pebble/src/fw/applib/ui/app_window_stack.c
2025-01-27 11:38:16 -08:00

120 lines
3.9 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app_window_stack.h"
#include "window.h"
#include "window_stack.h"
#include "window_stack_private.h"
#include "console/prompt.h"
#include "kernel/event_loop.h"
#include "kernel/pbl_malloc.h"
#include "process_state/app_state/app_state.h"
#include "system/logging.h"
#include "util/list.h"
#include "util/size.h"
#include "FreeRTOS.h"
#include "semphr.h"
void app_window_stack_push(Window *window, bool animated) {
PBL_LOG(LOG_LEVEL_DEBUG, "Pushing window %p onto app window stack %p",
window, app_state_get_window_stack());
window_stack_push(app_state_get_window_stack(), window, animated);
}
void app_window_stack_insert_next(Window *window) {
window_stack_insert_next(app_state_get_window_stack(), window);
}
Window *app_window_stack_pop(bool animated) {
return window_stack_pop(app_state_get_window_stack(), animated);
}
void app_window_stack_pop_all(const bool animated) {
window_stack_pop_all(app_state_get_window_stack(), animated);
}
bool app_window_stack_remove(Window *window, bool animated) {
return window_stack_remove(window, animated);
}
Window *app_window_stack_get_top_window(void) {
return window_stack_get_top_window(app_state_get_window_stack());
}
bool app_window_stack_contains_window(Window *window) {
return window_stack_contains_window(app_state_get_window_stack(), window);
}
uint32_t app_window_stack_count(void) {
return window_stack_count(app_state_get_window_stack());
}
// Commands
////////////////////////////////////
typedef struct WindowStackInfoContext {
SemaphoreHandle_t interlock;
WindowStackDump *dump;
size_t count;
} WindowStackInfoContext;
static void prv_window_stack_info_cb(void *ctx) {
// Note: Because of the nature of modal windows that has us re-using the Window Stack code for
// everything (for simplicity), while a normal call to any of the stack functions would yield
// us the appropriate window stack based on our current task, for the sake of this command, we
// only care about the application's window stack, so we'll work with that directly.
WindowStackInfoContext *info = ctx;
WindowStack *stack = app_state_get_window_stack();
info->count = window_stack_dump(stack, &info->dump);
xSemaphoreGive(info->interlock);
}
void command_window_stack_info(void) {
struct WindowStackInfoContext info = {
.interlock = xSemaphoreCreateBinary(),
};
if (!info.interlock) {
prompt_send_response("Couldn't allocate semaphore for window stack");
return;
}
// FIXME: Dumping the app window stack from another task without a
// lock exposes us to the possibility of catching the window stack in
// an inconsistent state. It's been like this for years without issue
// but we could just be really lucky. Switch to the app task to dump
// the window stack?
launcher_task_add_callback(prv_window_stack_info_cb, &info);
xSemaphoreTake(info.interlock, portMAX_DELAY);
vSemaphoreDelete(info.interlock);
if (info.count > 0 && !info.dump) {
prompt_send_response("Couldn't allocate buffers for window stack data");
goto cleanup;
}
char buffer[128];
prompt_send_response_fmt(
buffer, sizeof(buffer),
"Window Stack, top to bottom: (%zu)", info.count);
for (size_t i = 0; i < info.count; ++i) {
prompt_send_response_fmt(buffer, sizeof(buffer), "window %p <%s>",
info.dump[i].addr, info.dump[i].name);
}
cleanup:
kernel_free(info.dump);
}