3 KiB
title | author | tags | |
---|---|---|---|
Tips and Tricks - Transparent Images | chrislewis |
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Ever wondered how to draw transparent images in a Pebble app? This post will walk you through the process.
In this post, we'll be using a sample image with a transparency component, shown below:

When adding your project resource, ensure you set its ‘type’ correctly. On
CloudPebble, this is done when uploading the resource and choosing the 'PNG'
type. In the SDK, this is done with the png
type
in the project's
appinfo.json
.
"media": [
{
"type": "png",
"name": "GLOBE",
"file": "globe.png"
}
]
This will create a resource ID to use in code:
RESOURCE_ID_GLOBE
Simply create a GBitmap
with this resource and draw the image with
GCompOpSet
as the compositing mode:
static GBitmap *s_bitmap;
static Layer *s_canvas_layer;
static void window_load(Window *window) {
Layer *window_layer = window_get_root_layer(window);
// Create GBitmap
s_bitmap = gbitmap_create_with_resource(RESOURCE_ID_GLOBE);
// Create canvas Layer
s_canvas_layer = layer_create(layer_get_bounds(window_layer));
layer_set_update_proc(s_canvas_layer, layer_update_proc);
layer_add_child(window_layer, s_canvas_layer);
}
static void layer_update_proc(Layer *layer, GContext *ctx) {
// Draw the image with the correct compositing mode
graphics_context_set_compositing_mode(ctx, GCompOpSet);
graphics_draw_bitmap_in_rect(ctx, s_bitmap, gbitmap_get_bounds(s_bitmap));
}
When drawing on a TextLayer
underneath s_canvas_layer
, the result looks
like this:
See a full demo of this technique on the pebble-examples GitHub repo.
Job done! Any transparent pixels in the original image will be drawn as clear, leaving the color beneath unaffected.
Read the Image Resources guide to learn more about transparent PNGs.
Conclusion
So there you have it. Using these examples you can easily implement transparency
on all Pebble platforms. To learn more, read the GCompOp
documentation or
the
pebble-examples/feature-image-transparent
SDK example.