputed edges
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_MAX_PRECOMPUTED);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r2_no_clip.${BIT_DEPTH_NAME}.pbi"));
// No circle
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_THREE);
graphics_draw_circle(&ctx, CENTER_OF_ORIGIN_RECT_NXNY, RADIUS_NONE);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_origin_aa_r0_no_clip.${BIT_DEPTH_NAME}.pbi"));
#endif // SCREEN_COLOR_DEPTH_BITS == 8
}
#define OFFSET_RECT_NO_CLIP GRect(10, 10, 40, 50)
#define OFFSET_RECT_CLIP_XY GRect(10, 10, 30, 40)
#define OFFSET_RECT_CLIP_NXNY GRect(0, 0, 30, 40)
#define CENTER_OF_OFFSET_RECT GPoint(10, 15)
#define CENTER_OF_OFFSET_RECT_NXNY GPoint(0, 5)
void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__offset_layer_aa(void) {
#if SCREEN_COLOR_DEPTH_BITS == 8
GContext ctx;
test_graphics_context_init(&ctx, fb);
// Big circles
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_BIG);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_BIG);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_BIG);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_BIG);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r16_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Medium circles
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_MEDIUM);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
// Small circles
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_NO_CLIP, OFFSET_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_no_clip.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_XY, OFFSET_RECT_CLIP_XY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_clip_xy.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, OFFSET_RECT_CLIP_NXNY, OFFSET_RECT_CLIP_NXNY, true, STROKE_SMALL);
graphics_draw_circle(&ctx, CENTER_OF_OFFSET_RECT_NXNY, RADIUS_SMALL);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r1_clip_nxny.${BIT_DEPTH_NAME}.pbi"));
#endif // SCREEN_COLOR_DEPTH_BITS == 8
}
extern void graphics_circle_quadrant_draw_stroked_non_aa(
GContext* ctx, GPoint p, uint16_t radius, uint8_t stroke_width,
GCornerMask quadrant);
void test_graphics_stroke_circle_${BIT_DEPTH_NAME}__quadrants(void) {
#if SCREEN_COLOR_DEPTH_BITS == 8
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersTop);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_top.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersBottom);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, false, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_non_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_r8_quads_left.${BIT_DEPTH_NAME}.pbi"));
#endif // SCREEN_COLOR_DEPTH_BITS == 8
}
extern void graphics_circle_quadrant_draw_stroked_aa(
GContext* ctx, GPoint p, uint16_t radius, uint8_t stroke_width,
GCornerMask quadrant);
void test_graphics_draw_circle_${BIT_DEPTH_NAME}__quadrants_aa(void) {
#if SCREEN_COLOR_DEPTH_BITS == 8
GContext ctx;
test_graphics_context_init(&ctx, fb);
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_top_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerTopRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_top_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_bottom_left.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornerBottomRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quad_bottom_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersTop);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_top.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersBottom);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_bottom.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersRight);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_right.${BIT_DEPTH_NAME}.pbi"));
setup_test_aa_sw(&ctx, fb, ORIGIN_RECT_NO_CLIP, ORIGIN_RECT_NO_CLIP, true, STROKE_SMALL);
graphics_circle_quadrant_draw_stroked_aa(&ctx, CENTER_OF_ORIGIN_RECT, RADIUS_MEDIUM, STROKE_SMALL,GCornersLeft);
cl_check(gbitmap_pbi_eq(&ctx.dest_bitmap, "stroke_circle_offset_aa_r8_quads_left.${BIT_DEPTH_NAME}.pbi"));
#endif // SCREEN_COLOR_DEPTH_BITS == 8
}