mirror of
https://github.com/google/pebble.git
synced 2025-07-16 02:56:43 -04:00
275 lines
10 KiB
C
275 lines
10 KiB
C
/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fps_test_app.h"
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#include "fps_test_app_bitmaps.h"
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#include "applib/app.h"
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#include "applib/graphics/graphics.h"
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#include "applib/graphics/text.h"
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#include "applib/graphics/gtypes.h"
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#include "applib/ui/app_window_stack.h"
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#include "applib/ui/window.h"
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#include "applib/ui/bitmap_layer.h"
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#include "applib/ui/menu_layer.h"
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#include "kernel/pbl_malloc.h"
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#include "process_state/app_state/app_state.h"
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#include "system/logging.h"
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#include "system/profiler.h"
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#include "util/size.h"
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typedef struct AppData {
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Window window;
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BitmapLayer background_layer;
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BitmapLayer topleft_layer;
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MenuLayer action_list1;
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MenuLayer action_list2;
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ScrollLayerCallback prv_orig_content_offset_changed;
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int64_t time_started;
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uint32_t rendered_frames;
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} AppData;
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static int64_t prv_time_64(void) {
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time_t s;
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uint16_t ms;
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rtc_get_time_ms(&s, &ms);
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return (int64_t)s * 1000 + ms;
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}
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static void prv_redraw_timer_cb(void *cb_data) {
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AppData *data = app_state_get_user_data();
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layer_mark_dirty(&data->window.layer);
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app_timer_register(0, prv_redraw_timer_cb, NULL);
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}
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/*****************************************************************************************
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Stop our timer and display results.
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A frame update consists of the following operations:
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op_1) App renders to its own frame buffer
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op_2) System copies the app frame buffer to the system frame buffer
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op_3) System sends the system frame buffer to the display hardware (using DMA).
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op_3 can happen in parallel with op_1, so the effective frame period is:
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frame_period = MAX(op_1_time + op_2_time, op2_time + op_3_time)
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This app measures op_1_time + op_2_time and does so by counting the number of times
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the app window's update callback got called within a set amount of time. The window update
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callback only does op1, but the app_render_handler() method in app.c insures that a window
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update is not called again until op_2 has completed for the previous update. This throttling
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if the app's window update also insures that:
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(op_1_time + op_2_time) is always >= (op_2_time + op_3_time)
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To measure op_1, we use a profiler timer node called "render". This timer
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measures the amount of time we spend in the window_render() method.
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To measure op_2, we use a profiler timer node called "framebuffer_prepare". This timer
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measures the amount of time we spend copying the app's frame buffer to the system framebuffer
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To measure op_3, we use a profiler timer node called "framebuffer_send". This profiler timer
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measures the amount of time we spend waiting for a display DMA to complete.
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op_1 can be computed from the app's update period - op_2_time
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*/
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static void prv_pop_all_windows_cb(void *cb_data) {
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// Print profiler stats which include the time spent copying the app frame buffer to the
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// system frame buffer and the time spent sending the system frame buffer to the display.
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PROFILER_STOP;
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PROFILER_PRINT_STATS;
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AppData *data = app_state_get_user_data();
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int64_t time_rendered = prv_time_64() - data->time_started;
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PBL_LOG(LOG_LEVEL_INFO, "## %d frames rendered", (int)data->rendered_frames);
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if (time_rendered) {
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int frame_period = time_rendered/(int64_t)data->rendered_frames;
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int fps = (int64_t)data->rendered_frames*1000/time_rendered;
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PBL_LOG(LOG_LEVEL_INFO, "## at %d FPS (%d ms/frame)", fps, frame_period);
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}
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app_window_stack_pop_all(false);
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}
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static const char *prv_row_texts[] = {
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"Row 1",
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"Row 2",
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"Row 3",
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"Row 4",
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"Row 5",
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"Row 6",
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};
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static uint16_t prv_get_num_rows(struct MenuLayer *menu_layer, uint16_t section_index,
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void *callback_context) {
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return ARRAY_LENGTH(prv_row_texts);
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}
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static void prv_draw_row(GContext* ctx, const Layer *cell_layer, char const *title,
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int16_t offset) {
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// mostly copied from menu_cell_basic_draw_with_value
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// (that unfortunately doesn't respect bounds.origin.x)
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const int16_t title_height = 24;
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GRect box = cell_layer->bounds;
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box.origin.x += offset;
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box.origin.y = (box.size.h - title_height) / 2;
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box.size.w -= offset;
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box.size.h = title_height + 4;
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const GFont title_font = fonts_get_system_font(FONT_KEY_GOTHIC_24_BOLD);
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if (title) {
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graphics_context_set_text_color_2bit(ctx, GColor2White);
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graphics_draw_text(ctx, title, title_font, box,
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GTextOverflowModeFill, GTextAlignmentLeft, NULL);
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}
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}
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void prv_draw_row_1(GContext* ctx, const Layer *cell_layer, MenuIndex *cell_index,
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void *callback_context) {
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const char *title = prv_row_texts[cell_index->row];
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prv_draw_row(ctx, cell_layer, title, -cell_layer->frame.origin.y/4);
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}
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static void prv_draw_row_2(GContext* ctx, const Layer *cell_layer, MenuIndex *cell_index,
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void *callback_context) {
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const char *title = prv_row_texts[cell_index->row];
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prv_draw_row(ctx, cell_layer, title, -cell_layer->frame.origin.y/4 + cell_layer->bounds.size.w);
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}
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static int16_t prv_get_separator_height(struct MenuLayer *menu_layer, MenuIndex *cell_index,
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void *callback_context) {
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return 0;
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}
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static void prv_window_update_proc(struct Layer *layer, GContext *ctx) {
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AppData *data = app_state_get_user_data();
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if (data->rendered_frames == 0) {
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data->time_started = prv_time_64();
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PROFILER_INIT;
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PROFILER_START;
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}
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data->rendered_frames++;
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}
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static void prv_window_disappear(Window *window) {
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}
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void prv_syncing_content_offset_changed(struct ScrollLayer *scroll_layer, void *context) {
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AppData *data = app_state_get_user_data();
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data->prv_orig_content_offset_changed(scroll_layer, context);
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GPoint offset = scroll_layer_get_content_offset(scroll_layer);
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scroll_layer_set_content_offset(&data->action_list1.scroll_layer, offset, false);
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}
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static void prv_window_load(Window *window) {
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// creates a structure as outlined at
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// https://pebbletechnology.atlassian.net/wiki/display/DEV/3.0+Notifications+UI+MVP
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// it's one full screen background image .background_layer,
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// one image at the top left .topleft_layer,
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// and two menu layers .action_list1 and .action_list2 that overlay each other
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// some hackery with the two menu layers goes on to keep their scroll offset in sync
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// and to have the inverter layer rendered only once
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const int16_t navbar_width = s_fps_topleft_bitmap.bounds.size.w;
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AppData *data = window_get_user_data(window);
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const GRect *full_rect = &window->layer.bounds;
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bitmap_layer_init(&data->background_layer, full_rect);
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bitmap_layer_set_background_color_2bit(&data->background_layer, GColor2Black);
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bitmap_layer_set_bitmap(&data->background_layer, &s_fps_background_bitmap);
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layer_add_child(&window->layer, &data->background_layer.layer);
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bitmap_layer_init(&data->topleft_layer, &GRect(0, 0, navbar_width, navbar_width));
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bitmap_layer_set_background_color_2bit(&data->topleft_layer, GColor2White);
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bitmap_layer_set_bitmap(&data->topleft_layer, &s_fps_topleft_bitmap);
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// PBL_LOG(LOG_LEVEL_DEBUG, "heap_allocated: %d", s_fps_topleft_bitmap.is_heap_allocated);
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// PBL_LOG(LOG_LEVEL_DEBUG, "bitmapformat: %d", s_fps_topleft_bitmap.format);
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layer_add_child(&window->layer, &data->topleft_layer.layer);
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const GRect menu_layer_rect =
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GRect(navbar_width, 0, full_rect->size.w - navbar_width, full_rect->size.h);
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menu_layer_init(&data->action_list1, &menu_layer_rect);
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menu_layer_set_callbacks(&data->action_list1, NULL, &(MenuLayerCallbacks){
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.get_num_rows = prv_get_num_rows,
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.draw_row = prv_draw_row_1,
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.get_separator_height = prv_get_separator_height,
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});
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layer_set_hidden(&data->action_list1.inverter.layer, true);
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scroll_layer_set_shadow_hidden(&data->action_list1.scroll_layer, true);
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layer_add_child(&window->layer, menu_layer_get_layer(&data->action_list1));
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menu_layer_init(&data->action_list2, &menu_layer_rect);
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menu_layer_set_callbacks(&data->action_list2, NULL, &(MenuLayerCallbacks){
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.get_num_rows = prv_get_num_rows,
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.draw_row = prv_draw_row_2,
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.get_separator_height = prv_get_separator_height,
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});
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scroll_layer_set_shadow_hidden(&data->action_list2.scroll_layer, true);
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data->prv_orig_content_offset_changed =
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data->action_list2.scroll_layer.callbacks.content_offset_changed_handler;
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data->action_list2.scroll_layer.callbacks.content_offset_changed_handler =
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prv_syncing_content_offset_changed;
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menu_layer_set_click_config_onto_window(&data->action_list2, window);
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layer_add_child(&window->layer, menu_layer_get_layer(&data->action_list2));
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// start infinite update loop
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prv_redraw_timer_cb(NULL);
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// run application for a given time, than terminate
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app_timer_register(5000, prv_pop_all_windows_cb, NULL);
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}
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static void prv_window_unload(Window *window) {
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AppData *data = window_get_user_data(window);
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menu_layer_deinit(&data->action_list1);
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menu_layer_deinit(&data->action_list2);
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}
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static void s_main(void) {
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AppData *data = app_malloc_check(sizeof(AppData));
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memset(data, 0, sizeof(AppData));
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app_state_set_user_data(data);
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Window *window = &data->window;
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window_init(window, WINDOW_NAME("FPS test"));
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window_set_user_data(window, data);
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window_set_fullscreen(window, true);
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layer_set_update_proc(&window->layer, prv_window_update_proc);
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window_set_window_handlers(window, &(WindowHandlers) {
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.load = prv_window_load,
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.unload = prv_window_unload,
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.disappear = prv_window_disappear,
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});
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app_window_stack_push(window, true);
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PROFILER_INIT;
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PROFILER_START;
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app_event_loop();
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}
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const PebbleProcessMd* fps_test_get_app_info(void) {
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static const PebbleProcessMdSystem s_app_info = {
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.common.main_func = s_main,
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.name = "FPS Test"
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};
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return (const PebbleProcessMd*) &s_app_info;
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}
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